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In the second world (World 6), I beat all three forts but the final lock on the way to the castle did not break. I have hammers break locks enabled and not sure if the logic accounts for the hammers I received from hammer bros along the way, but I feel it should be looked into regardless since people can misuse their hammers and become softlocked if that is the case.
Also in this world, I encountered two disabled autoscrollers (6 > 6-2 and 9 > 6-7) that are pretty much unbeatable without a P-wing due to the way vertical scrolling works. It should be corrected similar to fcoughlin's randomizer so that they will vertical scroll at will.
Overall I enjoy this version a lot with the random colors, sound effects, and chaotic enemy combinations. Thank you for all of your hard work migrating it to web and I hope you'll continue to develop the remaining features of Fred's randomizer (especially map shuffle (Shuffle World Locations) and removing the castle autoscrolling/cutscenes).
The text was updated successfully, but these errors were encountered:
I also had this issue in World 6. I used a warp whistle to go to a new world but upon beating the boss of that world I was brought back a second time to World 6 to get softlocked again by the first lock, not the same one as shown above. Truly bizarre.
yea im pretty sure this is because my assembly patches are buggy and broken. this is like the primary reason i stopped development on this randomizer,
would need to fix this mess...
Seed: 3897005673
Flags: NTE1OTk0NzE3IDc=
In the second world (World 6), I beat all three forts but the final lock on the way to the castle did not break. I have hammers break locks enabled and not sure if the logic accounts for the hammers I received from hammer bros along the way, but I feel it should be looked into regardless since people can misuse their hammers and become softlocked if that is the case.
Also in this world, I encountered two disabled autoscrollers (6 > 6-2 and 9 > 6-7) that are pretty much unbeatable without a P-wing due to the way vertical scrolling works. It should be corrected similar to fcoughlin's randomizer so that they will vertical scroll at will.
Overall I enjoy this version a lot with the random colors, sound effects, and chaotic enemy combinations. Thank you for all of your hard work migrating it to web and I hope you'll continue to develop the remaining features of Fred's randomizer (especially map shuffle (Shuffle World Locations) and removing the castle autoscrolling/cutscenes).
The text was updated successfully, but these errors were encountered: