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Chimera Engine

This has evolved into a full fledged project: I remember really wanting to learn how to make games when I was younger. This repo chronicles my expereince with game developement in JS. I wanted to start out with simple concepts and work my way into some fully functioning games. I also wanted to learn these concepts without using any game development libraries.

Things I expect to learn

  • Collission Detection
  • Resource management
  • Game Loops
  • Game States
  • Event management
  • Cameras
  • And more

How do you expect to learn this stuff? Books or tutorials

I really haven't decided, I really want to code most of this from scratch.

Expectations

I expect that by the end of this I will have a good concept of how games work theoritically, and have a basis that if I ever want to create a game that I will have a toolkit at my disposal.

Tools

Music - boscaceoil https://boscaceoil.net/ Sound effects - SFXR / BFXR https://www.drpetter.se/project_sfxr.html https://www.bfxr.net/ Sprites - https://opengameart.org/ Sprite Editor - Pyxel Tiled - for tile maps and tile map generation

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👾 An open source GameEngine

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