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Would be nice to have a gl-skybox package that can take a cubemap texture and render it behind the main scene.
gl-skybox
More expensive, but rendering the sky in a shader as demonstrated here would also be super nice.
The text was updated successfully, but these errors were encountered:
https://github.com/wwwtyro/gl-skybox for the first part
Sorry, something went wrong.
https://github.com/wwwtyro/glsl-atmosphere for the second part 🎉
I'm gonna close this now, please reopen if you think it's not complete.
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Would be nice to have a
gl-skybox
package that can take a cubemap texture and render it behind the main scene.More expensive, but rendering the sky in a shader as demonstrated here would also be super nice.
The text was updated successfully, but these errors were encountered: