/
card.go
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/
card.go
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// Code generated by ent, DO NOT EDIT.
package ent
import (
"fmt"
"strings"
"time"
"entgo.io/ent/dialect/sql"
"github.com/stark-sim/avalon_backend/pkg/ent/card"
)
// Card is the model entity for the Card schema.
type Card struct {
config `json:"-"`
// ID of the ent.
ID int64 `json:"id,omitempty"`
// CreatedBy holds the value of the "created_by" field.
CreatedBy int64 `json:"created_by"`
// UpdatedBy holds the value of the "updated_by" field.
UpdatedBy int64 `json:"updated_by"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at"`
// DeletedAt holds the value of the "deleted_at" field.
DeletedAt time.Time `json:"deleted_at"`
// 名称
Name card.Name `json:"name"`
// 角色
Role card.Role `json:"role"`
// 故事
Tale string `json:"tale"`
// 是否属于红方
Red bool `json:"red"`
// Edges holds the relations/edges for other nodes in the graph.
// The values are being populated by the CardQuery when eager-loading is set.
Edges CardEdges `json:"edges"`
}
// CardEdges holds the relations/edges for other nodes in the graph.
type CardEdges struct {
// GameUsers holds the value of the game_users edge.
GameUsers []*GameUser `json:"game_users,omitempty"`
// loadedTypes holds the information for reporting if a
// type was loaded (or requested) in eager-loading or not.
loadedTypes [1]bool
// totalCount holds the count of the edges above.
totalCount [1]map[string]int
namedGameUsers map[string][]*GameUser
}
// GameUsersOrErr returns the GameUsers value or an error if the edge
// was not loaded in eager-loading.
func (e CardEdges) GameUsersOrErr() ([]*GameUser, error) {
if e.loadedTypes[0] {
return e.GameUsers, nil
}
return nil, &NotLoadedError{edge: "game_users"}
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Card) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case card.FieldRed:
values[i] = new(sql.NullBool)
case card.FieldID, card.FieldCreatedBy, card.FieldUpdatedBy:
values[i] = new(sql.NullInt64)
case card.FieldName, card.FieldRole, card.FieldTale:
values[i] = new(sql.NullString)
case card.FieldCreatedAt, card.FieldUpdatedAt, card.FieldDeletedAt:
values[i] = new(sql.NullTime)
default:
return nil, fmt.Errorf("unexpected column %q for type Card", columns[i])
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Card fields.
func (c *Card) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case card.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
c.ID = int64(value.Int64)
case card.FieldCreatedBy:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field created_by", values[i])
} else if value.Valid {
c.CreatedBy = value.Int64
}
case card.FieldUpdatedBy:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field updated_by", values[i])
} else if value.Valid {
c.UpdatedBy = value.Int64
}
case card.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
c.CreatedAt = value.Time
}
case card.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
c.UpdatedAt = value.Time
}
case card.FieldDeletedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field deleted_at", values[i])
} else if value.Valid {
c.DeletedAt = value.Time
}
case card.FieldName:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field name", values[i])
} else if value.Valid {
c.Name = card.Name(value.String)
}
case card.FieldRole:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field role", values[i])
} else if value.Valid {
c.Role = card.Role(value.String)
}
case card.FieldTale:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field tale", values[i])
} else if value.Valid {
c.Tale = value.String
}
case card.FieldRed:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field red", values[i])
} else if value.Valid {
c.Red = value.Bool
}
}
}
return nil
}
// QueryGameUsers queries the "game_users" edge of the Card entity.
func (c *Card) QueryGameUsers() *GameUserQuery {
return (&CardClient{config: c.config}).QueryGameUsers(c)
}
// Update returns a builder for updating this Card.
// Note that you need to call Card.Unwrap() before calling this method if this Card
// was returned from a transaction, and the transaction was committed or rolled back.
func (c *Card) Update() *CardUpdateOne {
return (&CardClient{config: c.config}).UpdateOne(c)
}
// Unwrap unwraps the Card entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (c *Card) Unwrap() *Card {
_tx, ok := c.config.driver.(*txDriver)
if !ok {
panic("ent: Card is not a transactional entity")
}
c.config.driver = _tx.drv
return c
}
// String implements the fmt.Stringer.
func (c *Card) String() string {
var builder strings.Builder
builder.WriteString("Card(")
builder.WriteString(fmt.Sprintf("id=%v, ", c.ID))
builder.WriteString("created_by=")
builder.WriteString(fmt.Sprintf("%v", c.CreatedBy))
builder.WriteString(", ")
builder.WriteString("updated_by=")
builder.WriteString(fmt.Sprintf("%v", c.UpdatedBy))
builder.WriteString(", ")
builder.WriteString("created_at=")
builder.WriteString(c.CreatedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("updated_at=")
builder.WriteString(c.UpdatedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("deleted_at=")
builder.WriteString(c.DeletedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("name=")
builder.WriteString(fmt.Sprintf("%v", c.Name))
builder.WriteString(", ")
builder.WriteString("role=")
builder.WriteString(fmt.Sprintf("%v", c.Role))
builder.WriteString(", ")
builder.WriteString("tale=")
builder.WriteString(c.Tale)
builder.WriteString(", ")
builder.WriteString("red=")
builder.WriteString(fmt.Sprintf("%v", c.Red))
builder.WriteByte(')')
return builder.String()
}
// IsEntity implement fedruntime.Entity
func (c Card) IsEntity() {}
// NamedGameUsers returns the GameUsers named value or an error if the edge was not
// loaded in eager-loading with this name.
func (c *Card) NamedGameUsers(name string) ([]*GameUser, error) {
if c.Edges.namedGameUsers == nil {
return nil, &NotLoadedError{edge: name}
}
nodes, ok := c.Edges.namedGameUsers[name]
if !ok {
return nil, &NotLoadedError{edge: name}
}
return nodes, nil
}
func (c *Card) appendNamedGameUsers(name string, edges ...*GameUser) {
if c.Edges.namedGameUsers == nil {
c.Edges.namedGameUsers = make(map[string][]*GameUser)
}
if len(edges) == 0 {
c.Edges.namedGameUsers[name] = []*GameUser{}
} else {
c.Edges.namedGameUsers[name] = append(c.Edges.namedGameUsers[name], edges...)
}
}
// Cards is a parsable slice of Card.
type Cards []*Card
func (c Cards) config(cfg config) {
for _i := range c {
c[_i].config = cfg
}
}