New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Default cube scene can't be composed properly #160
Comments
Yeah, it's some sort of logic issue:
The script which tries to compose the result out of the rendered pieces fails... Need to check closely. |
Working on reproducing the issue - so regarding the slowness, by default Blender v3 switched from "strict number of samples to render" to "noise threshold", means it tries to determine amount of noise in the scene and stop render when it hit the specific value. That leads to 1024 samples to render for a single cube in Blendnet, because it's nature to distribute the tasks by strict samples over the nodes and it can't calculate the noise threshold due to it's distributed architecture. So the easy answer to that is not to use "noise threshold", the hard answer will be to change the Blendnet architecture to deal with this kind of workload and distribute as one frame per node. Unfortunately right now the task that should address this issue is quite stalled (#90), so not sure when I will rewrite the engine of Blendnet to support that. |
Ok, just reproduced locally - that's a bug for sure. |
Looks like v3 uses by default "ViewLayer" instead of "View Layer" as a name. Created a fix for that. |
Will fix it for master and then move to v0.3 |
@Zman350x could you please check the fixed dev version please: |
@rabits I go to work on Tuesday, I'll try it then! |
Thank you, and I would recommend to start small - like one manager + one agent + one image task and gradually move to bigger installations (2 agents + animation tasks, 4 agents and some real project). |
Issue description:
As I'm rendering over BlendNet (local provider), I'm getting "E:100:00%" instead of "COMPLETED" by each task. It's also taking way longer than I'd expect given the number/power of local agents. I've tried with 14 agents over WiFi, which never even got to the point where each task said "E:100:00%," most likely due to network issues. I've also tried with 3 agents over Ethernet, which at least completed all tasks with the "E:100:00%" error.
Environment:
Steps to reproduce:
Steps to reproduce the behavior:
Expected behavior
Doesn't take too long to render, given it's a spinning default cube w/ multiple machines-worth of power. When it's done I have a series of PNGs or video, not a bunch of tasks with errors.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
https://www.toptal.com/developers/hastebin/udixokivur.yaml
logthing.txt (too big to just do a hastebin link)
The text was updated successfully, but these errors were encountered: