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dllmain.cpp
481 lines (421 loc) · 18.6 KB
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dllmain.cpp
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// dllmain.cpp : Defines the entry point for the DLL application.
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <stdio.h>
#include "PolyHook/PolyHook.h"
#include "DXTK/Inc/SimpleMath.h"
namespace SM = DirectX::SimpleMath;
#include "Menu/DaMenu.h"
#include "Engine/BF4Classes.h"
#include "Tools.h"
#include "Hack Core/Core.h"
PLH::VTableSwap* PLHSwapChainhk;
typedef HRESULT(__stdcall* tPresent)(IDXGISwapChain* thisptr, UINT SyncInterval, UINT Flags);
tPresent oPresent; //our dx hook
typedef HRESULT(__stdcall* tResizeBuffers)(IDXGISwapChain* pThis,UINT BufferCount,UINT Width,
UINT Height,DXGI_FORMAT NewFormat,UINT SwapChainFlags);
tResizeBuffers oResizeBuffers;
PLH::VTableSwap* PLHPreframehk;
typedef int(__stdcall* tPreFrameUpdate)(float dt);
tPreFrameUpdate oPreFrame;
PLH::Detour* PLHBitBlthk;
typedef BOOL(__stdcall* tBitBlt)(HDC hdcDest,int nXDest,int nYDest,int nWidth,
int nHeight,HDC hdcSrc,int nXSrc,int nYSrc,DWORD dwRop);
tBitBlt oBitBlt;
PLH::VFuncSwap* PLHUpdatehk;
typedef DWORD_PTR(__stdcall* tUpdate)(DWORD_PTR a1, DWORD_PTR a2, DWORD_PTR a3);
tUpdate oUpdate;
void* pAntVtable = (void*)OFFSET_ANTVTABLE;
DWORD WINAPI InitThread(LPVOID lparam);
HMODULE DllInst = 0;
int Count = 0;
bool Initialized = false;
bool DrawMenu = false;
DXTKRenderer* Renderer;
ElementManager* GUIManager;
WinAPIInputManager* InputManager;
Core m_HackCore;
void AddESPTabElements(TabbedWindowPageElement* ESPTab)
{
LabelElement::Context EnemyNotVisLabelCtx;
EnemyNotVisLabelCtx.m_Position = Vector2f(120, 0);
EnemyNotVisLabelCtx.m_Size = Vector2f(200, 20);
EnemyNotVisLabelCtx.m_Text = "Enemy Not Visible Color";
LabelElement* EnemyNotVisLabel = new LabelElement(EnemyNotVisLabelCtx);
ColorPickerElement::Context EnemyNotVisColorPickerCtx;
EnemyNotVisColorPickerCtx.m_FillColor = m_HackCore.GetESPSettings().m_EnemyNotVisible;
EnemyNotVisColorPickerCtx.m_FillColorMouseOver = Color(.7f, .7f, .7f);
EnemyNotVisColorPickerCtx.m_Position = Vector2f(10, 0);
EnemyNotVisColorPickerCtx.m_Size = Vector2f(100, 20);
EnemyNotVisColorPickerCtx.m_ColorSelectorInfo.m_FillColor = Color(.7f, .7f, .7f);
EnemyNotVisColorPickerCtx.m_ColorSelectorInfo.m_TitleFillColor = Color(.5f, .5f, .5f);
EnemyNotVisColorPickerCtx.m_ColorSelectorInfo.m_Size = Vector2f(200, 200);
ColorPickerElement* EnemyNotVisColorPicker = new ColorPickerElement(EnemyNotVisColorPickerCtx);
EnemyNotVisColorPicker->EventColorChanged() += [&](Color& color, const uint32_t Id) {
m_HackCore.GetESPSettings().m_EnemyNotVisible = color;
};
LabelElement::Context EnemyVisLabelCtx;
EnemyVisLabelCtx.m_Position = Vector2f(120, 30);
EnemyVisLabelCtx.m_Size = Vector2f(200, 20);
EnemyVisLabelCtx.m_Text = "Enemy Visible Color";
LabelElement* EnemyVisLabel = new LabelElement(EnemyVisLabelCtx);
ColorPickerElement::Context EnemyVisColorPickerCtx;
EnemyVisColorPickerCtx.m_FillColor = m_HackCore.GetESPSettings().m_EnemyVisible;
EnemyVisColorPickerCtx.m_FillColorMouseOver = Color(.7f, .7f, .7f);
EnemyVisColorPickerCtx.m_Position = Vector2f(10, 30);
EnemyVisColorPickerCtx.m_Size = Vector2f(100, 20);
EnemyVisColorPickerCtx.m_ColorSelectorInfo.m_FillColor = Color(.7f, .7f, .7f);
EnemyVisColorPickerCtx.m_ColorSelectorInfo.m_TitleFillColor = Color(.5f, .5f, .5f);
EnemyVisColorPickerCtx.m_ColorSelectorInfo.m_Size = Vector2f(200, 200);
ColorPickerElement* EnemyVisColorPicker = new ColorPickerElement(EnemyVisColorPickerCtx);
EnemyVisColorPicker->EventColorChanged() += [&](Color& color, const uint32_t Id) {
m_HackCore.GetESPSettings().m_EnemyVisible = color;
};
LabelElement::Context FriendlyNotVisLabelCtx;
FriendlyNotVisLabelCtx.m_Position = Vector2f(120, 60);
FriendlyNotVisLabelCtx.m_Size = Vector2f(200, 20);
FriendlyNotVisLabelCtx.m_Text = "Friendly Not Visible Color";
LabelElement* FriendlyNotVisLabel = new LabelElement(FriendlyNotVisLabelCtx);
ColorPickerElement::Context FriendlyNotVisColorPickerCtx;
FriendlyNotVisColorPickerCtx.m_FillColor = m_HackCore.GetESPSettings().m_FriendlyNotVisible;
FriendlyNotVisColorPickerCtx.m_FillColorMouseOver = Color(.7f, .7f, .7f);
FriendlyNotVisColorPickerCtx.m_Position = Vector2f(10, 60);
FriendlyNotVisColorPickerCtx.m_Size = Vector2f(100, 20);
FriendlyNotVisColorPickerCtx.m_ColorSelectorInfo.m_FillColor = Color(.7f, .7f, .7f);
FriendlyNotVisColorPickerCtx.m_ColorSelectorInfo.m_TitleFillColor = Color(.5f, .5f, .5f);
FriendlyNotVisColorPickerCtx.m_ColorSelectorInfo.m_Size = Vector2f(200, 200);
ColorPickerElement* FriendlyNotVisColorPicker = new ColorPickerElement(FriendlyNotVisColorPickerCtx);
FriendlyNotVisColorPicker->EventColorChanged() += [&](Color& color, const uint32_t Id) {
m_HackCore.GetESPSettings().m_FriendlyNotVisible = color;
};
LabelElement::Context FriendlyVisLabelCtx;
FriendlyVisLabelCtx.m_Position = Vector2f(120, 60);
FriendlyVisLabelCtx.m_Size = Vector2f(200, 90);
FriendlyVisLabelCtx.m_Text = "Friendly Visible Color";
LabelElement* FriendlyVisLabel = new LabelElement(FriendlyVisLabelCtx);
ColorPickerElement::Context FriendlyVisColorPickerCtx;
FriendlyVisColorPickerCtx.m_FillColor = m_HackCore.GetESPSettings().m_FriendlyVisible;
FriendlyVisColorPickerCtx.m_FillColorMouseOver = Color(.7f, .7f, .7f);
FriendlyVisColorPickerCtx.m_Position = Vector2f(10, 90);
FriendlyVisColorPickerCtx.m_Size = Vector2f(100, 20);
FriendlyVisColorPickerCtx.m_ColorSelectorInfo.m_FillColor = Color(.7f, .7f, .7f);
FriendlyVisColorPickerCtx.m_ColorSelectorInfo.m_TitleFillColor = Color(.5f, .5f, .5f);
FriendlyVisColorPickerCtx.m_ColorSelectorInfo.m_Size = Vector2f(200, 200);
ColorPickerElement* FriendlyVisColorPicker = new ColorPickerElement(FriendlyVisColorPickerCtx);
FriendlyVisColorPicker->EventColorChanged() += [&](Color& color, const uint32_t Id) {
m_HackCore.GetESPSettings().m_FriendlyVisible = color;
};
LabelElement::Context ESPOnLabelCtx;
ESPOnLabelCtx.m_Position = Vector2f(120, 120);
ESPOnLabelCtx.m_Size = Vector2f(200, 20);
ESPOnLabelCtx.m_Text = "Toggle ESP";
LabelElement* ESPOnLabel = new LabelElement(ESPOnLabelCtx);
CheckBoxElement::Context ESPOnCheckBoxCtx;
ESPOnCheckBoxCtx.m_FillColor = Color(.7f, .7f, .7f);
ESPOnCheckBoxCtx.m_FillColorMouseOver = Color(.5f, .5f, .5f);
ESPOnCheckBoxCtx.m_FillColorChecked = Color(.4f, .4f, .4f);
ESPOnCheckBoxCtx.m_Position = Vector2f(10, 120);
ESPOnCheckBoxCtx.m_Size = Vector2f(20, 20);
ESPOnCheckBoxCtx.m_DefaultState = m_HackCore.GetESPSettings().m_Enabled;
CheckBoxElement* ESPOnCheckBox = new CheckBoxElement(ESPOnCheckBoxCtx);
ESPOnCheckBox->EventValueChanged() += [&](bool Value) {
m_HackCore.GetESPSettings().m_Enabled = Value;
};
LabelElement::Context ShowFriendlyLabelCtx;
ShowFriendlyLabelCtx.m_Position = Vector2f(120, 150);
ShowFriendlyLabelCtx.m_Size = Vector2f(200, 20);
ShowFriendlyLabelCtx.m_Text = "Toggle Show Friendly";
LabelElement* ShowFriendlyLabel = new LabelElement(ShowFriendlyLabelCtx);
CheckBoxElement::Context ShowFriendlyCheckBoxCtx;
ShowFriendlyCheckBoxCtx.m_FillColor = Color(.7f, .7f, .7f);
ShowFriendlyCheckBoxCtx.m_FillColorMouseOver = Color(.5f, .5f, .5f);
ShowFriendlyCheckBoxCtx.m_FillColorChecked = Color(.4f, .4f, .4f);
ShowFriendlyCheckBoxCtx.m_Position = Vector2f(10, 150);
ShowFriendlyCheckBoxCtx.m_Size = Vector2f(20, 20);
ShowFriendlyCheckBoxCtx.m_DefaultState = m_HackCore.GetESPSettings().m_ShowFriendlies;
CheckBoxElement* ShowFriendlyCheckBox = new CheckBoxElement(ShowFriendlyCheckBoxCtx);
ShowFriendlyCheckBox->EventValueChanged() += [&](bool Value) {
m_HackCore.GetESPSettings().m_ShowFriendlies = Value;
};
LabelElement::Context SnapLinesLabelCtx;
SnapLinesLabelCtx.m_Position = Vector2f(120, 180);
SnapLinesLabelCtx.m_Size = Vector2f(200, 20);
SnapLinesLabelCtx.m_Text = "Toggle Snaplines";
LabelElement* SnapLinesLabel = new LabelElement(SnapLinesLabelCtx);
CheckBoxElement::Context SnapLinesCheckBoxCtx;
SnapLinesCheckBoxCtx.m_FillColor = Color(.7f, .7f, .7f);
SnapLinesCheckBoxCtx.m_FillColorMouseOver = Color(.5f, .5f, .5f);
SnapLinesCheckBoxCtx.m_FillColorChecked = Color(.4f, .4f, .4f);
SnapLinesCheckBoxCtx.m_Position = Vector2f(10, 180);
SnapLinesCheckBoxCtx.m_Size = Vector2f(20, 20);
SnapLinesCheckBoxCtx.m_DefaultState = m_HackCore.GetESPSettings().m_SnapLinesEnabled;
CheckBoxElement* SnapLinesCheckBox = new CheckBoxElement(SnapLinesCheckBoxCtx);
SnapLinesCheckBox->EventValueChanged() += [&](bool Value) {
m_HackCore.GetESPSettings().m_SnapLinesEnabled = Value;
};
LabelElement::Context SkeletonLabelCtx;
SkeletonLabelCtx.m_Position = Vector2f(120, 210);
SkeletonLabelCtx.m_Size = Vector2f(200, 20);
SkeletonLabelCtx.m_Text = "Toggle Skeleton";
LabelElement* SkeletonLabel = new LabelElement(SkeletonLabelCtx);
CheckBoxElement::Context SkeletonCheckBoxCtx;
SkeletonCheckBoxCtx.m_FillColor = Color(.7f, .7f, .7f);
SkeletonCheckBoxCtx.m_FillColorMouseOver = Color(.5f, .5f, .5f);
SkeletonCheckBoxCtx.m_FillColorChecked = Color(.4f, .4f, .4f);
SkeletonCheckBoxCtx.m_Position = Vector2f(10, 210);
SkeletonCheckBoxCtx.m_Size = Vector2f(20, 20);
SkeletonCheckBoxCtx.m_DefaultState = m_HackCore.GetESPSettings().m_SkeletonEnabled;
CheckBoxElement* SkeletonCheckBox = new CheckBoxElement(SkeletonCheckBoxCtx);
SkeletonCheckBox->EventValueChanged() += [&](bool Value) {
m_HackCore.GetESPSettings().m_SkeletonEnabled = Value;
};
ESPTab->AddSubElement(EnemyNotVisLabel);
ESPTab->AddSubElement(EnemyVisLabel);
ESPTab->AddSubElement(FriendlyVisLabel);
ESPTab->AddSubElement(FriendlyNotVisLabel);
ESPTab->AddSubElement(EnemyNotVisColorPicker);
ESPTab->AddSubElement(EnemyVisColorPicker);
ESPTab->AddSubElement(FriendlyNotVisColorPicker);
ESPTab->AddSubElement(FriendlyVisColorPicker);
ESPTab->AddSubElement(ESPOnLabel);
ESPTab->AddSubElement(ESPOnCheckBox);
ESPTab->AddSubElement(ShowFriendlyLabel);
ESPTab->AddSubElement(ShowFriendlyCheckBox);
ESPTab->AddSubElement(SnapLinesLabel);
ESPTab->AddSubElement(SnapLinesCheckBox);
ESPTab->AddSubElement(SkeletonLabel);
ESPTab->AddSubElement(SkeletonCheckBox);
}
void AddAimbotTabElements(TabbedWindowPageElement* AimbotTab)
{
ComboBoxElement::Context BoneSelectorComboBoxCtx;
BoneSelectorComboBoxCtx.m_FillColor = Color(.7f, .7f, .7f);
BoneSelectorComboBoxCtx.m_FillColorMouseDown = Color(.4f, .4f, .4f);
BoneSelectorComboBoxCtx.m_FillColorMouseOver = Color(.7f, .7f, .7f);
BoneSelectorComboBoxCtx.m_Position = Vector2f(10, 0);
BoneSelectorComboBoxCtx.m_Size = Vector2f(100, 20);
ComboBoxElement* BoneSelectorComboBox = new ComboBoxElement(BoneSelectorComboBoxCtx);
BoneSelectorComboBox->AddComboButton("Head");
BoneSelectorComboBox->AddComboButton("Neck");
BoneSelectorComboBox->AddComboButton("Left Shoulder");
BoneSelectorComboBox->AddComboButton("Right Shoulder");
BoneSelectorComboBox->AddComboButton("Left Elbow");
BoneSelectorComboBox->AddComboButton("Right Elbow");
BoneSelectorComboBox->AddComboButton("Left Hand");
BoneSelectorComboBox->AddComboButton("Right Hand");
BoneSelectorComboBox->AddComboButton("Upper Spine");
BoneSelectorComboBox->AddComboButton("Lower Spine");
BoneSelectorComboBox->AddComboButton("Left Knee");
BoneSelectorComboBox->AddComboButton("Right Knee");
BoneSelectorComboBox->AddComboButton("Left Foot");
BoneSelectorComboBox->AddComboButton("Right Foot");
BoneSelectorComboBox->EventSelectionChanged() += std::bind(&Core::OnBoneSelectionChanged, &m_HackCore, std::placeholders::_1, std::placeholders::_2);
SliderElement<float>::Context MinTimeSliderCtx;
MinTimeSliderCtx.m_Color = Color::Black();
MinTimeSliderCtx.m_DefaultValue = m_HackCore.GetAimbotSettings().m_MinTimeToTarget;
MinTimeSliderCtx.m_Min = 0.0f;
MinTimeSliderCtx.m_Max = 2.0f;
MinTimeSliderCtx.m_Position = Vector2f(10, 30);
MinTimeSliderCtx.m_Size = Vector2f(200, 20);
SliderElement<float>* MinTimeSlider = new SliderElement<float>(MinTimeSliderCtx);
MinTimeSlider->EventValueChanged() += [&](const float& Value) {
m_HackCore.GetAimbotSettings().m_MinTimeToTarget = Value;
};
SliderElement<float>::Context MaxTimeSliderCtx;
MaxTimeSliderCtx.m_Color = Color::Black();
MaxTimeSliderCtx.m_DefaultValue = m_HackCore.GetAimbotSettings().m_MaxTimeToTarget;
MaxTimeSliderCtx.m_Min = 0.0f;
MaxTimeSliderCtx.m_Max = 2.0f;
MaxTimeSliderCtx.m_Position = Vector2f(10, 60);
MaxTimeSliderCtx.m_Size = Vector2f(200, 20);
SliderElement<float>* MaxTimeSlider = new SliderElement<float>(MaxTimeSliderCtx);
MaxTimeSlider->EventValueChanged() += [&](const float& Value) {
m_HackCore.GetAimbotSettings().m_MaxTimeToTarget = Value;
};
LabelElement::Context AimbotToggleLabelCtx;
AimbotToggleLabelCtx.m_Position = Vector2f(120, 90);
AimbotToggleLabelCtx.m_Size = Vector2f(200, 20);
AimbotToggleLabelCtx.m_Text = "Toggle Aimbot";
LabelElement* AimbotToggleLabel = new LabelElement(AimbotToggleLabelCtx);
CheckBoxElement::Context AimbotCheckboxCtx;
AimbotCheckboxCtx.m_FillColor = Color(.7f, .7f, .7f);
AimbotCheckboxCtx.m_FillColorMouseOver = Color(.5f, .5f, .5f);
AimbotCheckboxCtx.m_FillColorChecked = Color(.4f, .4f, .4f);
AimbotCheckboxCtx.m_Position = Vector2f(10, 90);
AimbotCheckboxCtx.m_Size = Vector2f(20, 20);
AimbotCheckboxCtx.m_DefaultState = m_HackCore.GetESPSettings().m_SkeletonEnabled;
CheckBoxElement* AimbotCheckBox = new CheckBoxElement(AimbotCheckboxCtx);
AimbotCheckBox->EventValueChanged() += [&](bool Value) {
m_HackCore.GetAimbotSettings().m_Enabled = Value;
};
AimbotTab->AddSubElement(BoneSelectorComboBox);
AimbotTab->AddSubElement(MinTimeSlider);
AimbotTab->AddSubElement(MaxTimeSlider);
AimbotTab->AddSubElement(AimbotCheckBox);
AimbotTab->AddSubElement(AimbotToggleLabel);
}
void SetupMenu()
{
XTrace("Initializing Renderer\n");
DxRenderer* DXRend = DxRenderer::GetInstance();
if (!PLH::IsValidPtr(DXRend))
return;
Renderer = new DXTKRenderer();
Renderer->Init(DXRend->m_pScreen->m_pSwapChain, DXRend->m_pScreen->m_WindowWidth, DXRend->m_pScreen->m_WindowHeight);
XTrace("Done...\n");
XTrace("Initializing Input Manager\n");
InputManager = new WinAPIInputManager(FindWindow(NULL, "Battlefield 4"));
XTrace("Done...\n");
XTrace("Initializing GUI Manager\n");
GUIManager = new ElementManager(InputManager, Renderer);
XTrace("Done...\n");
XTrace("Adding Menu Elements\n");
TabbedWindowElement::Context TabWinCtx;
TabWinCtx.m_TabFillColor = Color(.7f, .7f, .7f);
TabWinCtx.m_TabTitleFillColor = Color(.5f, .5f, .5f);
TabWinCtx.m_TitleFillColor = Color(.5f, .5f, .5f);
TabWinCtx.m_WindowName = "SteveBot Settings";
TabWinCtx.m_Position = Vector2f(300, 100);
TabWinCtx.m_Size = Vector2f(400, 400);
TabWinCtx.m_DefaultTabFocusIndex = 0;
TabbedWindowElement* TabbedWindow = new TabbedWindowElement(TabWinCtx);
uint32_t Tab1PageId = TabbedWindow->AddTabPage("ESP");
uint32_t Tab2PageId = TabbedWindow->AddTabPage("Aimbot");
TabbedWindowPageElement* ESPTab = TabbedWindow->GetElementById<TabbedWindowPageElement>(Tab1PageId);
TabbedWindowPageElement* AimbotTab = TabbedWindow->GetElementById<TabbedWindowPageElement>(Tab2PageId);
AddESPTabElements(ESPTab);
AddAimbotTabElements(AimbotTab);
GUIManager->AddElement(TabbedWindow);
XTrace("Done...\n");
Initialized = true;
}
HRESULT __stdcall hkPresent(IDXGISwapChain* thisptr, UINT SyncInterval, UINT Flags)
{
*(DWORD_PTR*)PBRecieveSS = 0; //Zero Punkbuster Screenshots
if (!Initialized)
{
//Wait a little to init renderer, crashes otherwise dunno why
if (Count < 200)
{
Count++;
return oPresent(thisptr, SyncInterval, Flags);
}
SetupMenu();
}
if (DrawMenu)
{
BorderInputNode* pBorderInput = BorderInputNode::GetInstance();
if (!PLH::IsValidPtr(pBorderInput))
return 0;
MouseDevice* pMouse = pBorderInput->m_pMouse->m_pDevice;
//Tell game to enable mouse for our menu
GUIManager->UpdateInput();
GUIManager->Render();
pMouse->m_EnableCursor = 1;
pMouse->m_ShowCursor = 1;
}
m_HackCore.UpdatePresent();
m_HackCore.ESP(Renderer);
m_HackCore.EntityESP(Renderer);
return oPresent(thisptr, SyncInterval, Flags);
}
HRESULT __stdcall hkResizeBuffers(IDXGISwapChain* pThis,UINT BufferCount, UINT Width, UINT Height,DXGI_FORMAT NewFormat,UINT SwapChainFlags)
{
XTrace("Resizing\n");
DxRenderer* DXRend = DxRenderer::GetInstance();
if (!PLH::IsValidPtr(DXRend))
return S_OK;
delete GUIManager;
Initialized = false;
Count = 0;
XTrace("Done...\n");
return oResizeBuffers(pThis, BufferCount, Width, Height, NewFormat, SwapChainFlags);
}
int __stdcall hkPreFrameUpdate(float DeltaTime)
{
//Original clears input buffers, so call first
int RetVal=oPreFrame(DeltaTime);
m_HackCore.UpdatePreFrame();
m_HackCore.Aimbot(DeltaTime);
m_HackCore.NoRecoil();
return RetVal;
}
BOOL __stdcall hkBitBlt(HDC hdcDest, int nXDest, int nYDest, int nWidth,
int nHeight, HDC hdcSrc, int nXSrc, int nYSrc, DWORD dwRop)
{
//Block FairFight screenshots, should send back white SS
XTrace("!!!!SCREENSHOT ATTEMPTED!!!!\n");
return oBitBlt(hdcDest, nXDest, nYDest, nWidth, nHeight, hdcSrc, nXSrc, nYSrc,WHITENESS);
}
DWORD_PTR hkUpdate(DWORD_PTR a1, DWORD_PTR a2, DWORD_PTR a3)//ICY
{
if (a1)
*(bool*)(a1 + 0xEC) = true;
if (a2)
*(bool*)(a2 + 0x8A) = true;
return oUpdate(a1, a2, a3);
}
void Uninject()
{
PLHSwapChainhk->UnHook();
PLHBitBlthk->UnHook();
PLHUpdatehk->UnHook();
PLHPreframehk->UnHook();
delete GUIManager;
TerminateThread(InitThread, 0);
Sleep(500);
FreeConsole();
FreeLibraryAndExitThread(DllInst, 0);
}
DWORD WINAPI InitThread(LPVOID lparam)
{
DxRenderer* DXRend=DxRenderer::GetInstance();
if (!PLH::IsValidPtr(DXRend))
return 0;
PLHSwapChainhk = new PLH::VTableSwap();
PLHSwapChainhk->SetupHook((BYTE*)DXRend->m_pScreen->m_pSwapChain, 8, (BYTE*)&hkPresent);
PLHSwapChainhk->Hook();
oPresent = PLHSwapChainhk->GetOriginal<tPresent>();
oResizeBuffers = PLHSwapChainhk->HookAdditional<tResizeBuffers>(13, (BYTE*)&hkResizeBuffers);
PLHBitBlthk = new PLH::Detour();
PLHBitBlthk->SetupHook((BYTE*)GetProcAddress(GetModuleHandle("Gdi32.dll"), "BitBlt"), (BYTE*)&hkBitBlt);
PLHBitBlthk->Hook();
oBitBlt=PLHBitBlthk->GetOriginal<tBitBlt>();
PLHUpdatehk = new PLH::VFuncSwap();
PLHUpdatehk->SetupHook((BYTE**)pAntVtable, 11, (BYTE*)&hkUpdate);
PLHUpdatehk->Hook();
oUpdate = PLHUpdatehk->GetOriginal<tUpdate>();
PLHPreframehk = new PLH::VTableSwap();
PLHPreframehk->SetupHook((BYTE*)BorderInputNode::GetInstance()->m_Vtable, 3, (BYTE*)&hkPreFrameUpdate);
PLHPreframehk->Hook();
oPreFrame = PLHPreframehk->GetOriginal<tPreFrameUpdate>();
while (1)
{
if (GetAsyncKeyState(VK_F10) & 0x8000)
{
Sleep(100);
Uninject();
break;
}
if (GetAsyncKeyState(VK_F11) & 0x8000)
{
Sleep(100);
DrawMenu = !DrawMenu;
}
Sleep(20);
}
return 1;
}
BOOL APIENTRY DllMain(HMODULE hModule,DWORD Reason,LPVOID lpReserved)
{
if (Reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule);
DllInst = hModule;
CreateConsole();
HANDLE hThread = CreateThread(NULL, NULL, InitThread, NULL, NULL, NULL);
CloseHandle(hThread);
XTrace("Injected\n");
}
return TRUE;
}