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Hey, another recommendation here!
Currently, the regeneration of the map is defaulted to a setup that occurs whenever I save a scene. This causes it to add info to the console (default setting for the asset is debug logging level) every time I save a scene.
I believe two changes would be great, one is defaulting to warning, not debug.
Another is to listen to scene files being created/deleted instead of each change/save, to generate.
You can add hooks for OnWillDeleteAsset and OnWillCreateAsset.
Sorry if you considered this already. It's just that I work with a very pedant team and the console 'spam' got to them more than the value your plugin generates, which is crazy for me.
Still, amazing work! I hope I'm helping giving suggestions.
The text was updated successfully, but these errors were encountered:
Hey, another recommendation here!
Currently, the regeneration of the map is defaulted to a setup that occurs whenever I save a scene. This causes it to add info to the console (default setting for the asset is debug logging level) every time I save a scene.
I believe two changes would be great, one is defaulting to warning, not debug.
Another is to listen to scene files being created/deleted instead of each change/save, to generate.
You can add hooks for OnWillDeleteAsset and OnWillCreateAsset.
Sorry if you considered this already. It's just that I work with a very pedant team and the console 'spam' got to them more than the value your plugin generates, which is crazy for me.
Still, amazing work! I hope I'm helping giving suggestions.
The text was updated successfully, but these errors were encountered: