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Bullet Hell

A bullet hell game written in Lua, using the LÖVE game framework.

I'm using LOVE2D for rendering, and everything else has been done more or less from scratch, including the art. You can find Entity management system under prefabs/, the particle system under particles/, and the collision resolution and physics systems in world/.

The game is currently a work in progress, but it' still in a playable state.

Here is a small sample: Demo

Features (so far):

  • Random dungeon generation, PCG'ed levels and rooms.
  • Different kinds of enemies on different biomes.
  • Abilities/skills to choose from.
  • Blast through enemies with a whole suite of weapons.