/
euler-0090.cpp
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/
euler-0090.cpp
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// ////////////////////////////////////////////////////////
// # Title
// Cube digit pairs
//
// # URL
// https://projecteuler.net/problem=90
// http://euler.stephan-brumme.com/90/
//
// # Problem
// Each of the six faces on a cube has a different digit (0 to 9) written on it; the same is done to a second cube.
// By placing the two cubes side-by-side in different positions we can form a variety of 2-digit numbers.
//
// For example, the square number 64 could be formed:
// ![cubes](p090.gif)
//
// In fact, by carefully choosing the digits on both cubes it is possible to display all of the square numbers below one-hundred:
// 01, 04, 09, 16, 25, 36, 49, 64, and 81.
//
// For example, one way this can be achieved is by placing {0, 5, 6, 7, 8, 9} on one cube and {1, 2, 3, 4, 8, 9} on the other cube.
//
// However, for this problem we shall allow the 6 or 9 to be turned upside-down so that an arrangement like {0, 5, 6, 7, 8, 9} and {1, 2, 3, 4, 6, 7}
// allows for all nine square numbers to be displayed; otherwise it would be impossible to obtain 09.
//
// In determining a distinct arrangement we are interested in the digits on each cube, not the order.
//
// {1, 2, 3, 4, 5, 6} is equivalent to {3, 6, 4, 1, 2, 5}
// {1, 2, 3, 4, 5, 6} is distinct from {1, 2, 3, 4, 5, 9}
//
// But because we are allowing 6 and 9 to be reversed, the two distinct sets in the last example both represent the extended set {1, 2, 3, 4, 5, 6, 9}
// for the purpose of forming 2-digit numbers.
//
// How many distinct arrangements of the two cubes allow for all of the square numbers to be displayed?
//
// # Solved by
// Stephan Brumme
// March 2017
//
// # Algorithm
// [TODO] write down a few words
#include <algorithm>
#include <vector>
#include <iostream>
// all sides of a dice
typedef std::vector<unsigned int> Dice;
// each cube has 6 different sides, we can choose any 6 out of 10
const Dice Sides = { 0,1,2,3,4,5,6,7,8,9 };
const unsigned int Skip = 0;
const unsigned int Take = 1;
// if container[x] is Take, then Sides[x] is part of the dice
const std::vector<unsigned int> Initial = { Skip,Skip,Skip,Skip, Take,Take,Take,Take,Take,Take };
const std::vector<unsigned int> Unused = { Take };
int main()
{
unsigned int dices = 2;
unsigned int limit = 9; // up to the 9th square (9^2 = 81)
std::cin >> limit >> dices;
// Hackerrank extended the problem to three dices
const unsigned int AllDices = 3;
unsigned int maxSquare = 0;
// generate all square numbers
std::vector<unsigned short> squares;
for (unsigned int i = 1; i <= limit; i++)
{
auto reduce = i*i;
maxSquare = reduce;
std::vector<unsigned int> digits;
// no matter what, always generate a three-digit square (maybe with some leading zeros)
for (unsigned int j = 0; j < AllDices; j++)
{
auto digit = reduce % 10;
reduce /= 10;
// convert all 9s to 6s
if (digit == 9)
digit = 6;
digits.push_back(digit);
}
// digits in ascending order
std::sort(digits.begin(), digits.end());
// convert to a fingerprint
// e.g. 9^2 = 081 (with leading zero)
// => 018 (sorted)
// => 18 (sorted, converted to an integer)
auto sortedSquare = digits[0] * 100 + digits[1] * 10 + digits[2];
if (std::find(squares.begin(), squares.end(), sortedSquare) == squares.end())
squares.push_back(sortedSquare);
}
// will contain all solutions
unsigned int valid = 0;
// all possible label combinations for first dice
Dice dice1, dice2, dice3;
auto open = squares;
auto permutationDice1 = Initial;
auto permutationDice2 = Initial;
auto permutationDice3 = Initial;
do
{
dice1.clear();
for (size_t i = 0; i < permutationDice1.size(); i++)
if (permutationDice1[i] == Take)
dice1.push_back(Sides[i]);
// if both 6 and 9 are contained, then they behave identical
//if (permutationDice1[6] == Take && permutationDice1[9] == Take)
//dice1.pop_back();
// second dice is "lexicographically" bigger than or equal to first dice
permutationDice2 = (dices >= 2 ? permutationDice1 : Unused);
do
{
dice2.clear();
for (size_t i = 0; i < permutationDice2.size(); i++)
if (permutationDice2[i] == Take)
dice2.push_back(Sides[i]);
// some digits need to occur at least twice
if (maxSquare >= 100)
{
// 100 requires two zeros, so we must already have at least one
if (std::count(dice1.begin(), dice1.end(), 0) +
std::count(dice2.begin(), dice2.end(), 0) < 1)
continue;
}
if (maxSquare >= 144)
{
// 144 requires two 4s, so we must have at least one by now
if (std::count(dice1.begin(), dice1.end(), 4) +
std::count(dice2.begin(), dice2.end(), 4) < 1)
continue;
}
// if less than three dices are requested then add a dummy dice with one side
permutationDice3 = (dices == 3 ? permutationDice2 : Unused);
do
{
dice3.clear();
for (size_t i = 0; i < permutationDice3.size(); i++)
if (permutationDice3[i] == Take)
dice3.push_back(Sides[i]);
// simple pre-check
unsigned int frequency[10] = { 0,0,0,0,0, 0,0,0,0,0 };
for (auto x : dice1)
frequency[x]++;
for (auto x : dice2)
frequency[x]++;
for (auto x : dice3)
frequency[x]++;
// for performance optimization only: reject impossible combinations
if (frequency[1] < 1)
continue;
if (maxSquare >= 4 && frequency[4] < 1)
continue;
if (maxSquare >= 25 && frequency[2] < 1)
continue;
if (maxSquare >= 25 && frequency[5] < 1)
continue;
if (maxSquare >= 36 && frequency[3] < 1)
continue;
if (maxSquare >= 81 && frequency[8] < 1)
continue;
if (maxSquare >= 100 && frequency[0] < 2)
continue;
if (maxSquare >= 144 && frequency[4] < 2)
continue;
std::vector<unsigned int> matches;
// build all combinations and remove any squares we encounter along the way
for (auto one : dice1)
{
// 6 is 9 (upside down)
if (one == 9)
one = 6;
for (auto two : dice2)
{
// 6 is 9 (upside down)
if (two == 9)
two = 6;
for (auto three : dice3)
{
// 6 is 9 (upside down)
if (three == 9)
three = 6;
unsigned int current[AllDices] = { one, two, three };
// std::sort is much slower for such small containers
if (current[0] > current[1])
std::swap(current[0], current[1]);
if (current[1] > current[2])
std::swap(current[1], current[2]);
if (current[0] > current[1])
std::swap(current[0], current[1]);
auto sortedSquare = 100 * current[0] + 10 * current[1] + current[2];
// if successful then another square number was matched
auto match = std::find(squares.begin(), squares.end(), sortedSquare);
// remove it from the list
if (match != squares.end())
matches.push_back(sortedSquare);
}
}
}
if (matches.size() < squares.size())
continue;
std::sort(matches.begin(), matches.end());
auto last = std::unique(matches.begin(), matches.end());
open = squares;
for (auto m = matches.begin(); m != last; m++)
{
auto match = std::find(open.begin(), open.end(), *m);
open.erase(match);
}
// all squares matched ?
if (open.empty())
valid++;
} while (std::next_permutation(permutationDice3.begin(), permutationDice3.end()));
} while (std::next_permutation(permutationDice2.begin(), permutationDice2.end()));
} while (std::next_permutation(permutationDice1.begin(), permutationDice1.end()));
std::cout << valid;
return 0;
}