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ResourcePlugin.cs
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ResourcePlugin.cs
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using System;
using System.Collections.Generic;
using System.IO;
using FlaxEditor;
using FlaxEditor.Content;
using FlaxEditor.GUI;
using FlaxEngine;
namespace ResourcesPlugin.Editor
{
public class ResourcePlugin : EditorPlugin
{
public override PluginDescription Description => new PluginDescription
{
Name = "Resource Auto Import Plugin",
Category = "Other",
Author = "Stefnotch",
AuthorUrl = null,
HomepageUrl = null,
//RepositoryUrl = "https://github.com/FlaxEngine/ExamplePlugin",
Description = "This is a Content/Resources folder auto importer.",
Version = new Version(1, 0),
/*SupportedPlatforms = new[]
{
PlatformType.Windows,
PlatformType.WindowsStore,
PlatformType.XboxOne,
},*/
IsAlpha = false,
IsBeta = false,
};
private FileSystemWatcher _resourcesWatcher;
private readonly FileSystemWatcherBuffer _resoucesBuffer = new FileSystemWatcherBuffer();
public string ResourcesPath { get; private set; }
public string ImportedContentPath { get; private set; }
public ContentFolder ResourcesContentFolder { get; private set; }
public ContentFolder ImportedContentFolder { get; private set; }
//private readonly SortedDictionary<string> _changedFilePaths = new HashSet<string>();
public override void Initialize()
{
base.Initialize();
}
/// <inheritdoc />
public override void InitializeEditor()
{
base.InitializeEditor();
ResourcesPath = StringUtils.NormalizePath(StringUtils.CombinePaths(Globals.ContentFolder, "Resources"));
ResourcesContentFolder = Editor.ContentDatabase.Find(ResourcesPath) as ContentFolder;
ImportedContentPath = StringUtils.NormalizePath(StringUtils.CombinePaths(Globals.ContentFolder, "Imported"));
// TODO: Instantly pick up on the creation of this folder (Editor.ContentDatabase.ItemAdded)
if (ResourcesContentFolder != null)
{
Debug.Log("Watching Resources...");
if (!Directory.Exists(ImportedContentPath))
{
Directory.CreateDirectory(ImportedContentPath);
}
if (ImportedContentFolder?.ParentFolder != null)
{
Editor.ContentDatabase.RefreshFolder(Editor.ContentDatabase.ProjectContent.Folder, false);
}
ImportedContentFolder = Editor.ContentDatabase.Find(ImportedContentPath) as ContentFolder;
Editor.ContentDatabase.ItemAdded += ContentDatabase_ItemAdded;
// Synchronizes everything
SynchronizeFolders();
FileSystemWatcherSetup();
}
}
private void ContentDatabase_ItemAdded(ContentItem contentItem)
{
// Hide the files in the Content/Resources folder
/*if (contentItem.IsChildOf(ResourcesContentFolder))
{
Debug.Log("child");
contentItem.Thumbnail = ResourcesContentFolder.Thumbnail;
contentItem.Width = 0;
contentItem.Height = 0;
contentItem.RefreshThumbnail();
contentItem.PerformLayout(true);
//contentItem.BackgroundColor = Color.Red;
//contentItem. = "SHORT";
//contentItem.ParentFolder = ResourcesContentFolder;
}*/
}
private void SynchronizeFolders()
{
if (ImportedContentFolder == null || ResourcesContentFolder == null) return;
foreach (var importedFile in ImportedContentFolder.GetChildrenRecursive())
{
// TODO: Optimize this
if (importedFile is BinaryAssetItem binaryAssetItem)
{
binaryAssetItem.GetImportPath(out string importPath);
bool hasSource = !string.IsNullOrEmpty(importPath) && File.Exists(importPath);
if (!hasSource)
{
Editor.ContentDatabase.Delete(binaryAssetItem);
}
}
}
foreach (var resourceFile in ResourcesContentFolder.GetChildrenRecursive())
{
// TODO: If it's newer, reimport it
if (!File.Exists(GetNewPath(resourceFile.Path)))
{
OnCreated(resourceFile.Path);
}
}
}
private void FileSystemWatcherSetup()
{
// Create the watcher
_resourcesWatcher = new FileSystemWatcher
{
Path = ResourcesPath,
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
IncludeSubdirectories = true,
InternalBufferSize = 8192 // Something large, the max is 65536
};
// Hook up the events
_resourcesWatcher.Created += _resoucesBuffer.AddEvent;
_resourcesWatcher.Changed += _resoucesBuffer.AddEvent;
_resourcesWatcher.Renamed += _resoucesBuffer.AddEvent;
_resourcesWatcher.Deleted += _resoucesBuffer.AddEvent;
_resourcesWatcher.Error += OnError;
_resoucesBuffer.Created += OnCreated;
_resoucesBuffer.Changed += OnChanged;
_resoucesBuffer.Deleted += OnDeleted;
// Enable
_resourcesWatcher.EnableRaisingEvents = true;
_resoucesBuffer.Enabled = true;
}
private void OnCreated(string fullPath)
{
Debug.Log("Created: " + fullPath);
string newPath = GetNewPath(fullPath);
if (File.Exists(newPath))
{
var item = GetBinaryAssetItem(newPath);
Reimport(item);
}
else
{
var newContentFolder = GetOrCreateFolder(newPath);
Editor.Windows.MainWindow.BringToFront();
Editor.ContentImporting.Import(fullPath, newContentFolder);
}
}
private void OnChanged(string fullPath)
{
// Ignore directory changes
if (Directory.Exists(fullPath)) return;
Debug.Log("Changed: " + fullPath);
string newPath = GetNewPath(fullPath);
if (File.Exists(newPath))
{
var item = GetBinaryAssetItem(newPath);
Reimport(item);
}
else
{
Debug.Log("Changed but import it? Huh?");
var newContentFolder = GetOrCreateFolder(newPath);
Editor.Windows.MainWindow.BringToFront();
Editor.ContentImporting.Import(fullPath, newContentFolder);
}
}
private void OnDeleted(string fullPath)
{
Debug.Log("Deleted: " + fullPath);
var item = GetBinaryAssetItem(GetNewPath(fullPath));
if (item != null)
{
Editor.ContentDatabase.Delete(item);
}
else
{
Debug.Log("not deleted");
}
}
private void OnError(object sender, ErrorEventArgs e)
{
Debug.Log("File System Watcher Error: " + e.GetException());
}
private string GetResourcesRelativePath(string path)
{
path = StringUtils.NormalizePath(path);
return path.Replace(ResourcesPath, "").TrimStart(new char[] { '\\', '/' });
}
private string GetNewPath(string importedResourcePath)
{
// Get the new absolute path
string newPath = StringUtils.CombinePaths(ImportedContentPath, GetResourcesRelativePath(importedResourcePath));
// Fix the extension
newPath = StringUtils.GetPathWithoutExtension(newPath) + ".flax";
// Return a properly normalized path
return StringUtils.NormalizePath(newPath);
}
private ContentFolder GetOrCreateFolder(string path)
{
path = Path.GetDirectoryName(Path.GetFullPath(path));
Directory.CreateDirectory(path);
// TODO: Optimize this:
Editor.ContentDatabase.RefreshFolder(ImportedContentFolder, true);
return Editor.ContentDatabase.Find(path) as ContentFolder;
}
private BinaryAssetItem GetBinaryAssetItem(string path)
{
return Editor.ContentDatabase.Find(path) as BinaryAssetItem;
}
private void Reimport(BinaryAssetItem item)
{
switch (item.ItemDomain)
{
case ContentDomain.Animation:
{
break;
}
case ContentDomain.Audio:
{
break;
}
case ContentDomain.CubeTexture:
{
break;
}
case ContentDomain.Document:
{
break;
}
case ContentDomain.Font:
{
break;
}
case ContentDomain.IESProfile:
{
break;
}
case ContentDomain.Invalid:
{
break;
}
case ContentDomain.Material:
{
break;
}
case ContentDomain.Model:
{
break;
}
case ContentDomain.Other:
{
break;
}
case ContentDomain.Prefab:
{
break;
}
case ContentDomain.Scene:
{
break;
}
case ContentDomain.Shader:
{
break;
}
case ContentDomain.SkeletonMask:
{
break;
}
case ContentDomain.Texture:
{
break;
}
}
//var proxy = Editor.ContentDatabase.GetProxy(item);
//Editor.ContentImporting.Reimport(item); // TODO: Settings!
// The window pops up every single time.
if (FlaxEngine.Content.Load(item.ID) is BinaryAsset test)
{
test.WaitForLoaded();
test.Reimport();
}
}
/// <inheritdoc />
public override void Deinitialize()
{
Editor.ContentDatabase.ItemAdded -= ContentDatabase_ItemAdded;
if (_resourcesWatcher != null)
{
_resourcesWatcher.Created -= _resoucesBuffer.AddEvent;
_resourcesWatcher.Changed -= _resoucesBuffer.AddEvent;
_resourcesWatcher.Renamed -= _resoucesBuffer.AddEvent;
_resourcesWatcher.Deleted -= _resoucesBuffer.AddEvent;
_resourcesWatcher.Error -= OnError;
}
_resourcesWatcher?.Dispose();
_resoucesBuffer.Created -= OnCreated;
_resoucesBuffer.Changed -= OnChanged;
_resoucesBuffer.Deleted -= OnDeleted;
_resoucesBuffer.Dispose();
base.Deinitialize();
}
}
}