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<?xml version="1.0" encoding="utf-8"?> | ||
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<!-- IMPORTANT NOTE : any change made here won't be applied in your IDE (Visual Studio, Monodevelop...) --> | ||
<!-- until you completely close and reload the solution (the "reload" option in VS won't work). --> | ||
<!-- Not doing it will result in weird things happening --> | ||
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<PropertyGroup> | ||
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<!-- REQUIRED : Full path to your KSP installation --> | ||
<KSPDevPath>/Applications/KSP_osx</KSPDevPath> | ||
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<!-- REQUIRED : KSP version compilation constant, must match the version you are using for development --> | ||
<!-- See GameData\Kerbalism\VersionConfig.xml for valid values, currently we have 'KSP14', 'KSP15_16' and 'KSP17' --> | ||
<!-- Example : for the Include="15_16" value in VersionConfig.xml, the constant defined here must be formatted "KSP15_16" --> | ||
<KSPDevVersion>KSP17</KSPDevVersion> | ||
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<!-- OPTIONAL : unity debug executable (or of the regular KSP executable if you don't use the unity one) --> | ||
<!-- Defining this will allow you to run the solution from the "start" button of your IDE --> | ||
<!-- On windows this usually is "KSP_x64_Dbg.exe" if you followed the instructions in CONTRIBUTING.MD --> | ||
<!-- On mac this will be "KSP_Debug.app" if you used the "setup_mac.sh" script --> | ||
<KSPDevExecutable>KSP_x64_Dbg.exe</KSPDevExecutable> | ||
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<!-- OPTIONAL : If true, each time you build, the Kerbalism and KerbalismConfig folders will be copied from the repo to your dev install --> | ||
<!-- If false, only the KerbalismBootstrap.dll, Kerbalism.dll and mdb (debug symbols) files will be copied --> | ||
<CopyGameDataOnBuild>True</CopyGameDataOnBuild> | ||
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<!-- OPTIONAL : Additional DEFINE constants to use in debug builds, separate multiple values with semicolons--> | ||
<!-- "ENABLE_PROFILER" : use this if you want to use the unity editor profiler--> | ||
<!-- "DEBUG_PROFILER" : enable kerbalism in-house profiler (see Utility/Profiler.cs) --> | ||
<!-- "DEBUG_RESOURCES" : show hidden resources in the KSP UI (usually pseudo-resources)--> | ||
<DebugDefineConstants>DEBUG_PROFILER;DEBUG_RESOURCES</DebugDefineConstants> | ||
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<!-- OPTIONAL : Path to the folder containing your "UserConfigRelease.xml" file --> | ||
<!-- This is only needed to build release versions of Kerbalism, --> | ||
<!-- the debug configuration should always be used in development--> | ||
<!-- The UserConfigRelease.xml file is git-ignored but it is highly recommended to provide--> | ||
<!-- a path that is OUTSIDE the repository to make sure it is never committed --> | ||
<ContributorConfigFolder>C:\SOMEWHERE\ON\MY\COMPUTER\BUT\NOT\IN\THE\REPO</ContributorConfigFolder> | ||
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<!-- DON'T CHANGE UNLESS NOT WORKING : Relative path from 'KSPDevPath' to the folder containing your KSP dlls --> | ||
<!-- Note : the non-windows path is the default on OSX, it probably won't work with a linux install --> | ||
<KSPDevDllsRelativePath>KSP_x64_Data\Managed</KSPDevDllsRelativePath> | ||
<!-- Note 2 : not sure this will be evaluated correctly from Monodevelop.--> | ||
<KSPDevDllsRelativePath Condition="$([MSBuild]::IsOsPlatform('Linux'))">KSP_Data\Managed</KSPDevDllsRelativePath> | ||
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</PropertyGroup> | ||
</Project> |