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Fix RenderLib sometimes using old shaders.
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kg committed Feb 14, 2013
1 parent 94daf9c commit 208c0e4
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Showing 2 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions Squared/DummyContentContainer/DummyContentContainer.csproj
Expand Up @@ -21,7 +21,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
Expand All @@ -33,7 +33,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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8 changes: 4 additions & 4 deletions Squared/RenderLib/Shaders.resx
Expand Up @@ -119,15 +119,15 @@
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="GaussianBlur" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\DummyContentContainer\bin\x86\Debug\RenderLibContent\GaussianBlur.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\DummyContentContainer\bin\RenderLibContent\GaussianBlur.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Lightmap" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\DummyContentContainer\bin\x86\Debug\RenderLibContent\Lightmap.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\DummyContentContainer\bin\RenderLibContent\Lightmap.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="SquaredBitmapShader" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\DummyContentContainer\bin\x86\Debug\RenderLibContent\SquaredBitmapShader.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\DummyContentContainer\bin\RenderLibContent\SquaredBitmapShader.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="SquaredGeometryShader" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\DummyContentContainer\bin\x86\Debug\RenderLibContent\SquaredGeometryShader.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<value>..\DummyContentContainer\bin\RenderLibContent\SquaredGeometryShader.xnb;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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