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Lock didn't break, now I'm stuck #5

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macobra52 opened this issue Sep 7, 2019 · 2 comments
Open

Lock didn't break, now I'm stuck #5

macobra52 opened this issue Sep 7, 2019 · 2 comments

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@macobra52
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Seed: 3897005673
Flags: NTE1OTk0NzE3IDc=

In the second world (World 6), I beat all three forts but the final lock on the way to the castle did not break. I have hammers break locks enabled and not sure if the logic accounts for the hammers I received from hammer bros along the way, but I feel it should be looked into regardless since people can misuse their hammers and become softlocked if that is the case.

Also in this world, I encountered two disabled autoscrollers (6 > 6-2 and 9 > 6-7) that are pretty much unbeatable without a P-wing due to the way vertical scrolling works. It should be corrected similar to fcoughlin's randomizer so that they will vertical scroll at will.

Overall I enjoy this version a lot with the random colors, sound effects, and chaotic enemy combinations. Thank you for all of your hard work migrating it to web and I hope you'll continue to develop the remaining features of Fred's randomizer (especially map shuffle (Shuffle World Locations) and removing the castle autoscrolling/cutscenes).

Super Mario Bros  3 (U) (PRG1)  ! _3897005673_NTE1OTk0NzE3IDc%3D-0

@ezgoodnight
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I also had this issue in World 6. I used a warp whistle to go to a new world but upon beating the boss of that world I was brought back a second time to World 6 to get softlocked again by the first lock, not the same one as shown above. Truly bizarre.

Seed: 2810801088
Flags: MTExNyA2

@ssjtroly
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ssjtroly commented Mar 2, 2023

yea im pretty sure this is because my assembly patches are buggy and broken. this is like the primary reason i stopped development on this randomizer,
would need to fix this mess...

@ssjtroly ssjtroly pinned this issue Mar 2, 2023
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