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Adding a Context in Unity alters the Entitas.properties, removing the Roslyn plugins #496

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Pelmog opened this issue Nov 24, 2017 · 3 comments
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@Pelmog
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Pelmog commented Nov 24, 2017

Hi,

I have been working with Entitas for a little while, and after watching the recent video, I got the 'Roslyn' version from the Unity store.

All was well until I added a context in Unity, and then code generation stopped working in Visual Studio and Rider.

Code Generation still worked alright in Unity, but was 'non-Roslyn', requiring lots of commenting out of unworking code to get generation working.

So I ran "Entitas auto-import" again from the command line (after much searching around) and re-added the Roslyn plugins, which had been removed.

Hey presto - all working again.

@sschmid
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sschmid commented Nov 25, 2017

Oh ok, I will take a look if the Unity preferences is trying to automatically clean up the properties a little bit to motivated ;)

@Pelmog
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Pelmog commented Nov 25, 2017 via email

@sschmid sschmid added this to the Next Release milestone Nov 25, 2017
@sschmid sschmid added the bug label Dec 1, 2017
@sschmid
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sschmid commented Dec 8, 2017

Fixed in 0.46.0

@sschmid sschmid closed this as completed Dec 8, 2017
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