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Publicly deprecate.
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stephencelis committed Mar 4, 2011
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40 changes: 27 additions & 13 deletions README.markdown
@@ -1,3 +1,17 @@
Please Note! This Library Is Deprecated!
----------------------------------------

Please don't use this library anymore. It was a good run, though. We had some
laughs and it was easy for the iPhone to hear them.

This code has been deprecated in favor of Apple's built-in solution, available
since iOS 3.0:
[`AVAudioRecorder`](http://developer.apple.com/library/ios/#documentation/AVFoundation/Reference/AVAudioRecorder_ClassReference/Reference/Reference.html).

Mobile Orchard published
[a nice tutorial](http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/).


SCListener 1.0.1 SCListener 1.0.1
================ ================


Expand All @@ -11,33 +25,33 @@ Usage
----- -----


#import "SCListener.h" // Remember to link to AudioToolbox.framework. #import "SCListener.h" // Remember to link to AudioToolbox.framework.

// Start listening. // Start listening.
[[SCListener sharedListener] listen]; [[SCListener sharedListener] listen];

// Retrieve the average power. // Retrieve the average power.
[[SCListener sharedListener] averagePower]; [[SCListener sharedListener] averagePower];

// Retrieve the peak power. // Retrieve the peak power.
[[SCListener sharedListener] peakPower]; [[SCListener sharedListener] peakPower];

// Hmm...we're using this guy a lot... // Hmm...we're using this guy a lot...
SCListener *listener = [SCListener sharedListener]; SCListener *listener = [SCListener sharedListener];

// We can temporarily stop returning levels // We can temporarily stop returning levels
[listener pause]; [listener pause];
[listener listen]; // Quick. [listener listen]; // Quick.

// Or free up resources when we're not listening for awhile. // Or free up resources when we're not listening for awhile.
[listener stop]; [listener stop];
[listener listen]; // Slower. [listener listen]; // Slower.

// Advanced!: // Advanced!:
// //
// If you're using the average and the peak, fetch both at once. // If you're using the average and the peak, fetch both at once.
if (![listener isListening]) // If listener has paused or stopped... if (![listener isListening]) // If listener has paused or stopped...
return; // ...bail. return; // ...bail.

AudioQueueLevelMeterState *levels = [listener levels]; AudioQueueLevelMeterState *levels = [listener levels];
Float32 peak = levels[0].mPeakPower; Float32 peak = levels[0].mPeakPower;
Float32 average = levels[0].mAveragePower; Float32 average = levels[0].mAveragePower;
Expand All @@ -48,11 +62,11 @@ License


(c) 2009-* Stephen Celis, <stephen@stephencelis.com>. (c) 2009-* Stephen Celis, <stephen@stephencelis.com>.


Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:


The above copyright notice and this permission notice shall be included in all The above copyright notice and this permission notice shall be included in all
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