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I want to check some object using something like this: if (gl_obj.constructor == WebGLProgram) { // code }
But WebGLProgram is defined in global space (window.WebGLProgram) in browser.
How can I do the if-statement using headless-gl?
The text was updated successfully, but these errors were encountered:
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I want to check some object using something like this:
if (gl_obj.constructor == WebGLProgram) {
// code
}
But WebGLProgram is defined in global space (window.WebGLProgram) in browser.
How can I do the if-statement using headless-gl?
The text was updated successfully, but these errors were encountered: