You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There is no such property that defines a player killing another player. Only [ENTITY_ATTACK] and [ENTITY_SWEEP_ATTACK] come close, both with problems. ENTITY_ATTACK can include any entity killing another one, like a zombie or a player killing another player. Sweep attack depends if the final hit on the player was a sweep hit, which considering most people do crits to do most damage, is not common. A property should be created that only defines a player killing another player.
Why?
I am the owner of an SMP, where PvP is very common. Stealing lives becomes a huge problem, as players also lose lives to some mobs 'slaying' them, like zombies, but not creepers exploding or skeletons shooting.
Are there alternatives?
Nope, other than ENTITY_ATTACK, which is not the best.
Checks
I have used the search at least once to check if my idea has already been suggested and perhaps already implemented.
Anything else
A craftable (custom recipe that can be configured) item that opens a GUI of players who are banned by losing their lives that can revive a configurable amount of players.
The text was updated successfully, but these errors were encountered:
I just remembered there is obtaining.stealing config option. This will prevent players from gaining lives when they kill other players, however, those who die will still lose lives. I'll keep this issue open though, as there still isn't a way to prevent players from losing lives in PVP.
What and How?
There is no such property that defines a player killing another player. Only [ENTITY_ATTACK] and [ENTITY_SWEEP_ATTACK] come close, both with problems. ENTITY_ATTACK can include any entity killing another one, like a zombie or a player killing another player. Sweep attack depends if the final hit on the player was a sweep hit, which considering most people do crits to do most damage, is not common. A property should be created that only defines a player killing another player.
Why?
I am the owner of an SMP, where PvP is very common. Stealing lives becomes a huge problem, as players also lose lives to some mobs 'slaying' them, like zombies, but not creepers exploding or skeletons shooting.
Are there alternatives?
Nope, other than ENTITY_ATTACK, which is not the best.
Checks
Anything else
A craftable (custom recipe that can be configured) item that opens a GUI of players who are banned by losing their lives that can revive a configurable amount of players.
The text was updated successfully, but these errors were encountered: