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After training a ReFlow model, both acoustic and variance, OpenUTAU tends to crash more often when pitch is being generated for an UST, even though it is a short part. Note that all my models, acoustic, duration and pitch are trained to the maximum amount of steps which is 160.000 steps. I have entered the log file underneath. The crashing happens on both DirectML and CPU use.
Explains how to reproduce the bug
This is mostly for my experience when OpenUTAU is crashing. It always happens when I click the button "generate pitch", and it doesn't matter when it's a big part of a UST or a short part of a UST, it will crash when it takes too long to generate the pitch.
OS & Version
Windows 11
Logs
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.187 +02:00 [INF] ExecuteCmd Edit Curve
2024-04-24 11:24:25.190 +02:00 [INF] undoGroup ended
2024-04-24 11:24:25.190 +02:00 [INF] SchedulePreRender
2024-04-24 11:24:25.190 +02:00 [INF] Publish notification Pre-render notification.
2024-04-24 11:24:25.214 +02:00 [ERR] Unhandled exception
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Avalonia.Controls.Presenters.PanelContainerGenerator.ClearItemsControlLogicalChildren()
at Avalonia.Controls.Presenters.PanelContainerGenerator.OnItemsChanged(Object sender, NotifyCollectionChangedEventArgs e)
at Avalonia.Controls.Utils.CollectionChangedEventManager.Entry.<Avalonia.Utilities.IWeakEventSubscriber<System.Collections.Specialized.NotifyCollectionChangedEventArgs>.OnEvent>g__Notify|6_0(INotifyCollectionChanged incc, NotifyCollectionChangedEventArgs args, WeakReference`1[] listeners)
at Avalonia.Utilities.WeakEvent`2.Subscription.OnEvent(Object sender, TEventArgs eventArgs)
at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e)
at OpenUtau.App.Views.PianoRollWindow.NotesContextMenuClosing(Object sender, CancelEventArgs args) in C:\projects\openutau\OpenUtau\Views\PianoRollWindow.axaml.cs:line 725
at Avalonia.Controls.ContextMenu.CancelClosing()
at Avalonia.Controls.ContextMenu.PopupClosing(Object sender, CancelEventArgs e)
at Avalonia.Controls.Primitives.Popup.CloseCore()
at Avalonia.Controls.Primitives.Popup.IsOpenChanged(AvaloniaPropertyChangedEventArgs`1 e)
at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value)
at Avalonia.PropertyStore.EffectiveValue`1.SetAndRaiseCore(ValueStore owner, StyledProperty`1 property, T value, BindingPriority priority, Boolean isOverriddenCurrentValue, Boolean isCoercedDefaultValue)
at Avalonia.PropertyStore.ValueStore.SetLocalValue[T](StyledProperty`1 property, T value)
at Avalonia.PropertyStore.ValueStore.SetValue[T](StyledProperty`1 property, T value, BindingPriority priority)
at Avalonia.AvaloniaObject.SetValue[T](StyledProperty`1 property, T value, BindingPriority priority)
at Avalonia.Controls.ContextMenu.Close()
at Avalonia.Controls.Platform.DefaultMenuInteractionHandler.CloseMenu(IMenuItem item)
at Avalonia.Controls.Platform.DefaultMenuInteractionHandler.PointerReleased(Object sender, PointerReleasedEventArgs e)
at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e)
at Avalonia.Interactivity.EventRoute.RaiseEvent(Interactive source, RoutedEventArgs e)
at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e)
at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest)
at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e)
at Avalonia.Input.InputManager.ProcessInput(RawInputEventArgs e)
at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e)
at Avalonia.Win32.WindowImpl.AppWndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
at Avalonia.Win32.WindowImpl.WndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
at Avalonia.Win32.Interop.UnmanagedMethods.DispatchMessage(MSG& lpmsg)
at Avalonia.Win32.Win32DispatcherImpl.RunLoop(CancellationToken cancellationToken)
at Avalonia.Threading.DispatcherFrame.Run(IControlledDispatcherImpl impl)
at Avalonia.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken)
at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args)
at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime(AppBuilder builder, String[] args, ShutdownMode shutdownMode)
at OpenUtau.App.Program.Main(String[] args) in C:\projects\openutau\OpenUtau\Program.cs:line 42
The text was updated successfully, but these errors were encountered:
Acknowledgement
馃悰 Describe the bug
After training a ReFlow model, both acoustic and variance, OpenUTAU tends to crash more often when pitch is being generated for an UST, even though it is a short part. Note that all my models, acoustic, duration and pitch are trained to the maximum amount of steps which is 160.000 steps. I have entered the log file underneath. The crashing happens on both DirectML and CPU use.
Explains how to reproduce the bug
This is mostly for my experience when OpenUTAU is crashing. It always happens when I click the button "generate pitch", and it doesn't matter when it's a big part of a UST or a short part of a UST, it will crash when it takes too long to generate the pitch.
OS & Version
Windows 11
Logs
The text was updated successfully, but these errors were encountered: