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main.js
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main.js
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import 'pixi'
import 'p2'
import Phaser from 'phaser'
import BootState from './states/Boot'
import SplashState from './states/Splash'
import GameState from './states/Game'
import WinState from './states/Win'
import config from './config'
class Game extends Phaser.Game {
constructor () {
const docElement = document.documentElement
const width = docElement.clientWidth > config.gameWidth ? config.gameWidth : docElement.clientWidth
const height = docElement.clientHeight > config.gameHeight ? config.gameHeight : docElement.clientHeight
super(width, height, Phaser.CANVAS, 'content', null)
this.state.add('Boot', BootState, false)
this.state.add('Splash', SplashState, false)
this.state.add('Game', GameState, false)
this.state.add('Win', WinState, false)
this.state.start('Boot')
}
}
window.game = new Game()