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3D Model files for Kerbalism and an Optimised n Shiny Radial container (
#155) * 3D Objects: Added readme.rst * 3D Objects: Initial Radial Container files * Parts: Shiny and optimized Radial container * 3D Models: Add Radial container assets * 3D Models: Add Radial container blender file * 3D Models: Add Radial container final build output * 3D Objects: update readme.rst
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3D Part files for Kerbalism | ||
=========================== | ||
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Here you will find the 3D Object and Texture files used with Unity and a 3D Editor such as Blender to create the the KSP .mu files used for Kerbalisms parts. | ||
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In each folder for a Kerbalism part you will find: | ||
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- 3D Editor files such as .blend for Blender etc. | ||
- Assets folder that contains files necessary for Unity and any textures, materials etc needed for 3D Editors. | ||
- Final folder that contains finished files ready to be used in the GameData/Kerbalism/Parts folders. | ||
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For converting textures to the DDS format you can use the DDS4KSP app available on `GitHub <https://github.com/Telanor/DDS4KSP/releases>`_ this app will automatically flip the texture and use the correct DXT format for KSP, remember to uncheck the create mipmaps option though ;) |
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