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Strong Anti - Distributed Denial of Service - Solution #35

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Burnett01 opened this issue Dec 17, 2011 · 1 comment
Open

Strong Anti - Distributed Denial of Service - Solution #35

Burnett01 opened this issue Dec 17, 2011 · 1 comment

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@Burnett01
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A Solution against Distributed-Denial-of-Service Attackers.

@sprenger120
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Very good idea. Wil be implemented.

sprenger120 added a commit that referenced this issue Jan 4, 2012
sprenger120 added a commit that referenced this issue May 19, 2012
If a player connects more than 3 times in 10 seconds, he'll be banned. If he keeps on connecting the ban time will be doubled on each ban.
The ban time resets every 5 minutes + the last ban time
sprenger120 added a commit that referenced this issue May 19, 2012
Adapted to heap changes
Reimplemented spawnEntity,isEntitySpawned and despawnEntity
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