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Animation.cpp
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Animation.cpp
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//
// Animation.cpp
//
// Created by Andrew Barker on 4/24/16.
//
//
#include "Animation.h"
Animation::Animation() noexcept
: durationInSeconds(1), currentTimeInSeconds(1)
{
}
Animation::Animation(const float durationInSeconds,
const bool startImmediately) noexcept
: durationInSeconds(durationInSeconds),
currentTimeInSeconds(startImmediately ? 0 : durationInSeconds)
{
}
void Animation::advance(const float frameRate) noexcept
{
currentTimeInSeconds += 1.0f / frameRate;
}
void Animation::restart() noexcept
{
currentTimeInSeconds = 0;
}
void Animation::restart(const float newDurationInSeconds) noexcept
{
currentTimeInSeconds = 0;
durationInSeconds = newDurationInSeconds;
}
void Animation::finish() noexcept
{
currentTimeInSeconds = durationInSeconds;
}
float Animation::getProgress() const noexcept
{
if (currentTimeInSeconds < durationInSeconds)
return currentTimeInSeconds / durationInSeconds;
else
return 1.0f;
}
bool Animation::isPlaying() const noexcept
{
return currentTimeInSeconds < durationInSeconds;
}
float Animation::getDuration() const noexcept
{
return durationInSeconds;
}