forked from nukeykt/PCDoom-v2
-
Notifications
You must be signed in to change notification settings - Fork 1
/
g_game.h
executable file
·58 lines (40 loc) · 1.39 KB
/
g_game.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2016-2017 Alexey Khokholov (Nuke.YKT)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Duh.
//
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
//
// GAME
//
void __far G_InitNew (skill_t skill, int8_t episode, int8_t map);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1,
// but a warp test can start elsewhere
void __near G_DeferedInitNew (skill_t skill, int8_t episode, int8_t map);
void __far G_DeferedPlayDemo (int8_t* demo);
// Can be called by the startup code or M_Responder,
// calls P_SetupLevel or W_EnterWorld.
void __far G_LoadGame (int8_t* name);
// Called by M_Responder.
void __far G_SaveGame (int8_t slot, int8_t* description);
boolean __far G_CheckDemoStatus (void);
void __far G_ExitLevel (void);
void __far G_SecretExitLevel (void);
void __near G_Ticker (void);
#endif