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changelog.nfo
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changelog.nfo
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2023/09/09 ------------------ NOTES v2.30 ----------------------
--- Balance / Mechanics
- Fixed a bug introduced in the previous version that made units get stuck on the AVEN adv. robot factory
2023/09/07 ------------------ NOTES v2.29 ----------------------
--- Balance / Mechanics
- Reduced cost of SPHERE "Returner" and "Revenant" by about 7%
2023/09/06 ------------------ NOTES v2.28 ----------------------
--- New units
OPTIONAL
- AVEN "Maximus" : L2 Amphibious Heavy Assault/Riot Robot
- GEAR "Crocodile" : L2 Heavy Assault Hydrobot
- AVEN "Flow" : L2 Fighter Hovercraft
--- Balance / Mechanics
- Increased GEAR "Seeker" and "Firefly" costs from 170m/200m to 200m/250m and reduced the activation range by 10%
- Changed GEAR "Seeker" and "Firefly" to L2 only to avoid game-breaking rushes
- Normalized L1 factory HP at 2800 and costs
- Slightly increased the dmg/s of AVEN "Stalker" medium laser and adjusted cost
- Increased AVEN "Turbulence" missile dmg/s from 150 to 200 and adjusted cost
- Increased AVEN "Shocker" HP from 3200 to 3400 and adjusted cost
- Increased AVEN "Tsunami" HP from 6500 to 7000 and adjusted cost
- AVEN "Knight", "Shocker" and "Magnum" are now amphibious
- GEAR "Big Bob" and "Rattler" are now amphibious
--- UI / Visual
- Fixed issue where auto-pause when a player lags would also trigger during replays
2023/08/17 ------------------ NOTES v2.27 ----------------------
- Fixed CLAW "Blaster" not being buildable on the light factory
- Fixed GEAR "Rexapod" being upright while walking through slopes
2023/08/16 ------------------ NOTES v2.26 ----------------------
- removed the wrong reference to light factory in GEAR "Axle"'s builder list
2023/08/15 ------------------ NOTES v2.25 ----------------------
--- Balance / Mechanics
- Fixed an issue where units would ignore fire-at-ground orders when other enemy units are within range
(it's been there since v2.12 and made scopers hard to use)
2023/08/05 ------------------ NOTES v2.24 ----------------------
--- Balance / Mechanics
- Fixed SPHERE "Scrapper" not being buildable
- Fixed GEAR "Dash" having less sight range than intended
- AVEN, GEAR and SPHERE L1 bomber aircraft got slower and twice as expensive, but have double HP and more broadly effective bombs
(hold fire and hit-n-run are now disabled by default to avoid confusing new players)
- AVEN "Icarus" bomb AOE increased from 100 to 120
- Scopers use cylinder targeting, which effectively slightly increases their range when dealing with uneven terrain
- Fixed performance issue with drone handler gadget
2023/07/24 ------------------ NOTES v2.23 ----------------------
--- New units
OPTIONAL
- AVEN "Flanker" : L2 Amphibious Fast Assault Tank
- AVEN "Assailant" : L2 Fast Assault/Raider Robot
- CLAW "Triskelion" : L2 Amphibious Armored Assault Robot
--- Balance / Mechanics
- Fixed issue that prevented AVEN "Stormtrooper" from being buildable by the light units factory
- AVEN "Raptor" is slightly slower but got HP and dmg/s significantly increased and cost adjusted
(model is also slightly bigger)
- Increased weapon aim rate for continuous beams on SPHERE commanders and also slightly for a few heavy tanks
- Increased SPHERE "Rain-Maker" range from 600 to 710 and adjusted cost
--- UI / Visual / Sounds
- Removed blinking effect from dashing units
- Dash bar is now drawn as progressively shrinking as the effect wears out
- Fixed an issue that could cause personal shields to be drawn off-center
- Slightly improved walk animations for some units (mostly sphere all-terrain)
--- AI
- AI players get optional unit set loaded whenever they change strategy
(they're no longer locked to a specific set when the game starts, unlike human players)
2023/07/18 ------------------ NOTES v2.22 ----------------------
--- New units
- CLAW "Maul" : L2 Very heavy mortar ship
(the existing "Maul" gets renamed as explained below)
- added "Naval Series" ship variants for the long range plasma cannons
OPTIONAL
- AVEN "Lone Trooper" : L1 Infantry Robot
- AVEN "Stormtrooper" : L1 Assault Robot
- AVEN "Trooper (Anti-Armor)" : L1 Fire Support Robot
- AVEN "Techno" : L2 Amphibious Cloakable Laser Tank
- AVEN "Cadence" : L2 Deployable Artillery Vehicle
- AVEN "Stormfront" : L2 Disruptor Storm Bomber
- GEAR "Igniter (Flamethrower)" : L1 Raider Vehicle
- GEAR "Seeker" : L1 Anti-armor Kamikaze Aircraft
- GEAR "Firefly" : L1 Incendiary Kamikaze Aircraft
- GEAR "Axle" : L2 Amphibious Medium Tank
- GEAR "Ruiner" : L2 Heavy Artillery Vehicle
- GEAR "Minion" : L2 Infantry Hydrobot
- GEAR "Bulwark" : L2 Armored Assault/Artillery Hydrobot
- CLAW "Heavy Crawler" : L2 Armored Artillery Robot
- CLAW "Porcupine" : L1 Skirmisher Vehicle
- CLAW "Blaster" : L1 Riot Tank
- CLAW "Trigger" : L1 Infantry Robot
- CLAW "Tombstone" / "Avenger" : L1 Morphable Obelisk / Cloakable Assassin Robot
- CLAW "Top" : L2 Fast Assault Spinbot
- CLAW "Striker" : L1 Light Laser Tank
- SPHERE "Duron" : L2 Amphibious Tough Heavy Tank
- SPHERE "Boulder" : L2 Amphibious Tough Assault Robot
- SPHERE "Returner" : L1 Auto-Reviving Infantry Robot
- SPHERE "Revenant" : L2 All-terrain Auto-Reviving Infantry Robot
- SPHERE "Buster" : L2 All-terrain Raider Robot
- SPHERE "Nova" : L2 Heavy Mortar Vehicle
- SPHERE "King Crab" : L2 Amphibious Heavy Brawler Robot
- SPHERE "Scrapper" : L1 Raider Aircraft
- SPHERE "Tuber" : L1 Armored Riot Robot
- SPHERE "Rumble" : L1 Light Artillery Vehicle
--- Balance / Mechanics
- Increased AVEN "Duster" range to 700 and adjusted cost
- Increased AVEN laser trooper range to 450 and adjusted cost
- AVEN "HEMG" trooper can no longer be easily pushed around
- AVEN, GEAR and SPHERE L1 bomber aircraft's bombs are now labeled as "anti-armor" and have reduced area of effect, but slightly shorter reload time
- AVEN "Ghost" bomb modified to deal 5000H damage with much smaller AOE, but cost is increased by 33%
(still much better at assassinating heavy targets)
- AVEN "Raptor" has slightly increased HP and dmg/s and slightly lower range
- Increased GEAR "Box" HP from 1850 to 1950 and adjusted cost
- Reduced range by about 10% and increased rate of fire by about 25% for GEAR "Moe" and "Barrager"
- CLAW "Grunt" HP increased to 980 and adjusted cost
- CLAW "Hazard" open/close animation speed quadrupled
- CLAW "Roller" HP increased to 1020 and adjusted cost
- Current CLAW "Maul" is renamed to "Pounder (Naval Series)" due to model similarities and also gets the same weapon
- Removed high trajectory mode from CLAW "Pounder"
- Current CLAW "Striker" is renamed to "Striker (Naval Series)" and a land variant is added on the Boar chassis
- CLAW "Sword" has significantly faster turret turn rate
- SPHERE "Stout" has increased turret turn rate
- Increased SPHERE "Slicer" range to 460 and adjusted cost
- Advanced construction subs move deeper underwater to avoid being targeted by surface weapons
- Slightly increased the damage/s of battleships' main cannon towers and adjusted costs
- Increased discount of artillery that needs to stop/deploy to fire from 15% to 25%
- Increased beam duration for L/M lasers by 1 frame for better visibility
- Scaling with experience used for HP now also affects SPHERE small shields, but increases their regeneration instead
(scaling is the same as HP : up to +70%)
- Existing units that changed to optional:
. GEAR "Rhino"
. GEAR "Cloakable Cube"
. GEAR "Rager"
. CLAW "Ringo"
. CLAW "Flayer"
--- UI / Visual / Sounds
- Added "Optional Units" panel that lets players configure their set for each faction
(accessible through a new button on the main menu)
- Added "manual fire" command default to "N" hotkey
(only GEAR "Bulwark" has a manual fired secondary weapon at the moment)
- Added command to toggle drone production ON/OFF
- Slightly improved 3d models and animations for many CLAW robots
2023/06/05 ------------------ NOTES v2.20 ----------------------
--- New units
- CLAW "Flayer" : L2 Minigunner Aircraft
- CLAW "Ogre" : L1 Medium Rocket Robot
--- Balance / Mechanics
- Fixed an issue which could cause built air units to block further construction on the factory until they were destroyed
(workaround for an engine bug)
- Reduced cost of DC rockets from 1500m to 1400m
- GEAR "Searcher" laser has 5% less range but deals 10% more damage/s
- GEAR "Thud" is slightly bigger with more HP and range increased from 600 to 700, but slightly slower and more expensive
- Fixed GEAR hydrobot regeneration on water not working as intended
--- UI / Visual / Sounds
- Added button to clear map drawings and modified the chat mode button for more clarity (they also get tooltips)
- Fixed an issue with low refresh rate when mouse is over the players list that made the "on-pointer" tooltip look laggy
- Assigned faction is shown on the commander name and on a text line when the game starts
- No longer show messages when changing between different player views when spectating
- Show a message when a player resigns and changes to spectator
2023/05/14 ------------------ NOTES v2.19 ----------------------
--- Balance / Mechanics
- Fixed an issue with SPHERE "Magnetar" having to be very close to target to trigger the blast
--- UI / Visual / Sounds
- Comsat Stations now default to "Hold Fire" and the firing sound is no longer audible across the map
2023/05/14 ------------------ NOTES v2.18 ----------------------
--- Balance / Mechanics
- Increased cost of AVEN, CLAW and SPHERE heavy bombers (the bomb was wrongly rated as having angle restriction despite not having it)
- AVEN "Talon" has better bombs with higher dmg/s and 360 firing ability but is slightly more expensive
- Set significant energy cost to fire GEAR "Tremor"'s weapon and slightly reduced cost (missed the last update)
(it also gets a more unique firing sound)
- AVEN "HEMG" Trooper is slightly slower but can now fortify itself to gain 50% damage resistance but become immobile
- CLAW energy ring launcher weapon type modified to cannon ("Gyro" in particular gets faster projectile and slightly higher cost)
- Turn rate for most relatively agile robots increased by up to about 50%
(it's partly in base stats and partly on a post-processing script, but still has a tiny effect on cost, <2%)
- Immobilized units no longer get pushed around by explosions
--- UI / Visual / Sounds
- Fly state defaults to "Fly" instead of "Land" for all air units
2023/05/10 ------------------ NOTES v2.16 ----------------------
--- Balance / Mechanics
- GEAR "Tremor" now uses an energized plasma cannon with significantly higher AOE and slightly higher dmg/s and is 14% more expensive
--- UI / Visual / Sounds
- Compatibility fix for the 17xx and later builds of the game engine
2023/05/01 ------------------ NOTES v2.15 ----------------------
- Modified the message console widget to avoid crashing with AMD GPUs
2023/04/25 ------------------ NOTES v2.14 ----------------------
--- Balance / Mechanics
- Fixed issue with GEAR "Luminator" heatrays not targetting air units
- Fixed aiming conflicts which could cause AVEN "Tribune" to not fire at significantly higher or lower targets
- Increased CLAW "Fury" collision volume
- Reduced the blast radius and damage for covert ops centers
2023/04/24 ------------------ NOTES v2.13 ----------------------
--- New units
- CLAW "Fury" : L2 Heavy Gunship
- Covert Ops Centers for AVEN, GEAR and CLAW (give radar invisibility to allied cloaked units when active)
--- Balance / Mechanics
- AVEN "Dervish" changes to attack pose quicker
- Drone construction is canceled when the parent unit is stunned or loaded in a transport
- Units that effectively shoot down long range rockets get more reliable targetting behavior and get an "MD Watch" state
- when "MD Watch" mode is enabled (default), they'll ignore other targets while enemy rockets are incoming and within about 3000 range
--- UI / Visual / Sounds
- Modified selection/order sounds for small AVEN and GEAR bots
- Slight adjustments to some AVEN robot models and scripts
- Fixed effect when construction frames are destroyed
2023/04/12 ------------------ NOTES v2.12 ----------------------
--- Balance / Mechanics
- Fixed GEAR "Jigsaw" collision volume to ensure torpedoes hit it properly
--- UI / Visual / Sounds
- Modified a widget to avoid crashing with AMD GPUs
2023/04/07 ------------------ NOTES v2.11 ----------------------
--- Balance / Mechanics
- AVEN "HEMG" trooper had HP, projectile speed, moving accuracy, range and dmg/s slightly improved, but reduced movement speed and costs about 12% more
- Slightly increased AOE for GEAR "Tremor", GEAR "Might" and AVEN "Raptor"'s rockets and ajusted costs
- Increased CLAW "Wolverine" weapon range from 380 to 400 and adjusted cost
- AVEN "Spiker" deals about 15% more dmg/s but costs about 9% more
- CLAW "Knife" deals 9% higher dmg/s but costs 3% more (special discount)
- Reduced cost of fortification gates from 650m to 450m and reduced HP from 7500 to 7000
- Reduced cost of large fortification walls from 450m to 320m and reduced HP from 10000 to 8000
- Adjusted reclaim and durability fortification wrecks to be consistent with the other units (30% metal wreck, 9% secondary wreck/heap)
- Slightly increased the movement speed penalty for moving through steep slopes
- Relatively fast all-terrain units get an additional speed penalty when moving through very steep slopes
- Relatively fast amphibious units that move underwater had the speed penalty slightly increase
(terrain features have a slightly bigger dampening effect on fast ground units)
--- UI / Visual / Sounds
- CLAW energized plasma cannons are now slightly blue-purple
- Slightly adjusted the EMG and laser visuals again (they were too faint on some maps)
- Improved AVEN "Zephyr" trail
- Improved various models for metal extractors and many CLAW units
- Fixed an issue where the current active build order could cycling through build categories
- Fixed an issue with building orientation and spacing buttons not updating when hotkeys were pressed
- Adjusted sounds for light lasers
2023/03/27 ------------------ NOTES v2.10 ----------------------
- AVEN "Ambassador" rockets follow the rectangular trajectory they were supposed to have instead of the triangular trajectory with tracking
- Fixed lua errors when invalid faction was selected, spawn a random commander instead
(could occur on incompatible maps or due to lobby client issues)
--- UI / Visual / Sounds
- "wall" keybind keyword now cycles through other fortifications
- Added "energy", "defense" and "factory" keybind keywords that cycle through some energy producing buildings, defenses and nano tower and other factories
- Default keybindings now use "Q" for power nodes, and "X,C,V" for the "energy","defense" and "factory" keywords
(existing mf_keys.txt files on LuaUI/Configs will not get automatically overridden, but can be manually edited or replaced to use the new options)
- Using a hotkey to build a unit or structure cycles the build categories to the corresponding category
- L/M/H graphics settings profiles no longer override the "display-unit-as-icon" distance threshold modifier
- Menu allows setting the "display-unit-as-icon" distance threshold modifier
- Slightly increased the size of icons for easier readability
- Slight improvements to some models and textures
2023/03/13 ------------------ NOTES v2.09 ----------------------
- Increase consistency in projectile velocity and accuracy of AVEN EMG weapons
- Slightly reduced cost of weapons with short range and very fast projectiles because they're easily obstructed
(to match the discount given to lasers - affects CLAW "Flail" and "Wolverine" specifically)
- Modified behavior of CLAW miniguns, autocannons and energy bolts to use a different engine weapon type
(they no longer get the 20 range bonus and AA range bonus that was there as a workaround for them actually having less range than they should)
--- UI / Visual / Sounds
- Fix CLAW "Wolverine" not having the same standard sounds used on light CLAW vehicles
2023/03/12 ------------------ NOTES v2.07 ----------------------
- AVEN "Rover" now has a stronger twin EMG weapon and got slightly more expensive
--- UI / Visual / Sounds
- Further changes to models/textures of various AVEN units
2023/03/11 ------------------ NOTES v2.06 ----------------------
--- Balance / Mechanics
- Wind values are overridden to an average of about 20 E/s per generator for maps with relatively low wind values
(this makes many maps made for BAR or ZK more playable)
- Reduced cost of large walls from 560m to 450m
- Adjusted energy costs for lasers on AVEN "Raptor" and GEAR "Rattler"
- Relatively cheap non-missile non-laser skirmishers with about 550-700 range are now a bit more cost-effective at dealing raw damage
- Workaround for an issue that could cause GEAR aircraft to fly slightly slower or faster than their rated max velocity
- Cost reduction of up to about 10% for small ground units with low HP and short range weapons, especially if they're relatively slow
(emphasis on making t1 infantry bots cheaper, and they also get increased aim rates)
--- UI / Visual / Sounds
- Slightly improved GEAR "Pinion" model
- Slightly improved models and textures of many AVEN units
- AVEN EMG projectiles glow a bit more
2023/02/24 ------------------ NOTES v2.05 ----------------------
--- Balance / Mechanics
- GEAR seeker-flare projectiles are a bit slower now (corresponding units got about 1% cheaper)
--- UI / Visual / Sounds
- improved glow effect for most laser beams
- GEAR "Grenado" and "Exploder" have "X" icons similar to mines
- slightly reduced GEAR "Stilts" model size (the stretch height remains the same)
2023/02/21 ------------------ NOTES v2.04 ----------------------
--- Balance / Mechanics
COMMANDERS
- morph status and upgrades also increase commander respawn costs by up to 100%
(previously this only applied to respawn time)
- rebalanced commanders accounting for the difference in passive resource production and to even out relative strength of their water weapon
(commanders that are slow and/or have relatively short range weapons get relatively stronger)
ECONOMY
- moved +2 M/s and +20 E/s income from commanders to the baseline income (+10M/s +100E/s)
- increased altitude scaling of production on wind generators from +20% to +40%, but use lowest land metal spot altitude as reference
- increased GEAR and CLAW solar collector energy generation from +20 to +24, reduced GEAR's HP and adjusted costs
- slightly reduced how relative cost of resource production units scales with durability and mobility
- reduced HP of SPHERE hardened fission reactors from 4500 to 4250 and adjusted cost
OTHER
- SPHERE "Ark" is about 10% bigger and stronger in HP and dmg/s (also improved model and animations)
- slightly increased slope tolerance for factories
- impulse from most weapons with L damage type reduced to 30%
--- UI / Visual / Sounds
- modified loading screens
- slightly changed AVEN "Zeta Form" commander model, now it has a more unique head
- hide healthbars when UI is hidden (F5 key)
- improved 3d models and trails of many rocket projectiles
2023/02/07 ------------------ NOTES v2.03 ----------------------
- fixed SPHERE "Nimbus" aiming conflicts which could cause it to not attack in some situations
- improved the issue where non-upright units' orientation would shake/flicker when moving through underwater slopes
--- UI / Visual / Sounds
- fixed a lua error on the players list which prevented it from displaying properly in some cases
- improved smoke effects when units are destroyed
2023/01/31 ------------------ NOTES v2.02 ----------------------
- reduced the cost of unit with very short range weapons (< 350) by 1-5% and 10% for CLAW "Knife" specifically
- slightly increased damage of flamethrowers by about 5%
- weapon damage against L and M armor is no longer rounded down to nearest integer, meaning some L/M weapons will deal more damage to armored targets
- increased damage of CLAW "Slayer" form's beam
- reduced cost of robots with jump ability by about 3%
- increased GEAR "Metalhead" HP by 15% and cost by 9%
- very slight (~1%) reduction in cost of units with an armored state (pop-up, etc.)
- increased SPHERE "Spitfire" shield from 500 to 800 and cost by 13%
--- UI / Visual / Sounds
- when spectating games, clicking on the "observe player" buttons on the player list toggles between viewing that player's LOS limits and global view
- spectators can now change between player/team LOS view and global view by selecting and de-selecting units from various teams
- fixed a shield visibility issue for spectators and some aircraft
- modified window resize monitor to only reload specific widgets instead of the full luaui to be faster and avoid triggering multiple times
- added a specific icon for area shield units
- don't draw aircraft thruster effects on far units drawn as icons
- omit some debug messages from the message box
2023/01/21 ------------------ NOTES v2.00 ----------------------
--- Balance / Mechanics
- fixed an issue with the recent engine change that made metal extraction radius revert to map defaults after being toggled off
- fixed error related to enemy shield visibility introduced on this month's updates
- fixed issues with shield activation and sharing on partially built/reclaimed units
- units with area shields are become visible to enemies from a distance of 600 + shield radius
- shields should now be visible even on the "low" graphics profile
- increased cloak cost for GEAR "Exploder" from 15/30 to 30/60 and decloak radius from 40 to 90 and trigger distance form 35 to 60
--- UI / Visual / Sounds
- fixed upgrades and commander respawn being rendered as icons regardless of zoom level
- fixed size of build effects on dragon's teeth
2023/01/16 ------------------ NOTES v1.99 ----------------------
- fixed grass detail setting on med/high graphics profiles
- unit icon distance threshold modifier changed from 120 to 200 on med/high graphics profiles
2023/01/15 ------------------ NOTES v1.98 ----------------------
--- Engine
- updated the springRTS engine compatibility recommendation to "105.1.1-1478-gbc6400c BAR105"
--- New units
- added GEAR "Snapper" : L2 Assault/Raider Hydrobot
- added AVEN "Skein" : L2 Drone Controller Hovercraft
--- Balance / Mechanics
- fixed SPHERE "Dipole" and "Cluster" not actually draining energy to move
- slightly increased SPHERE "Dipole" and "Atom" maneuverability
- slightly reduced the blind spot on "Dipole" beams
- increased GEAR "Exploder" decloak radius from 20 to 40
- Comsat stations got the reload time reduced from 180 to 30s, but stockpile scans every 180s, max 3 charges
- made AVEN hovercraft turn rates more consistent (generally a bit higher)
--- UI / Visual / Sounds
- modified how shields are drawn to significantly improve performance and better compatibility with BAR105 engine
- added "GFX Settings : Low/Medium/High" widgets that change graphics presets
(defaults to high)
- settings widgets overrides more settings that are set by other games
- MENU button now opens up a panel which includes buttons to change between Low/Med/High graphics presets
2023/01/02 ------------------ NOTES v1.97 ----------------------
--- Engine
- updated the engine compatibility recommendation from "105.0" to "105.1.1-1422-g3a36584 BAR105"
--- UI / Visual / Sounds
- reduced beam fade times for many lasers to avoid them being visually offset from the firing piece too much when fired from fast moving units
- modified some of the sounds for heavy plasma mortars, seeker flares and laser impacts
- improved sound and explosion effects of AVEN long range lightning rocket
- improved large explosions (nukes, grenado, etc.)
- slightly reduced model size for long range rockets
- outline effect transparency scales with build percent to avoid units looking completely dark when starting construction
(issue was more noticeable on large buildings)
- settings widget no longer enforces vsync=1
- settings widget enables softparticles (looks better and performance impact doesn't seem significant)
2022/11/19 ------------------ NOTES v1.96 ----------------------
--- Balance / Mechanics
- Building a L2 metal extractor triggers an automatic reclaim of nearby allied L1 metal extractors, if any
(for easier management and to avoid efficiency issues with the power grid)
--- UI
- Info panel when power nodes are selected also shows extra metal income and energy use associated with extractors within the grid
--- AI
- Fixed issues that lead to AVEN and CLAW skirmisher strategies not building mobile radars
--- Performance
- Modified explosion shock wave animations to improve performance and appearance in most situations
- Enforce Lua garbage collection settings and force it to run more often to avoid crashing with "out-of-memory" errors
- Miscellaneous performance optimizations, namely when MFAI is used
2022/11/08 ------------------ NOTES v1.95 ----------------------
--- Balance / Mechanics
- Reverted the unintended metal extractor cost reduction of the previous version
- AVEN Turbulence lasers deal more dmg per shot and cost energy to fire
(for consistency with other M lasers)
2022/11/07 ------------------ NOTES v1.94 ----------------------
--- New units
- added AVEN "Tribune" : L2 Heavy Skirmisher Tank
- added AVEN "Ambassador" : L2 Mobile Fortress
- added SPHERE "Reaver" : L2 Fast Skirmisher Vehicle
- added SPHERE "Monolith" : L2 Amphibious Very Heavy Assault Vehicle
- added CLAW "Chisel" : L1 Fire Support Vehicle
- added "Power Node" units for each faction, available from level 1 and can be used to set up a power grid which boosts metal extractor output
--- Balance / Mechanics
- SPHERE Emerald and Ruby sphere towers have slightly less range and HP and can morph into Ruby/Obsidian
- GEAR "Might" deals about 66% more damage with the secondary lasers and cost slightly increased
ECONOMY
- increased AVEN Bio Dome starting energy production from +15/s to +20/s
- increased energy drain of L1 metal extractors from -3 to -10 E/s
- power nodes have 500 connection radius and link energy production and storage and metal extractors
- grid strength is equal to energy production + storage/100
- the metal extraction bonus can go up to +100% and depends on grid strength and how many extractors are linked
- energy usage is scaled as well
(roughly a 500 strength grid increases a basic extractor's output by 50% )
(generally: building new extractors > adding extractors to grid > adding energy generation/storage to grid)
--- UI
- dash effects will no longer play on static units that were selected together with mobile ones when dash was activated
- build separation is automatically set to slightly lower than node connection radius when building power nodes, then reverted
- when building or selecting a power node, an overlay is shown with the relevant grid areas
- added game speed indicator (visible when != 1 or below user setting)
- upgrade centers and scout pads are automatically set to high priority when built
--- AI
- will try to use power nodes
- stop making non-geothermal L1 energy buildings past 1000 E/s income
2022/09/08 ------------------ NOTES v1.93 ----------------------
- fixed an issue with triggering the disable animation for buildings that are disabled due to low energy
- changed the disable energy threshold for level 1 metal extractors from 1300 to 50 energy
2022/09/06 ------------------ NOTES v1.92 ----------------------
- fixed an issue which prevented AVEN "Valiant", GEAR "Strainer" and CLAW "Phalanx" ships from reaching full speed
- prevent activating the dash ability when units are still under construction
2022/09/03 ------------------ NOTES v1.91 ----------------------
- prevent dash when jumping
- removed debug log when air transports were built
2022/09/03 ------------------ NOTES v1.90 ----------------------
--- Balance / Mechanics
- added "Dash" ability for all mobile units : 30-60% movement speed boost for 4s, 1min reload
(% bonus is higher for slower units)
- changed air transportability classes from light/heavy to light/medium/heavy, with mass thresholds changed from 1200/3000 to 600/1350/3000
- added cheap light air transport for all factions
- AVEN "Weaver" and "Swatter" get range increased from 700 to 740 and adjusted cost
- SPHERE "Comet" had dmg/s increased by 30% and cost increased by 15%
--- AI
- fixed error that sometimes happened when setting AI beacons
- AI will no longer try to move to engage mines
- AI uses the new "dash" ability
- "Brutal" mode AI sticks to the first strategy stage for 200s instead of 90s to gather a bigger army before teching
--- Sound/visual effects
- added unique images to differentiate between various "cannon" projectile types
- modified sounds for heavy cannons
- improved magnetar aura effect to show particles being pulled in
--- UI
- added specific icon for air transports
- air transports have their idle state set to "fly" by default
- slightly increased width of auxiliary lines for ranges,etc. and mouse selection box
- improved health/reload/status bar visuals
2022/08/18 ------------------ NOTES v1.89 ----------------------
--- Balance / Mechanics
ECONOMY
- slightly improved wind generator models and reduced collision size for non-sphere wind generators
- fixed metal, wind and tidal generators sometimes spinning when they should be offline
- metal extractors no longer self-destruct immediately
- fixed an issue where basic metal extractors would no longer produce metal if partially reclaimed then rebuilt
- reduced cost solar, wind and tidal generators by about 10%
- increased hp for non-sphere metal extractors by about 20% and adjusted cost
- reduced cost L2 fusion reactors by about 4%
- reduced cost of L2 metal extractors by about 10%, with exploiter cost going up relative to advanced extractors
- reduced energy and metal storage building capacity from 15000E/4000M to 10000E/2500M
- increased HP of storage buildings from 1000-1500 to 1500-2000
(after adjusting costs they're about 10-20% cheaper than before)
OTHER
- commander HP upgrade module changed from +16% to 17%
- commander damage upgrade module changed from +20% to +22%
- commander regen upgrade module changed from +11+2% HP/s to 8+3% HP/s
- fixing the secondary wreckage spawning condition for a lot of units
- only mines, grenado, exploder and commanders can now self-destruct themselves
- slightly increased dmg/s of light raiders and in some cases increased acceleration and reduced HP
- slightly increased dmg/s of light laser towers
- slightly increased dmg/s of light infantry robots in general
- fixed AVEN construction tower turret turning significantly slower than the others
- GEAR "Bandit" has slightly higher dmg/s
- GEAR mines had footprint reduced from 2x2 to 1x1
- CLAW "Hornet" lasers drain 15E/s and the unit cost is reduced by about 4%
- increased CLAW "Hazard" rocket turn rate to avoid overshooting
- SPHERE "Cluster" modules with laser had damage type changed from L to M
- SPHERE "Atom" is about 4% cheaper
- SPHERE construction sphere got HP reduced to 2/3 but is 50% faster and drains about half as much energy to move
(the 3d model was updated as well)
--- AI
- more likely to reposition commander and other mobile builders to find a suitable spot to build stuff instead of getting stuck on patrol
- avoid building the construction tower underwater if using a land-based strategy
- modified strategies to build more factories, builders and build construction towers in pairs on later stages
- more likely to mobilize the army to engage when its core base is under attack
- miscellaneous tuning of AI strategies, build placement and other decision making improvements
- reduced "Brutal" mode's "cheat" income growth from +1m/+10m per min to +0.6m/+6e
--- UI / Visual
- added effects when units and features are built or being reclaimed
- improved how AVEN "Zeta" form commander's run animation scales with speed modifiers
- improved a performance issue related to aircraft thruster effects
(most significant when the game is sped-up, like on replays, catching up after disconnect, etc.)
- modified how minimap/zoom-out icons are scaled with unit cost and size
- added distinctive icon for COMSAT stations
- temporarily removed clicking sound associated to area-metal-extractor commands
(it's hearable by spectators and made watching AI fights annoying)
- GEAR "Canister" is now labeled "Incendiary Mortar Robot"
- GEAR "Big Bob" changed icon type to "Multipurpose"
- bottom-left info panel shows full information when checking build or morph orders
- updated code to allow support for positional key codes in the future (by Badosu)
- removed minimap resize/move/maximize buttons, improved auto-scaling and slightly increased its size
(the maximize button could trap the user on maximized minimap view with no easy way to revert)
- added "window resize monitor" widget which triggers UI reload when players toggle between fullscreen or resize the game window
(this fixes some UI elements that weren't properly resizing/positioning themselves in those situations)
- settings widget
. enables vsync if it's disabled
. no longer tries to disable grass or enable ground decals
. disables softparticles if using BAR105 engine
. set font-related settings
2022/07/01 ------------------ NOTES v1.88 ----------------------
- added #GAME SANDBOX command to disable victory conditions
- fixed an issue where AI would sometimes not rebuild L1 mobile builders out of L2 factories
2022/06/21 ------------------ NOTES v1.87 ----------------------
--- Balance / Mechanics
- CLAW "Roller" shoots a 15% faster rocket with significantly faster fire rate and +25% dmg/s but also costs 19% more
- increased CLAW "Assassin" commander's railgun damage per shot and reload time by about 4% (quick fix to show the reload bar)
- fixed lua errors when units got hit underwater by environmental hazards
- shrink targetting volume for submerged units to avoid distracting surface weaponry
- reduced height of collision volume for metal extractors
- increased CLAW "Totem" HP from 4000 to 5000
- nukes and some big explosions that can happen underwater no longer deal reduced damage to submerged units
- SPHERE "Charger" damage/s shifted from the rapid fire blaster to the cannon and cost was slightly increased
--- UI
- fixed tooltip displaying GEAR llt text when trying to build AVEN llt
- CLAW totems no longer show up in the idle builders list
- message box scroll bar allows click-drag
--- AI
- fixed lua error for classic mode AI when it tries to figure out which hydrobot to build, in some situations
2022/05/28 ------------------ NOTES v1.86 ----------------------
--- Balance / Mechanics
- fully submerged units take only 25% as much AOE damage from projectiles exploding on the surface
--- UI
- added widget that skips starting setup and position selection delay when viewing replays
- fixed widget that sets factories to "hold position" not affecting the GEAR Hydrobot factory
- added scroll-bar to chat/message box
- show wind and tidal strength information next to the energy bar
2022/04/25 ------------------ NOTES v1.85 ----------------------
--- Balance / Mechanics
- increased the energy cost fraction for reclaiming units from 50% to 60%
- players with bonus no longer gain extra resources when reclaiming units, wreckages and other features
- fixed transport drones not spawning over GEAR advanced construction robots
2022/04/20 ------------------ NOTES v1.84 ----------------------
--- New units
- added AVEN "Valiant" : L2 Anti-swarm/missile frigate
- added AVEN "Priest" : L2 Missile launcher
- added GEAR "Overcharger" : L2 Heavy riot/fire support hydrobot
- added GEAR "Strainer" : L2 Anti-swarm/missile frigate
- added GEAR "Tensor" : L2 Missile launcher
- added CLAW "Phalanx" : L2 Anti-swarm/missile frigate
- added CLAW "Lash" : L2 Missile launcher
- added SPHERE "Glare" : L2 Anti-light sniper/fire support
--- Balance / Mechanics
- slightly reduced range and hp of light laser/minigun defenses and lowered cost by about 10%
- reduced SPHERE "Stresser" HP by 40% and large missile range from 1250 to 1000 and cost by 33%
- reduced range of L2 static missile launchers from 1350 to 1250, slighly reduced the reload time and adjusted costs
2022/04/10 ------------------ NOTES v1.83 ----------------------
--- Balance / Mechanics
- reduced energy costs to move on most flying spheres by about 10%
- increased how much energy requirements for moving impact on the unit's cost (this makes Ace and flying spheres cheaper)
- increased AVEN "Ace" maneuverability, damage per shot and reload time by about 50% and HP from 1400 to 2000 and increased cost by about 30%
(it has a cost premium to account for being able to dodge a lot of tracking weapons due to its extreme speed)
- AOE damage slightly improved across all weapons
- explosion blast wave travels faster for most weapons
- increased SPHERE "Golem" cannon area of effect from 80 to 100 and cost by about 2%
- reduced the combat ability of morphed commanders by about 5% by reducing hp and/or speed
- GEAR commanders with energy bolt weapons will avoid trying to fire them through walls or wreckage
2022/04/03 ------------------ NOTES v1.82 ----------------------
--- new units
- added GEAR "Stilts" : L2 Armored heavy fire support hydrobot
- added GEAR "Buoy" : L2 Intelligence hydrobot
- added GEAR "Marooner" : L2 Torpedo hydrobot
- added GEAR "Rexapod" : L2 Very heavy assault hydrobot
- added SPHERE "Dipole" : L2 Energy-intensive fast fighter sphere
- added SPHERE "Cluster" : L2 Assault/anti-sub sphere
--- Balance / Mechanics
- increased AVEN "Excalibur" range from 1380 to 1430 and HP by 200 and increased cost by 8%
- reduced GEAR "Exploder" blast diameter from 250 to 180
- reduced GEAR "Rhino" cost by 8%
- reduced GEAR "Caliber" cost by 6% and added missing hydrobot regeneration on water
- increased CLAW "Pike" HP from 3000 to 3500 and reduced top speed by 5% and increased cost by 2%
- reduced CLAW "Hammer" cost by 6%
- reduced SPHERE "Magnetar" cost from 9000m to 8000m
- energy cost multiplier for repairing built units lowered from 0.75 to 0.60
- increased cost of static amphibious bomb launchers by 10%
- slightly increased the cost of units with relatively slow non-tracking projectiles
- slightly increased cost of high HP units, namely relatively fast ones
(in short, tough/fast units with flamethrowers,cannons and unguided rockets get 3-5% more expensive, fire supports with non-tracking weapons and fragile bodies get up to about 3% cheaper)
--- UI
- added "O" default keybind for ON/OFF action
- added "#GAME <command>" handler, whih supports two options:
. "CLEARWRECKS" command, which removes all wreckages (cheat mode only)
. "RESETUPGRADES" command, which resets upgrades for all players (cheat mode only)
--- AI
- GEAR amphibious strategy will now use the hydrobots
- no longer override strategy if manually set by the player (only if set to default/adaptable strategy)
- mark the corresponding threat flag when enemy has a significant underwater presence (to build more units that hit underwater)
- added preliminary ability to use jump when evading or engaging targets
--- OTHER
- removed lots of unused 3d model files
2022/03/19 ------------------ NOTES v1.81 ----------------------
--- new units
- added AVEN "Rover" : L2 fast scout/raider vehicle