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Release 1.8.2
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sschmid committed Aug 29, 2018
1 parent 9ada9a9 commit 79d4286
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Expand Up @@ -50,7 +50,7 @@ public static class CheckForUpdates {

const string URL_GITHUB_API_LATEST_RELEASE = "https://api.github.com/repos/sschmid/Entitas-CSharp/releases/latest";
const string URL_GITHUB_RELEASES = "https://github.com/sschmid/Entitas-CSharp/releases";
const string URL_ASSET_STORE = "https://www.assetstore.unity3d.com/#!/content/87638";
const string URL_ASSET_STORE = "http://u3d.as/NuJ";

[MenuItem(EntitasMenuItems.check_for_updates, false, EntitasMenuItemPriorities.check_for_updates)]
public static void DisplayUpdates() {
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2 changes: 1 addition & 1 deletion Entitas/Entitas/version.txt
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1.8.1
1.8.2
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23 changes: 22 additions & 1 deletion RELEASE_NOTES.md
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# 1.8.2

As always, the Unity Asset Store version might take a few days to be processed
and accepted by Unity. Please check for updates in 2 - 4 days here:
http://u3d.as/NuJ

#### Entitas
⚙️ Add "@" in front of component name if it is a C# keyword #744 #756 @roygear
⚙️ Added convenience ctor to JobSystem to use all available threads on the device
⚙️ JobSystem.Execute() is now virtual


#### Jenny
🛠 Fixed delays when running `jenny server`
🆕 `jenny wiz` beta. Running Jenny.exe without args will automatically run `jenny wiz`
🆕 `jenny help` aka man page

Jenny Wizard is wip. If you have feedback or feature request, please add a comment here
https://github.com/sschmid/Entitas-CSharp/issues/778


# 1.8.1

As always, the Unity Asset Store version might take a few days to be processed
and accepted by Unity. Please check for updates in 2 - 4 days here:
https://www.assetstore.unity3d.com/#!/content/87638

#### Entitas
⚙️ Add "@" in front of component name if it is a C# keyword # 744 #756 @roygear
⚙️ Add "@" in front of component name if it is a C# keyword #744 #756 @roygear
⚙️ Added convenience ctor to JobSystem to use all available threads on the device
⚙️ JobSystem.Execute() is now virtual

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