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show download buttons on pages
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SirMortimer committed Sep 3, 2019
1 parent 8e53108 commit e519c86
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3 changes: 2 additions & 1 deletion _config.yml
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theme: jekyll-theme-architect
theme: jekyll-theme-architect
show_downloads: true
Binary file added buildsystem/BinariesDebug/KerbalismBootstrap.dll
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49 changes: 49 additions & 0 deletions buildsystem/UserConfigDevEnv.xml
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<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

<!-- IMPORTANT NOTE : any change made here won't be applied in your IDE (Visual Studio, Monodevelop...) -->
<!-- until you completely close and reload the solution (the "reload" option in VS won't work). -->
<!-- Not doing it will result in weird things happening -->

<PropertyGroup>

<!-- REQUIRED : Full path to your KSP installation -->
<KSPDevPath>/Applications/KSP_osx</KSPDevPath>

<!-- REQUIRED : KSP version compilation constant, must match the version you are using for development -->
<!-- See GameData\Kerbalism\VersionConfig.xml for valid values, currently we have 'KSP14', 'KSP15_16' and 'KSP17' -->
<!-- Example : for the Include="15_16" value in VersionConfig.xml, the constant defined here must be formatted "KSP15_16" -->
<KSPDevVersion>KSP17</KSPDevVersion>

<!-- OPTIONAL : unity debug executable (or of the regular KSP executable if you don't use the unity one) -->
<!-- Defining this will allow you to run the solution from the "start" button of your IDE -->
<!-- On windows this usually is "KSP_x64_Dbg.exe" if you followed the instructions in CONTRIBUTING.MD -->
<!-- On mac this will be "KSP_Debug.app" if you used the "setup_mac.sh" script -->
<KSPDevExecutable>KSP_x64_Dbg.exe</KSPDevExecutable>

<!-- OPTIONAL : If true, each time you build, the Kerbalism and KerbalismConfig folders will be copied from the repo to your dev install -->
<!-- If false, only the KerbalismBootstrap.dll, Kerbalism.dll and mdb (debug symbols) files will be copied -->
<CopyGameDataOnBuild>True</CopyGameDataOnBuild>

<!-- OPTIONAL : Additional DEFINE constants to use in debug builds, separate multiple values with semicolons-->
<!-- "ENABLE_PROFILER" : use this if you want to use the unity editor profiler-->
<!-- "DEBUG_PROFILER" : enable kerbalism in-house profiler (see Utility/Profiler.cs) -->
<!-- "DEBUG_RESOURCES" : show hidden resources in the KSP UI (usually pseudo-resources)-->
<DebugDefineConstants>DEBUG_PROFILER;DEBUG_RESOURCES</DebugDefineConstants>

<!-- OPTIONAL : Path to the folder containing your "UserConfigRelease.xml" file -->
<!-- This is only needed to build release versions of Kerbalism, -->
<!-- the debug configuration should always be used in development-->
<!-- The UserConfigRelease.xml file is git-ignored but it is highly recommended to provide-->
<!-- a path that is OUTSIDE the repository to make sure it is never committed -->
<ContributorConfigFolder>C:\SOMEWHERE\ON\MY\COMPUTER\BUT\NOT\IN\THE\REPO</ContributorConfigFolder>

<!-- DON'T CHANGE UNLESS NOT WORKING : Relative path from 'KSPDevPath' to the folder containing your KSP dlls -->
<!-- Note : the non-windows path is the default on OSX, it probably won't work with a linux install -->
<KSPDevDllsRelativePath>KSP_x64_Data\Managed</KSPDevDllsRelativePath>
<!-- Note 2 : not sure this will be evaluated correctly from Monodevelop.-->
<KSPDevDllsRelativePath Condition="$([MSBuild]::IsOsPlatform('Linux'))">KSP_Data\Managed</KSPDevDllsRelativePath>

</PropertyGroup>
</Project>

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