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Override normal destruction code for worm swallowing units #12

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GoogleCodeExporter opened this issue Apr 9, 2015 · 3 comments
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What steps will reproduce the problem?
1. Leave a unit on the sand
2. Wait
3. Watch what happens when the worm eats the unit.

What is the expected output? What do you see instead?
The unit should just disappear. In actual fact, infantry leave squish marks
(and the squishing sound is played) while vehicles explode (with fancy
alpha-blended lights).

Original issue reported on code.google.com by nemafa...@googlemail.com on 13 Sep 2006 at 8:49

@GoogleCodeExporter
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In short; to fix this. The unit class should have a die() function with 
animation and
a die function that kills it silently (for effects like these).

Original comment by stefanhe...@gmail.com on 14 Sep 2006 at 9:11

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Original comment by stefanhe...@gmail.com on 15 Sep 2006 at 8:01

  • Changed state: Accepted

@GoogleCodeExporter
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All issues marked as Invalid, in order to clean slate and add new issues 
coupled to User stories, or as real bugs attached to versions. Issues are not 
thrown away and will be reevaluated later.

Original comment by stefanhe...@gmail.com on 12 Oct 2011 at 7:47

  • Changed state: Invalid

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