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Chemical Plant and ECLSS surface attachable (#151)
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* Profile: Balance containers

* Parts: Calculated volume and mass for containers

* CHANGELOG.md: Add containers calculated info

* Parts: Move inline containers into a single folder

* Parts: Move Inline container models into their respective folder

* Parts: Convert mbm textures to png

* Parts: Move radial containers model file to its respective folder

* Parts: Make chemical plant and ECLSS surface attachable

* Parts: Increase capacity of the ECLSS

* CHANGELOG.md: Add parts changes
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PiezPiedPy authored and steamport committed Jul 19, 2018
1 parent 0aa592b commit 0acd002
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Showing 21 changed files with 25 additions and 22 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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### Changes since the last release

* Chemical Plant and ECLSS parts are now surface attachable, ECLSS part capacity increased to support 3 crew (PiezPiedPy)
* Added support for ConfigurableContainers, they now have 6 additional tank configs:
KerbalismSupplies (Food, Water) - KerbalismBreathing (Oxygen, Nitrogen)
KerbalismWaste (Waste, WasteWater) - KerbalismGreenhouse (CarbonDioxide, Ammonia, Water)
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rescaleFactor = 0.28

node_stack_top = 0.0, .9, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -.9, 0.0, 0.0, -1.0, 0.0, 1
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 0.94, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.94, 0.0, 0.0, -1.0, 0.0, 0
node_attach = -0.55, -0.94, 0.0, -1.0, 0.0, 0.0, 0
attachRules = 1,1,1,1,0

bulkheadProfiles = size1
dragModelType = default
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Binary file added GameData/Kerbalism/Parts/InlineContainer/food.png
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category = none
subcategory = 0

mesh = kismfoodsm.mu
mesh = 0625food.mu
rescaleFactor = 1.13

node_stack_top = 0.0, 0.105, 0.0, 0.0, 1.0, 0.0, 0
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MODEL
{
model = Kerbalism/Parts/_/125food
model = Kerbalism/Parts/InlineContainer/125food
scale = 5, 5, 5
}
}
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MODEL
{
model = Kerbalism/Parts/_/25food
model = Kerbalism/Parts/InlineContainer/250food
scale = 5, 5, 5
}
}
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rescaleFactor = 1

node_stack_top = 0.0, 0.364, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.364, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 0.364, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.364, 0.0, 0.0, -1.0, 0.0, 2
attachRules = 1,0,1,1,0

bulkheadProfiles = size3, srf
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MODEL
{
model = Kerbalism/Parts/_/25food
model = Kerbalism/Parts/InlineContainer/250food
scale = 7.3, 5, 7.3
}
}
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rescaleFactor = 0.28

node_stack_top = 0.0, .9, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -.9, 0.0, 0.0, -1.0, 0.0, 1
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 0.94, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.94, 0.0, 0.0, -1.0, 0.0, 0
node_attach = -0.55, -0.94, 0.0, -1.0, 0.0, 0.0, 0
attachRules = 1,1,1,1,0

bulkheadProfiles = size1
dragModelType = default
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Binary file added GameData/Kerbalism/Parts/RadialContainer/food.png
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MODEL
{
model = Kerbalism/Parts/_/oxygen
model = Kerbalism/Parts/RadialContainer/RadialContainer
scale = 5, 5, 5
rotation = 0, 180, 0
}
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MODEL
{
model = Kerbalism/Parts/_/oxygen
model = Kerbalism/Parts/RadialContainer/RadialContainer
scale = 5, 5, 5
rotation = 0, 180, 0
}
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MODEL
{
model = Kerbalism/Parts/_/oxygen
model = Kerbalism/Parts/RadialContainer/RadialContainer
scale = 5, 5, 5
rotation = 0, 180, 0
}
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MODEL
{
model = Kerbalism/Parts/_/oxygen
model = Kerbalism/Parts/RadialContainer/RadialContainer
scale = 5, 5, 5
rotation = 0, 180, 0
}
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12 changes: 6 additions & 6 deletions GameData/Kerbalism/Profiles/Default.cfg
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name = ProcessController
resource = _Scrubber
title = Scrubber
capacity = 2
capacity = 3
running = true
}

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name = ProcessController
resource = _PressureControl
title = Pressure control
capacity = 2
capacity = 3
running = true
}

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name = ProcessController
resource = _HumidityController
title = Humidity controller
capacity = 2
capacity = 3
running = true
}

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name = ProcessController
resource = _WaterRecycler
title = Water recycler
capacity = 2
capacity = 3
running = true
}

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name = ProcessController
resource = _WasteProcessor
title = Waste processor
capacity = 2
capacity = 3
running = true
}

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name = ProcessController
resource = _MonopropFuelCell
title = Monoprop+O2 fuel cell
capacity = 2
capacity = 3
running = true
}

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