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interface.py
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interface.py
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import math, pygame
from pygame_textinput import TextInput
pygame.init()
class Label:
def __init__(self, text = "", text_color = (0, 0, 0), background_color = (255, 255, 255), font_size = 25, pos = (0, 0)):
self.text = text
self.text_color = text_color
self.font = pygame.font.SysFont('Times New Roman', font_size)
self.pos = pos
self.background_color = background_color
def draw(self, main_surface):
text_surf = self.font.render(self.text, True, self.text_color, self.background_color)
main_surface.blit(text_surf, self.pos)
class Button:
def __init__(self, action = "", font_size = 32, bold_on_active = False,\
display_text_color = (0, 0, 0), text = "",\
text_active = "", border_size = 1,\
border_color = (0, 0, 0), color = (255, 255, 255),\
color_active = (255, 255, 255), area = ((0, 0), (0, 0))):
self.action = action
self.text = text
self.font = pygame.font.SysFont('Times New Roman', font_size)
self.bold_on_active = bold_on_active
if text_active == "":
self.text_active = self.text
else:
self.text_active = text_active
self.border_size = border_size
self.border_color = border_color
self.color = color
self.display_text_color = display_text_color
self.color_active = color_active
self.area = area
self.active = False
def draw(self, main_surface):
pygame.draw.rect(main_surface, self.border_color, self.area)
new_area = ((self.area[0][0] + self.border_size, self.area[0][1] + self.border_size),\
(self.area[1][0] - (2*self.border_size), self.area[1][1] - (2*self.border_size)))
if self.bold_on_active:
self.font.set_bold(self.active)
if self.active:
pygame.draw.rect(main_surface, self.color_active, new_area)
text_surf = self.font.render(self.text_active, True, self.display_text_color, self.color_active)
else:
pygame.draw.rect(main_surface, self.color, new_area)
text_surf = self.font.render(self.text, True, self.display_text_color, self.color)
new_area2 = (new_area[0][0] + (new_area[1][0] - text_surf.get_width()) // 2,\
new_area[0][1] + (new_area[1][1] - text_surf.get_height()) // 2)
main_surface.blit(text_surf, new_area2)
class Toggle(Button):
def draw(self, main_surface):
pass
class Slider:
def __init__(self, action="", min_value=0, max_value=255, increment = 1, border_size = 1,\
border_color = (0, 0, 0), background_color = (255, 255, 255),\
area = ((0, 0), (0, 0)), slider_rail = ((0, 0), (0, 0)), rail_color = (50, 50, 50),\
slider_size = (0, 0), slider_color = (0, 0, 0), is_vertical = False,\
label_position = (-1, -1), label_color = (255, 255, 255)):
self.min_value = min_value
self.max_value = max_value
self.increment = increment
self.action = action
self.increment = increment
self.border_size = border_size
self.border_color = border_color
self.background_color = background_color
self.area = area
self.slider_rail = slider_rail
self.rail_color = rail_color
self.slider_size = slider_size
self.slider_color = slider_color
self.is_vertical = is_vertical
self.value = min_value
'''
if is_vertical:
self.slide_area = (((slider_rail[0][0] + slider_rail[1][0] - slider_size[0]) / 2,slider_rail[0][1] - (slider_size[1]) / 2),\
(slider_size[0],slider_size[1] + slider_rail[1][1])
)
else:
self.slide_area = ((slider_rail[0][0] - (slider_size[0]) / 2,(slider_rail[0][1] + slider_rail[1][1] - slider_size[1]) / 2),\
(slider_size[0] + slider_rail[1][0], slider_size[1])
)
'''
self.slide_area = area
if not label_position == (-1, -1):
self.label = Label(text = str(self.value), pos = label_position, background_color = self.background_color, text_color=label_color)
self.has_label = True
else:
self.has_label = False
def update(self, new_value):
self.value = new_value
self.label.text = str(new_value)
def slide(self, mouse):
if self.is_vertical:
entry = 1
else:
entry = 0
smin = self.slider_rail[0][entry]
smax = smin + self.slider_rail[1][entry]
pos = mouse[entry]
if pos < smin:
pos = smin
if pos > smax:
pos = smax
p = (pos - smin) / (smax - smin)
self.value = round(self.min_value + p * (self.max_value - self.min_value))
if self.has_label:
self.label.text = str(self.value)
def draw(self, main_surface):
pygame.draw.rect(main_surface, self.border_color, self.area)
new_area = ((self.area[0][0] + self.border_size, self.area[0][1] + self.border_size),\
(self.area[1][0] - (2*self.border_size), self.area[1][1] - (2*self.border_size)))
pygame.draw.rect(main_surface, self.background_color, new_area)
pygame.draw.rect(main_surface, self.rail_color, self.slider_rail)
p = (self.value - self.min_value) / (self.max_value - self.min_value)
if self.is_vertical:
pos = ((((self.slider_rail[0][0] + self.slider_rail[1][0]) / 2), self.slider_rail[0][1] - (self.slider_size[1] / 2) + (self.slider_rail[1][1] * p)), self.slider_size)
else:
pos = ((self.slider_rail[0][0] - (self.slider_size[0] / 2) + (self.slider_rail[1][0] * p), self.slider_rail[0][1] + (self.slider_rail[1][1]- self.slider_size[1]) / 2), self.slider_size)
pygame.draw.rect(main_surface, self.slider_color, pos)
if self.has_label:
self.label.draw(main_surface)
class Textbox:
def __init__(self, max_length = -1, numbers_only = False, english_only = False, action = "",\
display_text_color = (0, 0, 0), border_size = 1, border_color = (0, 0, 0),\
color = (255, 255, 255), area = ((0, 0), (0, 0)), spacing = 0):
self.text_object = TextInput(text_color=display_text_color, max_string_length=max_length, font_size=22)
self.max_length = max_length
self.action = action
self.numbers_only = numbers_only
self.english_only = english_only
self.border_size = border_size
self.border_color = border_color
self.color = color
self.display_text_color = display_text_color
self.area = area
self.spacing = spacing
self.active = False
def update(self, events):
is_enter_pressed = self.text_object.update(events)
#temp_text = ""
#for char in self.TextInput.input_string:
# if char.isdigit() and self.numbers_only:
# temp_text += char
# elif (char.isalpha() or char == " ") and self.english_only:
# temp_text += char
##self.TextInput.input_string == temp_text
if self.english_only:
pass
if self.numbers_only:
if self.TextInput.input_string.isdigit():
pass
return is_enter_pressed
def draw(self, main_surface):
pygame.draw.rect(main_surface, self.border_color, self.area)
new_area = ((self.area[0][0] + self.border_size, self.area[0][1] + self.border_size),\
(self.area[1][0] - (2*self.border_size), self.area[1][1] - (2*self.border_size)))
pygame.draw.rect(main_surface, self.color, new_area)
text_surf = self.text_object.get_surface()
new_spot = (new_area[0][0] + self.spacing, new_area[0][1] + ((new_area[1][1] - text_surf.get_height()) / 2))
main_surface.blit(text_surf, new_spot)
class Colorbox:
def __init__(self, border_size = 1, border_color = (0, 0, 0), color = (255, 255, 255), area = ((0, 0), (0, 0))):
self.border_size = border_size
self.border_color = border_color
self.color = color
self.area = area