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linux-instructions.md

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Build CoreCLR on Linux

This guide will walk you through building CoreCLR on Linux and running Hello World. We'll start by showing how to set up your environment from scratch.

Environment

These instructions are written assuming the Ubuntu 14.04 LTS, since that's the distro the team uses. Pull Requests are welcome to address other environments as long as they don't break the ability to use Ubuntu 14.04 LTS.

There have been reports of issues when using other distros or versions of Ubuntu (e.g. Issue 95). If you're on another distribution, consider using docker's ubuntu:14.04 image.

Minimum RAM required to build is 1GB. The build is known to fail on 512 MB VMs (Issue 536).

Toolchain Setup

Install the following packages for the toolchain:

  • cmake
  • llvm-3.5
  • clang-3.5
  • lldb-3.6
  • lldb-3.6-dev
  • libunwind8
  • libunwind8-dev
  • gettext

In order to get lldb-3.6 on Ubuntu 14.04, we need to add an additional package source:

ellismg@linux:~$ echo "deb http://llvm.org/apt/trusty/ llvm-toolchain-trusty-3.6 main" | sudo tee /etc/apt/sources.list.d/llvm.list
ellismg@linux:~$ wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key | sudo apt-key add -
ellismg@linux:~$ sudo apt-get update

Then install the packages you need:

ellismg@linux:~$ sudo apt-get install cmake llvm-3.5 clang-3.5 lldb-3.6 lldb-3.6-dev libunwind8 libunwind8-dev gettext

You now have all the required components.

Git Setup

This guide assumes that you've cloned the coreclr repository into ~/git/coreclr on your Linux machine and the corefx and coreclr repositories into D:\git\corefx and D:\git\coreclr on Windows. If your setup is different, you'll need to pay careful attention to the commands you run. In this guide, I'll always show what directory I'm in on both the Linux and Windows machine.

Build the Runtime

To build the runtime on Linux, run build.sh from the root of the coreclr repository:

ellismg@linux:~/git/coreclr$ ./build.sh

After the build is completed, there should some files placed in bin/Product/Linux.x64.Debug. The ones we are interested in are:

  • corerun: The command line host. This program loads and starts the CoreCLR runtime and passes the managed program you want to run to it.
  • libcoreclr.so: The CoreCLR runtime itself.

In order to keep everything tidy, let's create a new directory for the runtime and copy the runtime and corerun into it.

ellismg@linux:~/git/coreclr$ mkdir -p ~/coreclr-demo/runtime
ellismg@linux:~/git/coreclr$ cp bin/Product/Linux.x64.Debug/corerun ~/coreclr-demo/runtime
ellismg@linux:~/git/coreclr$ cp bin/Product/Linux.x64.Debug/libcoreclr.so ~/coreclr-demo/runtime

Build the Framework

We don't yet have support for building managed code on Linux, so you'll need a Windows machine with clones of both the CoreCLR and CoreFX projects.

You will build mscorlib.dll out of the coreclr repository and the rest of the framework that out of the corefx repository. For mscorlib (from a regular command prompt window) run:

D:\git\coreclr> build.cmd linuxmscorlib

The output is placed in bin\obj\Linux.x64.Debug\mscorlib.dll. You'll want to copy this to the runtime folder on your Linux machine. (e.g. ~/coreclr-demo/runtime)

For the rest of the framework, you need to pass some special parameters to build.cmd when building out of the CoreFX repository.

D:\git\corefx> build.cmd /p:OSGroup=Linux /p:SkipTests=true

It's also possible to add /t:rebuild to the build.cmd to force it to delete the previously built assemblies.

For the purposes of Hello World, you need to copy over both bin\Linux.AnyCPU.Debug\System.Console\System.Console.dll and bin\Linux.AnyCPU.Debug\System.Diagnostics.Debug\System.Diagnostics.Debug.dll into the runtime folder on Linux. (e.g ~/coreclr-demo/runtime).

After you've done these steps, the runtime directory on Linux should look like this:

matell@linux:~$ ls ~/coreclr-demo/runtime/
corerun  libcoreclr.so  mscorlib.dll  System.Console.dll  System.Diagnostics.Debug.dll

Download Dependencies

The rest of the assemblies you need to run are presently just facades that point to mscorlib. We can pull these dependencies down via NuGet (which currently requires Mono).

Install Mono

If you don't already have Mono installed on your system, use the installation instructions.

At a high level, you do the following:

ellismg@linux:~$ sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
ellismg@linux:~$ echo "deb http://download.mono-project.com/repo/debian wheezy main" | sudo tee /etc/apt/sources.list.d/mono-xamarin.list
ellismg@linux:~$ sudo apt-get update
ellismg@linux:~$ sudo apt-get install mono-devel

Download the NuGet Client

Grab NuGet (if you don't have it already)

ellismg@linux:~/coreclr-demo/packages$ curl -L -O https://nuget.org/nuget.exe

Download NuGet Packages

With Mono and NuGet in hand, you can use NuGet to get the required dependencies. Place all the NuGet packages together:

ellismg@linux:~$ mkdir ~/coreclr-demo/packages
ellismg@linux:~$ cd ~/coreclr-demo/packages

Make a packages.config file with the following text. These are the required dependencies of this particular app. Different apps will have different dependencies and require a different packages.config - see Issue #480.

<?xml version="1.0" encoding="utf-8"?>
<packages>
  <package id="System.Console" version="4.0.0-beta-22703" />
  <package id="System.Diagnostics.Contracts" version="4.0.0-beta-22703" />
  <package id="System.Diagnostics.Debug" version="4.0.10-beta-22703" />
  <package id="System.Diagnostics.Tools" version="4.0.0-beta-22703" />
  <package id="System.Globalization" version="4.0.10-beta-22703" />
  <package id="System.IO" version="4.0.10-beta-22703" />
  <package id="System.IO.FileSystem.Primitives" version="4.0.0-beta-22703" />
  <package id="System.Reflection" version="4.0.10-beta-22703" />
  <package id="System.Resources.ResourceManager" version="4.0.0-beta-22703" />
  <package id="System.Runtime" version="4.0.20-beta-22703" />
  <package id="System.Runtime.Extensions" version="4.0.10-beta-22703" />
  <package id="System.Runtime.Handles" version="4.0.0-beta-22703" />
  <package id="System.Runtime.InteropServices" version="4.0.20-beta-22703" />
  <package id="System.Text.Encoding" version="4.0.10-beta-22703" />
  <package id="System.Text.Encoding.Extensions" version="4.0.10-beta-22703" />
  <package id="System.Threading" version="4.0.10-beta-22703" />
  <package id="System.Threading.Tasks" version="4.0.10-beta-22703" />
</packages>

And restore your packages.config file:

ellismg@linux:~/coreclr-demo/packages$ mono nuget.exe restore -Source https://www.myget.org/F/dotnet-corefx/ -PackagesDirectory .

NOTE: This assumes you installed Mono from the mono-project.com packages. If you have built your own please see this comment in Issue #602

Finally, you need to copy over the assemblies to the runtime folder. You don't want to copy over System.Console.dll or System.Diagnostics.Debug however, since the version from NuGet is the Windows version. The easiest way to do this is with a little find magic:

ellismg@linux:~/coreclr-demo/packages$ find . -wholename '*/aspnetcore50/*.dll' -exec cp -n {} ~/coreclr-demo/runtime \;

Compile an App

Now you need a Hello World application to run. You can write your own, if you'd like. Personally, I'm partial to the one on corefxlab which will draw Tux for us.

ellismg@linux:~$ cd ~/coreclr-demo/runtime
ellismg@linux:~/coreclr-demo/runtime$ curl -O https://raw.githubusercontent.com/dotnet/corefxlab/master/demos/CoreClrConsoleApplications/HelloWorld/HelloWorld.cs

Then you just need to build it, with mcs, the Mono C# compiler. FYI: The Roslyn C# compiler will soon be available on Linux. Because you need to compile the app against the .NET Core surface area, you need to pass references to the contract assemblies you restored using NuGet:

ellismg@linux:~/coreclr-demo/runtime$ mcs /nostdlib /noconfig /r:../packages/System.Console.4.0.0-beta-22703/lib/contract/System.Console.dll /r:../packages/System.Runtime.4.0.20-beta-22703/lib/contract/System.Runtime.dll HelloWorld.cs

Run your App

You're ready to run Hello World! To do that, run corerun, passing the path to the managed exe, plus any arguments. The HelloWorld from corefxlab will print Tux if you pass "linux" as an argument, so:

ellismg@linux:~/coreclr-demo/runtime$ ./corerun HelloWorld.exe linux

Over time, this process will get easier. We will remove the dependency on having to compile managed code on Windows. For example, we are working to get our NuGet packages to include both the Windows and Linux versions of an assembly, so you can simply nuget restore the dependencies.

Pull Requests to enable building CoreFX and mscorlib on Linux via Mono would be very welcome. A sample that builds Hello World on Linux using the correct references but via XBuild or MonoDevelop would also be great! Some of our processes (e.g. the mscorlib build) rely on Windows specific tools, but we want to figure out how to solve these problems for Linux as well. There's still a lot of work ahead, so if you're interested in helping, we're ready for you!