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model_detailed_athlete.go
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model_detailed_athlete.go
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/*
Strava API v3
The [Swagger Playground](https://developers.strava.com/playground) is the easiest way to familiarize yourself with the Strava API by submitting HTTP requests and observing the responses before you write any client code. It will show what a response will look like with different endpoints depending on the authorization scope you receive from your athletes. To use the Playground, go to https://www.strava.com/settings/api and change your “Authorization Callback Domain” to developers.strava.com. Please note, we only support Swagger 2.0. There is a known issue where you can only select one scope at a time. For more information, please check the section “client code” at https://developers.strava.com/docs.
API version: 3.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package strava3golang
import (
"encoding/json"
"time"
)
// checks if the DetailedAthlete type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &DetailedAthlete{}
// DetailedAthlete struct for DetailedAthlete
type DetailedAthlete struct {
// The unique identifier of the athlete
Id *int64 `json:"id,omitempty"`
// Resource state, indicates level of detail. Possible values: 1 -> \"meta\", 2 -> \"summary\", 3 -> \"detail\"
ResourceState *int32 `json:"resource_state,omitempty"`
// The athlete's first name.
Firstname *string `json:"firstname,omitempty"`
// The athlete's last name.
Lastname *string `json:"lastname,omitempty"`
// URL to a 62x62 pixel profile picture.
ProfileMedium *string `json:"profile_medium,omitempty"`
// URL to a 124x124 pixel profile picture.
Profile *string `json:"profile,omitempty"`
// The athlete's city.
City *string `json:"city,omitempty"`
// The athlete's state or geographical region.
State *string `json:"state,omitempty"`
// The athlete's country.
Country *string `json:"country,omitempty"`
// The athlete's sex.
Sex *string `json:"sex,omitempty"`
// Deprecated. Use summit field instead. Whether the athlete has any Summit subscription.
Premium *bool `json:"premium,omitempty"`
// Whether the athlete has any Summit subscription.
Summit *bool `json:"summit,omitempty"`
// The time at which the athlete was created.
CreatedAt *time.Time `json:"created_at,omitempty"`
// The time at which the athlete was last updated.
UpdatedAt *time.Time `json:"updated_at,omitempty"`
// The athlete's follower count.
FollowerCount *int32 `json:"follower_count,omitempty"`
// The athlete's friend count.
FriendCount *int32 `json:"friend_count,omitempty"`
// The athlete's preferred unit system.
MeasurementPreference *string `json:"measurement_preference,omitempty"`
// The athlete's FTP (Functional Threshold Power).
Ftp *int32 `json:"ftp,omitempty"`
// The athlete's weight.
Weight *float32 `json:"weight,omitempty"`
// The athlete's clubs.
Clubs []SummaryClub `json:"clubs,omitempty"`
// The athlete's bikes.
Bikes []SummaryGear `json:"bikes,omitempty"`
// The athlete's shoes.
Shoes []SummaryGear `json:"shoes,omitempty"`
}
// NewDetailedAthlete instantiates a new DetailedAthlete object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDetailedAthlete() *DetailedAthlete {
this := DetailedAthlete{}
return &this
}
// NewDetailedAthleteWithDefaults instantiates a new DetailedAthlete object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDetailedAthleteWithDefaults() *DetailedAthlete {
this := DetailedAthlete{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *DetailedAthlete) GetId() int64 {
if o == nil || IsNil(o.Id) {
var ret int64
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetIdOk() (*int64, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *DetailedAthlete) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given int64 and assigns it to the Id field.
func (o *DetailedAthlete) SetId(v int64) {
o.Id = &v
}
// GetResourceState returns the ResourceState field value if set, zero value otherwise.
func (o *DetailedAthlete) GetResourceState() int32 {
if o == nil || IsNil(o.ResourceState) {
var ret int32
return ret
}
return *o.ResourceState
}
// GetResourceStateOk returns a tuple with the ResourceState field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetResourceStateOk() (*int32, bool) {
if o == nil || IsNil(o.ResourceState) {
return nil, false
}
return o.ResourceState, true
}
// HasResourceState returns a boolean if a field has been set.
func (o *DetailedAthlete) HasResourceState() bool {
if o != nil && !IsNil(o.ResourceState) {
return true
}
return false
}
// SetResourceState gets a reference to the given int32 and assigns it to the ResourceState field.
func (o *DetailedAthlete) SetResourceState(v int32) {
o.ResourceState = &v
}
// GetFirstname returns the Firstname field value if set, zero value otherwise.
func (o *DetailedAthlete) GetFirstname() string {
if o == nil || IsNil(o.Firstname) {
var ret string
return ret
}
return *o.Firstname
}
// GetFirstnameOk returns a tuple with the Firstname field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetFirstnameOk() (*string, bool) {
if o == nil || IsNil(o.Firstname) {
return nil, false
}
return o.Firstname, true
}
// HasFirstname returns a boolean if a field has been set.
func (o *DetailedAthlete) HasFirstname() bool {
if o != nil && !IsNil(o.Firstname) {
return true
}
return false
}
// SetFirstname gets a reference to the given string and assigns it to the Firstname field.
func (o *DetailedAthlete) SetFirstname(v string) {
o.Firstname = &v
}
// GetLastname returns the Lastname field value if set, zero value otherwise.
func (o *DetailedAthlete) GetLastname() string {
if o == nil || IsNil(o.Lastname) {
var ret string
return ret
}
return *o.Lastname
}
// GetLastnameOk returns a tuple with the Lastname field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetLastnameOk() (*string, bool) {
if o == nil || IsNil(o.Lastname) {
return nil, false
}
return o.Lastname, true
}
// HasLastname returns a boolean if a field has been set.
func (o *DetailedAthlete) HasLastname() bool {
if o != nil && !IsNil(o.Lastname) {
return true
}
return false
}
// SetLastname gets a reference to the given string and assigns it to the Lastname field.
func (o *DetailedAthlete) SetLastname(v string) {
o.Lastname = &v
}
// GetProfileMedium returns the ProfileMedium field value if set, zero value otherwise.
func (o *DetailedAthlete) GetProfileMedium() string {
if o == nil || IsNil(o.ProfileMedium) {
var ret string
return ret
}
return *o.ProfileMedium
}
// GetProfileMediumOk returns a tuple with the ProfileMedium field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetProfileMediumOk() (*string, bool) {
if o == nil || IsNil(o.ProfileMedium) {
return nil, false
}
return o.ProfileMedium, true
}
// HasProfileMedium returns a boolean if a field has been set.
func (o *DetailedAthlete) HasProfileMedium() bool {
if o != nil && !IsNil(o.ProfileMedium) {
return true
}
return false
}
// SetProfileMedium gets a reference to the given string and assigns it to the ProfileMedium field.
func (o *DetailedAthlete) SetProfileMedium(v string) {
o.ProfileMedium = &v
}
// GetProfile returns the Profile field value if set, zero value otherwise.
func (o *DetailedAthlete) GetProfile() string {
if o == nil || IsNil(o.Profile) {
var ret string
return ret
}
return *o.Profile
}
// GetProfileOk returns a tuple with the Profile field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetProfileOk() (*string, bool) {
if o == nil || IsNil(o.Profile) {
return nil, false
}
return o.Profile, true
}
// HasProfile returns a boolean if a field has been set.
func (o *DetailedAthlete) HasProfile() bool {
if o != nil && !IsNil(o.Profile) {
return true
}
return false
}
// SetProfile gets a reference to the given string and assigns it to the Profile field.
func (o *DetailedAthlete) SetProfile(v string) {
o.Profile = &v
}
// GetCity returns the City field value if set, zero value otherwise.
func (o *DetailedAthlete) GetCity() string {
if o == nil || IsNil(o.City) {
var ret string
return ret
}
return *o.City
}
// GetCityOk returns a tuple with the City field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetCityOk() (*string, bool) {
if o == nil || IsNil(o.City) {
return nil, false
}
return o.City, true
}
// HasCity returns a boolean if a field has been set.
func (o *DetailedAthlete) HasCity() bool {
if o != nil && !IsNil(o.City) {
return true
}
return false
}
// SetCity gets a reference to the given string and assigns it to the City field.
func (o *DetailedAthlete) SetCity(v string) {
o.City = &v
}
// GetState returns the State field value if set, zero value otherwise.
func (o *DetailedAthlete) GetState() string {
if o == nil || IsNil(o.State) {
var ret string
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetStateOk() (*string, bool) {
if o == nil || IsNil(o.State) {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *DetailedAthlete) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given string and assigns it to the State field.
func (o *DetailedAthlete) SetState(v string) {
o.State = &v
}
// GetCountry returns the Country field value if set, zero value otherwise.
func (o *DetailedAthlete) GetCountry() string {
if o == nil || IsNil(o.Country) {
var ret string
return ret
}
return *o.Country
}
// GetCountryOk returns a tuple with the Country field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetCountryOk() (*string, bool) {
if o == nil || IsNil(o.Country) {
return nil, false
}
return o.Country, true
}
// HasCountry returns a boolean if a field has been set.
func (o *DetailedAthlete) HasCountry() bool {
if o != nil && !IsNil(o.Country) {
return true
}
return false
}
// SetCountry gets a reference to the given string and assigns it to the Country field.
func (o *DetailedAthlete) SetCountry(v string) {
o.Country = &v
}
// GetSex returns the Sex field value if set, zero value otherwise.
func (o *DetailedAthlete) GetSex() string {
if o == nil || IsNil(o.Sex) {
var ret string
return ret
}
return *o.Sex
}
// GetSexOk returns a tuple with the Sex field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetSexOk() (*string, bool) {
if o == nil || IsNil(o.Sex) {
return nil, false
}
return o.Sex, true
}
// HasSex returns a boolean if a field has been set.
func (o *DetailedAthlete) HasSex() bool {
if o != nil && !IsNil(o.Sex) {
return true
}
return false
}
// SetSex gets a reference to the given string and assigns it to the Sex field.
func (o *DetailedAthlete) SetSex(v string) {
o.Sex = &v
}
// GetPremium returns the Premium field value if set, zero value otherwise.
func (o *DetailedAthlete) GetPremium() bool {
if o == nil || IsNil(o.Premium) {
var ret bool
return ret
}
return *o.Premium
}
// GetPremiumOk returns a tuple with the Premium field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetPremiumOk() (*bool, bool) {
if o == nil || IsNil(o.Premium) {
return nil, false
}
return o.Premium, true
}
// HasPremium returns a boolean if a field has been set.
func (o *DetailedAthlete) HasPremium() bool {
if o != nil && !IsNil(o.Premium) {
return true
}
return false
}
// SetPremium gets a reference to the given bool and assigns it to the Premium field.
func (o *DetailedAthlete) SetPremium(v bool) {
o.Premium = &v
}
// GetSummit returns the Summit field value if set, zero value otherwise.
func (o *DetailedAthlete) GetSummit() bool {
if o == nil || IsNil(o.Summit) {
var ret bool
return ret
}
return *o.Summit
}
// GetSummitOk returns a tuple with the Summit field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetSummitOk() (*bool, bool) {
if o == nil || IsNil(o.Summit) {
return nil, false
}
return o.Summit, true
}
// HasSummit returns a boolean if a field has been set.
func (o *DetailedAthlete) HasSummit() bool {
if o != nil && !IsNil(o.Summit) {
return true
}
return false
}
// SetSummit gets a reference to the given bool and assigns it to the Summit field.
func (o *DetailedAthlete) SetSummit(v bool) {
o.Summit = &v
}
// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
func (o *DetailedAthlete) GetCreatedAt() time.Time {
if o == nil || IsNil(o.CreatedAt) {
var ret time.Time
return ret
}
return *o.CreatedAt
}
// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetCreatedAtOk() (*time.Time, bool) {
if o == nil || IsNil(o.CreatedAt) {
return nil, false
}
return o.CreatedAt, true
}
// HasCreatedAt returns a boolean if a field has been set.
func (o *DetailedAthlete) HasCreatedAt() bool {
if o != nil && !IsNil(o.CreatedAt) {
return true
}
return false
}
// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
func (o *DetailedAthlete) SetCreatedAt(v time.Time) {
o.CreatedAt = &v
}
// GetUpdatedAt returns the UpdatedAt field value if set, zero value otherwise.
func (o *DetailedAthlete) GetUpdatedAt() time.Time {
if o == nil || IsNil(o.UpdatedAt) {
var ret time.Time
return ret
}
return *o.UpdatedAt
}
// GetUpdatedAtOk returns a tuple with the UpdatedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetUpdatedAtOk() (*time.Time, bool) {
if o == nil || IsNil(o.UpdatedAt) {
return nil, false
}
return o.UpdatedAt, true
}
// HasUpdatedAt returns a boolean if a field has been set.
func (o *DetailedAthlete) HasUpdatedAt() bool {
if o != nil && !IsNil(o.UpdatedAt) {
return true
}
return false
}
// SetUpdatedAt gets a reference to the given time.Time and assigns it to the UpdatedAt field.
func (o *DetailedAthlete) SetUpdatedAt(v time.Time) {
o.UpdatedAt = &v
}
// GetFollowerCount returns the FollowerCount field value if set, zero value otherwise.
func (o *DetailedAthlete) GetFollowerCount() int32 {
if o == nil || IsNil(o.FollowerCount) {
var ret int32
return ret
}
return *o.FollowerCount
}
// GetFollowerCountOk returns a tuple with the FollowerCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetFollowerCountOk() (*int32, bool) {
if o == nil || IsNil(o.FollowerCount) {
return nil, false
}
return o.FollowerCount, true
}
// HasFollowerCount returns a boolean if a field has been set.
func (o *DetailedAthlete) HasFollowerCount() bool {
if o != nil && !IsNil(o.FollowerCount) {
return true
}
return false
}
// SetFollowerCount gets a reference to the given int32 and assigns it to the FollowerCount field.
func (o *DetailedAthlete) SetFollowerCount(v int32) {
o.FollowerCount = &v
}
// GetFriendCount returns the FriendCount field value if set, zero value otherwise.
func (o *DetailedAthlete) GetFriendCount() int32 {
if o == nil || IsNil(o.FriendCount) {
var ret int32
return ret
}
return *o.FriendCount
}
// GetFriendCountOk returns a tuple with the FriendCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetFriendCountOk() (*int32, bool) {
if o == nil || IsNil(o.FriendCount) {
return nil, false
}
return o.FriendCount, true
}
// HasFriendCount returns a boolean if a field has been set.
func (o *DetailedAthlete) HasFriendCount() bool {
if o != nil && !IsNil(o.FriendCount) {
return true
}
return false
}
// SetFriendCount gets a reference to the given int32 and assigns it to the FriendCount field.
func (o *DetailedAthlete) SetFriendCount(v int32) {
o.FriendCount = &v
}
// GetMeasurementPreference returns the MeasurementPreference field value if set, zero value otherwise.
func (o *DetailedAthlete) GetMeasurementPreference() string {
if o == nil || IsNil(o.MeasurementPreference) {
var ret string
return ret
}
return *o.MeasurementPreference
}
// GetMeasurementPreferenceOk returns a tuple with the MeasurementPreference field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetMeasurementPreferenceOk() (*string, bool) {
if o == nil || IsNil(o.MeasurementPreference) {
return nil, false
}
return o.MeasurementPreference, true
}
// HasMeasurementPreference returns a boolean if a field has been set.
func (o *DetailedAthlete) HasMeasurementPreference() bool {
if o != nil && !IsNil(o.MeasurementPreference) {
return true
}
return false
}
// SetMeasurementPreference gets a reference to the given string and assigns it to the MeasurementPreference field.
func (o *DetailedAthlete) SetMeasurementPreference(v string) {
o.MeasurementPreference = &v
}
// GetFtp returns the Ftp field value if set, zero value otherwise.
func (o *DetailedAthlete) GetFtp() int32 {
if o == nil || IsNil(o.Ftp) {
var ret int32
return ret
}
return *o.Ftp
}
// GetFtpOk returns a tuple with the Ftp field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetFtpOk() (*int32, bool) {
if o == nil || IsNil(o.Ftp) {
return nil, false
}
return o.Ftp, true
}
// HasFtp returns a boolean if a field has been set.
func (o *DetailedAthlete) HasFtp() bool {
if o != nil && !IsNil(o.Ftp) {
return true
}
return false
}
// SetFtp gets a reference to the given int32 and assigns it to the Ftp field.
func (o *DetailedAthlete) SetFtp(v int32) {
o.Ftp = &v
}
// GetWeight returns the Weight field value if set, zero value otherwise.
func (o *DetailedAthlete) GetWeight() float32 {
if o == nil || IsNil(o.Weight) {
var ret float32
return ret
}
return *o.Weight
}
// GetWeightOk returns a tuple with the Weight field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetWeightOk() (*float32, bool) {
if o == nil || IsNil(o.Weight) {
return nil, false
}
return o.Weight, true
}
// HasWeight returns a boolean if a field has been set.
func (o *DetailedAthlete) HasWeight() bool {
if o != nil && !IsNil(o.Weight) {
return true
}
return false
}
// SetWeight gets a reference to the given float32 and assigns it to the Weight field.
func (o *DetailedAthlete) SetWeight(v float32) {
o.Weight = &v
}
// GetClubs returns the Clubs field value if set, zero value otherwise.
func (o *DetailedAthlete) GetClubs() []SummaryClub {
if o == nil || IsNil(o.Clubs) {
var ret []SummaryClub
return ret
}
return o.Clubs
}
// GetClubsOk returns a tuple with the Clubs field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetClubsOk() ([]SummaryClub, bool) {
if o == nil || IsNil(o.Clubs) {
return nil, false
}
return o.Clubs, true
}
// HasClubs returns a boolean if a field has been set.
func (o *DetailedAthlete) HasClubs() bool {
if o != nil && !IsNil(o.Clubs) {
return true
}
return false
}
// SetClubs gets a reference to the given []SummaryClub and assigns it to the Clubs field.
func (o *DetailedAthlete) SetClubs(v []SummaryClub) {
o.Clubs = v
}
// GetBikes returns the Bikes field value if set, zero value otherwise.
func (o *DetailedAthlete) GetBikes() []SummaryGear {
if o == nil || IsNil(o.Bikes) {
var ret []SummaryGear
return ret
}
return o.Bikes
}
// GetBikesOk returns a tuple with the Bikes field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetBikesOk() ([]SummaryGear, bool) {
if o == nil || IsNil(o.Bikes) {
return nil, false
}
return o.Bikes, true
}
// HasBikes returns a boolean if a field has been set.
func (o *DetailedAthlete) HasBikes() bool {
if o != nil && !IsNil(o.Bikes) {
return true
}
return false
}
// SetBikes gets a reference to the given []SummaryGear and assigns it to the Bikes field.
func (o *DetailedAthlete) SetBikes(v []SummaryGear) {
o.Bikes = v
}
// GetShoes returns the Shoes field value if set, zero value otherwise.
func (o *DetailedAthlete) GetShoes() []SummaryGear {
if o == nil || IsNil(o.Shoes) {
var ret []SummaryGear
return ret
}
return o.Shoes
}
// GetShoesOk returns a tuple with the Shoes field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DetailedAthlete) GetShoesOk() ([]SummaryGear, bool) {
if o == nil || IsNil(o.Shoes) {
return nil, false
}
return o.Shoes, true
}
// HasShoes returns a boolean if a field has been set.
func (o *DetailedAthlete) HasShoes() bool {
if o != nil && !IsNil(o.Shoes) {
return true
}
return false
}
// SetShoes gets a reference to the given []SummaryGear and assigns it to the Shoes field.
func (o *DetailedAthlete) SetShoes(v []SummaryGear) {
o.Shoes = v
}
func (o DetailedAthlete) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o DetailedAthlete) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.ResourceState) {
toSerialize["resource_state"] = o.ResourceState
}
if !IsNil(o.Firstname) {
toSerialize["firstname"] = o.Firstname
}
if !IsNil(o.Lastname) {
toSerialize["lastname"] = o.Lastname
}
if !IsNil(o.ProfileMedium) {
toSerialize["profile_medium"] = o.ProfileMedium
}
if !IsNil(o.Profile) {
toSerialize["profile"] = o.Profile
}
if !IsNil(o.City) {
toSerialize["city"] = o.City
}
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
if !IsNil(o.Country) {
toSerialize["country"] = o.Country
}
if !IsNil(o.Sex) {
toSerialize["sex"] = o.Sex
}
if !IsNil(o.Premium) {
toSerialize["premium"] = o.Premium
}
if !IsNil(o.Summit) {
toSerialize["summit"] = o.Summit
}
if !IsNil(o.CreatedAt) {
toSerialize["created_at"] = o.CreatedAt
}
if !IsNil(o.UpdatedAt) {
toSerialize["updated_at"] = o.UpdatedAt
}
if !IsNil(o.FollowerCount) {
toSerialize["follower_count"] = o.FollowerCount
}
if !IsNil(o.FriendCount) {
toSerialize["friend_count"] = o.FriendCount
}
if !IsNil(o.MeasurementPreference) {
toSerialize["measurement_preference"] = o.MeasurementPreference
}
if !IsNil(o.Ftp) {
toSerialize["ftp"] = o.Ftp
}
if !IsNil(o.Weight) {
toSerialize["weight"] = o.Weight
}
if !IsNil(o.Clubs) {
toSerialize["clubs"] = o.Clubs
}
if !IsNil(o.Bikes) {
toSerialize["bikes"] = o.Bikes
}
if !IsNil(o.Shoes) {
toSerialize["shoes"] = o.Shoes
}
return toSerialize, nil
}
type NullableDetailedAthlete struct {
value *DetailedAthlete
isSet bool
}
func (v NullableDetailedAthlete) Get() *DetailedAthlete {
return v.value
}
func (v *NullableDetailedAthlete) Set(val *DetailedAthlete) {
v.value = val
v.isSet = true
}
func (v NullableDetailedAthlete) IsSet() bool {
return v.isSet
}
func (v *NullableDetailedAthlete) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDetailedAthlete(val *DetailedAthlete) *NullableDetailedAthlete {
return &NullableDetailedAthlete{value: val, isSet: true}
}
func (v NullableDetailedAthlete) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDetailedAthlete) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}