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predefined_label_conflict_resolver.go
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/
predefined_label_conflict_resolver.go
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package resolver
import (
"flag"
"github.com/bazelbuild/bazel-gazelle/config"
"github.com/bazelbuild/bazel-gazelle/label"
"github.com/bazelbuild/bazel-gazelle/rule"
)
func init() {
cr := &PredefinedLabelConflictResolver{}
GlobalConflictResolverRegistry().PutConflictResolver(cr.Name(), cr)
}
// PredefinedLabelConflictResolver implements a strategy where
type PredefinedLabelConflictResolver struct {
}
// RegisterFlags implements part of the resolver.ConflictResolver interface.
func (s *PredefinedLabelConflictResolver) Name() string {
return "predefined_label"
}
// RegisterFlags implements part of the resolver.ConflictResolver interface.
func (s *PredefinedLabelConflictResolver) RegisterFlags(fs *flag.FlagSet, cmd string, c *config.Config) {
}
// CheckFlags implements part of the resolver.ConflictResolver interface.
func (s *PredefinedLabelConflictResolver) CheckFlags(fs *flag.FlagSet, c *config.Config) error {
return nil
}
// ResolveConflict implements part of the resolver.ConflictResolver interface.
// This implementation chooses symbols that have symbol.Label == label.NoLabel,
// which is the scenario when a symbol is provided by the platform / compiler,
// like "java.lang.String".
func (s *PredefinedLabelConflictResolver) ResolveConflict(universe Universe, r *rule.Rule, imports ImportMap, imp *Import, symbol *Symbol) (*Symbol, bool) {
if symbol.Label == label.NoLabel {
return symbol, true
}
for _, sym := range symbol.Conflicts {
if sym.Label == label.NoLabel {
return sym, true
}
}
return nil, false
}