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AFAIK, at the moment the (Unity) code generation first deletes the generated code folder as it assumes that execution of the code generation will happen without faults or errors.
I suggest that we first write to a temporary folder and not replace/remove the code generated folder without confirmation of a successful execution of the Code Generator. (Exceptions / errors)
The text was updated successfully, but these errors were encountered:
AFAIK, at the moment the (Unity) code generation first deletes the generated code folder as it assumes that execution of the code generation will happen without faults or errors.
I suggest that we first write to a temporary folder and not replace/remove the code generated folder without confirmation of a successful execution of the Code Generator. (Exceptions / errors)
The text was updated successfully, but these errors were encountered: