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model_club_activity.go
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model_club_activity.go
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/*
Strava API v3
The [Swagger Playground](https://developers.strava.com/playground) is the easiest way to familiarize yourself with the Strava API by submitting HTTP requests and observing the responses before you write any client code. It will show what a response will look like with different endpoints depending on the authorization scope you receive from your athletes. To use the Playground, go to https://www.strava.com/settings/api and change your “Authorization Callback Domain” to developers.strava.com. Please note, we only support Swagger 2.0. There is a known issue where you can only select one scope at a time. For more information, please check the section “client code” at https://developers.strava.com/docs.
API version: 3.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package strava3golang
import (
"encoding/json"
)
// checks if the ClubActivity type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ClubActivity{}
// ClubActivity struct for ClubActivity
type ClubActivity struct {
Athlete *MetaAthlete `json:"athlete,omitempty"`
// The name of the activity
Name *string `json:"name,omitempty"`
// The activity's distance, in meters
Distance *float32 `json:"distance,omitempty"`
// The activity's moving time, in seconds
MovingTime *int32 `json:"moving_time,omitempty"`
// The activity's elapsed time, in seconds
ElapsedTime *int32 `json:"elapsed_time,omitempty"`
// The activity's total elevation gain.
TotalElevationGain *float32 `json:"total_elevation_gain,omitempty"`
Type *ActivityType `json:"type,omitempty"`
SportType *SportType `json:"sport_type,omitempty"`
// The activity's workout type
WorkoutType *int32 `json:"workout_type,omitempty"`
}
// NewClubActivity instantiates a new ClubActivity object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewClubActivity() *ClubActivity {
this := ClubActivity{}
return &this
}
// NewClubActivityWithDefaults instantiates a new ClubActivity object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewClubActivityWithDefaults() *ClubActivity {
this := ClubActivity{}
return &this
}
// GetAthlete returns the Athlete field value if set, zero value otherwise.
func (o *ClubActivity) GetAthlete() MetaAthlete {
if o == nil || IsNil(o.Athlete) {
var ret MetaAthlete
return ret
}
return *o.Athlete
}
// GetAthleteOk returns a tuple with the Athlete field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetAthleteOk() (*MetaAthlete, bool) {
if o == nil || IsNil(o.Athlete) {
return nil, false
}
return o.Athlete, true
}
// HasAthlete returns a boolean if a field has been set.
func (o *ClubActivity) HasAthlete() bool {
if o != nil && !IsNil(o.Athlete) {
return true
}
return false
}
// SetAthlete gets a reference to the given MetaAthlete and assigns it to the Athlete field.
func (o *ClubActivity) SetAthlete(v MetaAthlete) {
o.Athlete = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *ClubActivity) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *ClubActivity) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *ClubActivity) SetName(v string) {
o.Name = &v
}
// GetDistance returns the Distance field value if set, zero value otherwise.
func (o *ClubActivity) GetDistance() float32 {
if o == nil || IsNil(o.Distance) {
var ret float32
return ret
}
return *o.Distance
}
// GetDistanceOk returns a tuple with the Distance field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetDistanceOk() (*float32, bool) {
if o == nil || IsNil(o.Distance) {
return nil, false
}
return o.Distance, true
}
// HasDistance returns a boolean if a field has been set.
func (o *ClubActivity) HasDistance() bool {
if o != nil && !IsNil(o.Distance) {
return true
}
return false
}
// SetDistance gets a reference to the given float32 and assigns it to the Distance field.
func (o *ClubActivity) SetDistance(v float32) {
o.Distance = &v
}
// GetMovingTime returns the MovingTime field value if set, zero value otherwise.
func (o *ClubActivity) GetMovingTime() int32 {
if o == nil || IsNil(o.MovingTime) {
var ret int32
return ret
}
return *o.MovingTime
}
// GetMovingTimeOk returns a tuple with the MovingTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetMovingTimeOk() (*int32, bool) {
if o == nil || IsNil(o.MovingTime) {
return nil, false
}
return o.MovingTime, true
}
// HasMovingTime returns a boolean if a field has been set.
func (o *ClubActivity) HasMovingTime() bool {
if o != nil && !IsNil(o.MovingTime) {
return true
}
return false
}
// SetMovingTime gets a reference to the given int32 and assigns it to the MovingTime field.
func (o *ClubActivity) SetMovingTime(v int32) {
o.MovingTime = &v
}
// GetElapsedTime returns the ElapsedTime field value if set, zero value otherwise.
func (o *ClubActivity) GetElapsedTime() int32 {
if o == nil || IsNil(o.ElapsedTime) {
var ret int32
return ret
}
return *o.ElapsedTime
}
// GetElapsedTimeOk returns a tuple with the ElapsedTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetElapsedTimeOk() (*int32, bool) {
if o == nil || IsNil(o.ElapsedTime) {
return nil, false
}
return o.ElapsedTime, true
}
// HasElapsedTime returns a boolean if a field has been set.
func (o *ClubActivity) HasElapsedTime() bool {
if o != nil && !IsNil(o.ElapsedTime) {
return true
}
return false
}
// SetElapsedTime gets a reference to the given int32 and assigns it to the ElapsedTime field.
func (o *ClubActivity) SetElapsedTime(v int32) {
o.ElapsedTime = &v
}
// GetTotalElevationGain returns the TotalElevationGain field value if set, zero value otherwise.
func (o *ClubActivity) GetTotalElevationGain() float32 {
if o == nil || IsNil(o.TotalElevationGain) {
var ret float32
return ret
}
return *o.TotalElevationGain
}
// GetTotalElevationGainOk returns a tuple with the TotalElevationGain field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetTotalElevationGainOk() (*float32, bool) {
if o == nil || IsNil(o.TotalElevationGain) {
return nil, false
}
return o.TotalElevationGain, true
}
// HasTotalElevationGain returns a boolean if a field has been set.
func (o *ClubActivity) HasTotalElevationGain() bool {
if o != nil && !IsNil(o.TotalElevationGain) {
return true
}
return false
}
// SetTotalElevationGain gets a reference to the given float32 and assigns it to the TotalElevationGain field.
func (o *ClubActivity) SetTotalElevationGain(v float32) {
o.TotalElevationGain = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *ClubActivity) GetType() ActivityType {
if o == nil || IsNil(o.Type) {
var ret ActivityType
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetTypeOk() (*ActivityType, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *ClubActivity) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given ActivityType and assigns it to the Type field.
func (o *ClubActivity) SetType(v ActivityType) {
o.Type = &v
}
// GetSportType returns the SportType field value if set, zero value otherwise.
func (o *ClubActivity) GetSportType() SportType {
if o == nil || IsNil(o.SportType) {
var ret SportType
return ret
}
return *o.SportType
}
// GetSportTypeOk returns a tuple with the SportType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetSportTypeOk() (*SportType, bool) {
if o == nil || IsNil(o.SportType) {
return nil, false
}
return o.SportType, true
}
// HasSportType returns a boolean if a field has been set.
func (o *ClubActivity) HasSportType() bool {
if o != nil && !IsNil(o.SportType) {
return true
}
return false
}
// SetSportType gets a reference to the given SportType and assigns it to the SportType field.
func (o *ClubActivity) SetSportType(v SportType) {
o.SportType = &v
}
// GetWorkoutType returns the WorkoutType field value if set, zero value otherwise.
func (o *ClubActivity) GetWorkoutType() int32 {
if o == nil || IsNil(o.WorkoutType) {
var ret int32
return ret
}
return *o.WorkoutType
}
// GetWorkoutTypeOk returns a tuple with the WorkoutType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ClubActivity) GetWorkoutTypeOk() (*int32, bool) {
if o == nil || IsNil(o.WorkoutType) {
return nil, false
}
return o.WorkoutType, true
}
// HasWorkoutType returns a boolean if a field has been set.
func (o *ClubActivity) HasWorkoutType() bool {
if o != nil && !IsNil(o.WorkoutType) {
return true
}
return false
}
// SetWorkoutType gets a reference to the given int32 and assigns it to the WorkoutType field.
func (o *ClubActivity) SetWorkoutType(v int32) {
o.WorkoutType = &v
}
func (o ClubActivity) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ClubActivity) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Athlete) {
toSerialize["athlete"] = o.Athlete
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.Distance) {
toSerialize["distance"] = o.Distance
}
if !IsNil(o.MovingTime) {
toSerialize["moving_time"] = o.MovingTime
}
if !IsNil(o.ElapsedTime) {
toSerialize["elapsed_time"] = o.ElapsedTime
}
if !IsNil(o.TotalElevationGain) {
toSerialize["total_elevation_gain"] = o.TotalElevationGain
}
if !IsNil(o.Type) {
toSerialize["type"] = o.Type
}
if !IsNil(o.SportType) {
toSerialize["sport_type"] = o.SportType
}
if !IsNil(o.WorkoutType) {
toSerialize["workout_type"] = o.WorkoutType
}
return toSerialize, nil
}
type NullableClubActivity struct {
value *ClubActivity
isSet bool
}
func (v NullableClubActivity) Get() *ClubActivity {
return v.value
}
func (v *NullableClubActivity) Set(val *ClubActivity) {
v.value = val
v.isSet = true
}
func (v NullableClubActivity) IsSet() bool {
return v.isSet
}
func (v *NullableClubActivity) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableClubActivity(val *ClubActivity) *NullableClubActivity {
return &NullableClubActivity{value: val, isSet: true}
}
func (v NullableClubActivity) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableClubActivity) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}