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CustomRpcClasses.cs
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CustomRpcClasses.cs
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using AmongUsMoreRolesMod.Util;
using Hazel;
using Reactor;
using System;
using System.Collections.Generic;
using System.Text;
namespace AmongUsMoreRolesMod
{
#region Custom Role RPCs
[RegisterCustomRpc]
public class SetJesterRpc : PlayerCustomRpc<MoreRolesPlugin, SetJesterRpc.Data>
{
public SetJesterRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte JesterId;
public Data(byte jesterId)
{
JesterId = jesterId;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.JesterId);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent byte {data.JesterId}");
RoleInfo.JesterId = data.JesterId;
}
}
[RegisterCustomRpc]
public class SetSnitchRpc : PlayerCustomRpc<MoreRolesPlugin, SetSnitchRpc.Data>
{
public SetSnitchRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte SnitchId;
public Data(byte snitchId)
{
SnitchId = snitchId;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.SnitchId);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent byte {data.SnitchId}");
RoleInfo.SnitchId = data.SnitchId;
}
}
[RegisterCustomRpc]
public class SetMechanicRpc : PlayerCustomRpc<MoreRolesPlugin, SetMechanicRpc.Data>
{
public SetMechanicRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte MechanicId;
public Data(byte mechanicId)
{
MechanicId = mechanicId;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.MechanicId);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent byte {data.MechanicId}");
RoleInfo.MechanicId = data.MechanicId;
}
}
[RegisterCustomRpc]
public class SetWitnessRpc : PlayerCustomRpc<MoreRolesPlugin, SetWitnessRpc.Data>
{
public SetWitnessRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte WitnessId;
public Data(byte id)
{
WitnessId = id;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.WitnessId);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent byte {data.WitnessId}");
RoleInfo.WitnessId = data.WitnessId;
}
}
[RegisterCustomRpc]
public class SetSheriffRpc : PlayerCustomRpc<MoreRolesPlugin, SetSheriffRpc.Data>
{
public SetSheriffRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte Id;
public Data(byte id)
{
Id = id;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.Id);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent byte {data.Id}");
RoleInfo.SheriffId = data.Id;
}
}
#endregion
[RegisterCustomRpc]
public class SheriffKillRpc : PlayerCustomRpc<MoreRolesPlugin, SheriffKillRpc.Data>
{
public SheriffKillRpc(MoreRolesPlugin plugin) : base(plugin)
{
}
public readonly struct Data
{
public readonly byte KillerId;
public readonly byte VictimId;
public Data(byte killerId, byte victimId)
{
KillerId = killerId;
VictimId = victimId;
}
}
public override RpcLocalHandling LocalHandling => RpcLocalHandling.None;
public override void Write(MessageWriter writer, Data data)
{
writer.Write(data.KillerId);
writer.Write(data.VictimId);
}
public override Data Read(MessageReader reader)
{
return new Data(reader.ReadByte(), reader.ReadByte());
}
public override void Handle(PlayerControl innerNetObject, Data data)
{
Plugin.Log.LogWarning($"{innerNetObject.Data.PlayerId} sent bytes {data.KillerId} & {data.VictimId}");
PlayerControl killer = Utilities.GetPlayerById(data.KillerId);
PlayerControl victim = Utilities.GetPlayerById(data.VictimId);
killer.MurderPlayer(victim);
}
}
}