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resolver_model_scene.go
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resolver_model_scene.go
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package api
import (
"context"
"time"
"github.com/stashapp/stash-box/pkg/dataloader"
"github.com/stashapp/stash-box/pkg/models"
)
type sceneResolver struct{ *Resolver }
func (r *sceneResolver) ID(ctx context.Context, obj *models.Scene) (string, error) {
return obj.ID.String(), nil
}
func (r *sceneResolver) Title(ctx context.Context, obj *models.Scene) (*string, error) {
return resolveNullString(obj.Title), nil
}
func (r *sceneResolver) Details(ctx context.Context, obj *models.Scene) (*string, error) {
return resolveNullString(obj.Details), nil
}
func (r *sceneResolver) Duration(ctx context.Context, obj *models.Scene) (*int, error) {
return resolveNullInt64(obj.Duration)
}
func (r *sceneResolver) Director(ctx context.Context, obj *models.Scene) (*string, error) {
return resolveNullString(obj.Director), nil
}
func (r *sceneResolver) Code(ctx context.Context, obj *models.Scene) (*string, error) {
return resolveNullString(obj.Code), nil
}
// Deprecated: use `DateFuzzy`
func (r *sceneResolver) Date(ctx context.Context, obj *models.Scene) (*string, error) {
return &obj.ResolveDate().Date, nil
}
func (r *sceneResolver) ReleaseDate(ctx context.Context, obj *models.Scene) (*string, error) {
return resolveFuzzyDate(&obj.Date.String, &obj.DateAccuracy.String), nil
}
func (r *sceneResolver) Studio(ctx context.Context, obj *models.Scene) (*models.Studio, error) {
if !obj.StudioID.Valid {
return nil, nil
}
studio, err := dataloader.For(ctx).StudioByID.Load(obj.StudioID.UUID)
if err != nil {
return nil, err
}
return studio, nil
}
func (r *sceneResolver) Tags(ctx context.Context, obj *models.Scene) ([]*models.Tag, error) {
tagIDs, err := dataloader.For(ctx).SceneTagIDsByID.Load(obj.ID)
if err != nil {
return nil, err
}
tags, errors := dataloader.For(ctx).TagByID.LoadAll(tagIDs)
for _, err := range errors {
if err != nil {
return nil, err
}
}
return tags, nil
}
func (r *sceneResolver) Images(ctx context.Context, obj *models.Scene) ([]*models.Image, error) {
imageIDs, err := dataloader.For(ctx).SceneImageIDsByID.Load(obj.ID)
if err != nil {
return nil, err
}
images, errors := dataloader.For(ctx).ImageByID.LoadAll(imageIDs)
for _, err := range errors {
if err != nil {
return nil, err
}
}
models.Images(images).OrderLandscape()
return images, nil
}
func (r *sceneResolver) Performers(ctx context.Context, obj *models.Scene) ([]*models.PerformerAppearance, error) {
appearances, err := dataloader.For(ctx).SceneAppearancesByID.Load(obj.ID)
if err != nil {
return nil, err
}
var ret []*models.PerformerAppearance
for _, appearance := range appearances {
performer, err := dataloader.For(ctx).PerformerByID.Load(appearance.PerformerID)
if err != nil {
return nil, err
}
retApp := models.PerformerAppearance{
Performer: performer,
As: resolveNullString(appearance.As),
}
ret = append(ret, &retApp)
}
return ret, nil
}
func (r *sceneResolver) Fingerprints(ctx context.Context, obj *models.Scene, isSubmitted *bool) ([]*models.Fingerprint, error) {
if isSubmitted != nil && *isSubmitted {
return dataloader.For(ctx).SubmittedSceneFingerprintsByID.Load(obj.ID)
}
return dataloader.For(ctx).SceneFingerprintsByID.Load(obj.ID)
}
func (r *sceneResolver) Urls(ctx context.Context, obj *models.Scene) ([]*models.URL, error) {
return dataloader.For(ctx).SceneUrlsByID.Load(obj.ID)
}
func (r *sceneResolver) Edits(ctx context.Context, obj *models.Scene) ([]*models.Edit, error) {
eqb := r.getRepoFactory(ctx).Edit()
return eqb.FindBySceneID(obj.ID)
}
func (r *sceneResolver) Created(ctx context.Context, obj *models.Scene) (*time.Time, error) {
return &obj.CreatedAt, nil
}
func (r *sceneResolver) Updated(ctx context.Context, obj *models.Scene) (*time.Time, error) {
return &obj.UpdatedAt, nil
}