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did all the steps, got this error #47
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Thanks for reporting! |
Yeah oops, there was more to it than that, i am not a good developer. |
i don't think i'm doing this right, but i pasted the code from the commits (too much of an idiot to learn how git pull works) and i got hit with the same error. and intel hd graphics 510 runs opengl 4.6 so i'm not sure what i'm doing wrong lol oh wait now it says no module found named "pyglet" i'm so confused rn |
alright just installed pyglet and this is what i got after running |
I'm not seeing anything that should fail in there. Remember that since the extension source has changed you'll need to recompile the extensions via the |
yeah, it's working now, thanks!! btw yeah you're welcome! i felt like trying a new engine absolutely for fun, so i found this on funkin-resources and gave it a go, ig and the fact that this was made in python was really interesting, i don't usually see actual GAMES made from python, usually just scripts. thanks for your help! this was fun to compile with your help lol |
Traceback (most recent call last):
File "C:\Users\exampleuser\funnystuff\PydayNightFunkin\run.py", line 38, in
main()
File "C:\Users\exampleuser\funnystuff\PydayNightFunkin\run.py", line 34, in main
Game(2 - result.less_debug).run()
File "C:\Users\exampleuser\funnystuff\PydayNightFunkin\pyday_night_funkin\main_game.py", line 176, in init
cygl.initialize(gl)
File "pyday_night_funkin\core\graphics\cygl\gl.pyx", line 126, in pyday_night_funkin.core.graphics.cygl.gl.initialize
f(<size_t>ctypes.addressof(getattr(module, name)))
TypeError: invalid type
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