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model_summary_activity.go
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model_summary_activity.go
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/*
Strava API v3
The [Swagger Playground](https://developers.strava.com/playground) is the easiest way to familiarize yourself with the Strava API by submitting HTTP requests and observing the responses before you write any client code. It will show what a response will look like with different endpoints depending on the authorization scope you receive from your athletes. To use the Playground, go to https://www.strava.com/settings/api and change your “Authorization Callback Domain” to developers.strava.com. Please note, we only support Swagger 2.0. There is a known issue where you can only select one scope at a time. For more information, please check the section “client code” at https://developers.strava.com/docs.
API version: 3.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package strava3golang
import (
"encoding/json"
"time"
)
// checks if the SummaryActivity type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SummaryActivity{}
// SummaryActivity struct for SummaryActivity
type SummaryActivity struct {
// The unique identifier of the activity
Id *int64 `json:"id,omitempty"`
// The identifier provided at upload time
ExternalId *string `json:"external_id,omitempty"`
// The identifier of the upload that resulted in this activity
UploadId *int64 `json:"upload_id,omitempty"`
Athlete *MetaAthlete `json:"athlete,omitempty"`
// The name of the activity
Name *string `json:"name,omitempty"`
// The activity's distance, in meters
Distance *float32 `json:"distance,omitempty"`
// The activity's moving time, in seconds
MovingTime *int32 `json:"moving_time,omitempty"`
// The activity's elapsed time, in seconds
ElapsedTime *int32 `json:"elapsed_time,omitempty"`
// The activity's total elevation gain.
TotalElevationGain *float32 `json:"total_elevation_gain,omitempty"`
// The activity's highest elevation, in meters
ElevHigh *float32 `json:"elev_high,omitempty"`
// The activity's lowest elevation, in meters
ElevLow *float32 `json:"elev_low,omitempty"`
Type *ActivityType `json:"type,omitempty"`
SportType *SportType `json:"sport_type,omitempty"`
// The time at which the activity was started.
StartDate *time.Time `json:"start_date,omitempty"`
// The time at which the activity was started in the local timezone.
StartDateLocal *time.Time `json:"start_date_local,omitempty"`
// The timezone of the activity
Timezone *string `json:"timezone,omitempty"`
// A pair of latitude/longitude coordinates, represented as an array of 2 floating point numbers.
StartLatlng []float32 `json:"start_latlng,omitempty"`
// A pair of latitude/longitude coordinates, represented as an array of 2 floating point numbers.
EndLatlng []float32 `json:"end_latlng,omitempty"`
// The number of achievements gained during this activity
AchievementCount *int32 `json:"achievement_count,omitempty"`
// The number of kudos given for this activity
KudosCount *int32 `json:"kudos_count,omitempty"`
// The number of comments for this activity
CommentCount *int32 `json:"comment_count,omitempty"`
// The number of athletes for taking part in a group activity
AthleteCount *int32 `json:"athlete_count,omitempty"`
// The number of Instagram photos for this activity
PhotoCount *int32 `json:"photo_count,omitempty"`
// The number of Instagram and Strava photos for this activity
TotalPhotoCount *int32 `json:"total_photo_count,omitempty"`
Map *PolylineMap `json:"map,omitempty"`
// Whether this activity was recorded on a training machine
Trainer *bool `json:"trainer,omitempty"`
// Whether this activity is a commute
Commute *bool `json:"commute,omitempty"`
// Whether this activity was created manually
Manual *bool `json:"manual,omitempty"`
// Whether this activity is private
Private *bool `json:"private,omitempty"`
// Whether this activity is flagged
Flagged *bool `json:"flagged,omitempty"`
// The activity's workout type
WorkoutType *int32 `json:"workout_type,omitempty"`
// The unique identifier of the upload in string format
UploadIdStr *string `json:"upload_id_str,omitempty"`
// The activity's average speed, in meters per second
AverageSpeed *float32 `json:"average_speed,omitempty"`
// The activity's max speed, in meters per second
MaxSpeed *float32 `json:"max_speed,omitempty"`
// Whether the logged-in athlete has kudoed this activity
HasKudoed *bool `json:"has_kudoed,omitempty"`
// Whether the activity is muted
HideFromHome *bool `json:"hide_from_home,omitempty"`
// The id of the gear for the activity
GearId *string `json:"gear_id,omitempty"`
// The total work done in kilojoules during this activity. Rides only
Kilojoules *float32 `json:"kilojoules,omitempty"`
// Average power output in watts during this activity. Rides only
AverageWatts *float32 `json:"average_watts,omitempty"`
// Whether the watts are from a power meter, false if estimated
DeviceWatts *bool `json:"device_watts,omitempty"`
// Rides with power meter data only
MaxWatts *int32 `json:"max_watts,omitempty"`
// Similar to Normalized Power. Rides with power meter data only
WeightedAverageWatts *int32 `json:"weighted_average_watts,omitempty"`
}
// NewSummaryActivity instantiates a new SummaryActivity object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSummaryActivity() *SummaryActivity {
this := SummaryActivity{}
return &this
}
// NewSummaryActivityWithDefaults instantiates a new SummaryActivity object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSummaryActivityWithDefaults() *SummaryActivity {
this := SummaryActivity{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *SummaryActivity) GetId() int64 {
if o == nil || IsNil(o.Id) {
var ret int64
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetIdOk() (*int64, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *SummaryActivity) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given int64 and assigns it to the Id field.
func (o *SummaryActivity) SetId(v int64) {
o.Id = &v
}
// GetExternalId returns the ExternalId field value if set, zero value otherwise.
func (o *SummaryActivity) GetExternalId() string {
if o == nil || IsNil(o.ExternalId) {
var ret string
return ret
}
return *o.ExternalId
}
// GetExternalIdOk returns a tuple with the ExternalId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetExternalIdOk() (*string, bool) {
if o == nil || IsNil(o.ExternalId) {
return nil, false
}
return o.ExternalId, true
}
// HasExternalId returns a boolean if a field has been set.
func (o *SummaryActivity) HasExternalId() bool {
if o != nil && !IsNil(o.ExternalId) {
return true
}
return false
}
// SetExternalId gets a reference to the given string and assigns it to the ExternalId field.
func (o *SummaryActivity) SetExternalId(v string) {
o.ExternalId = &v
}
// GetUploadId returns the UploadId field value if set, zero value otherwise.
func (o *SummaryActivity) GetUploadId() int64 {
if o == nil || IsNil(o.UploadId) {
var ret int64
return ret
}
return *o.UploadId
}
// GetUploadIdOk returns a tuple with the UploadId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetUploadIdOk() (*int64, bool) {
if o == nil || IsNil(o.UploadId) {
return nil, false
}
return o.UploadId, true
}
// HasUploadId returns a boolean if a field has been set.
func (o *SummaryActivity) HasUploadId() bool {
if o != nil && !IsNil(o.UploadId) {
return true
}
return false
}
// SetUploadId gets a reference to the given int64 and assigns it to the UploadId field.
func (o *SummaryActivity) SetUploadId(v int64) {
o.UploadId = &v
}
// GetAthlete returns the Athlete field value if set, zero value otherwise.
func (o *SummaryActivity) GetAthlete() MetaAthlete {
if o == nil || IsNil(o.Athlete) {
var ret MetaAthlete
return ret
}
return *o.Athlete
}
// GetAthleteOk returns a tuple with the Athlete field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetAthleteOk() (*MetaAthlete, bool) {
if o == nil || IsNil(o.Athlete) {
return nil, false
}
return o.Athlete, true
}
// HasAthlete returns a boolean if a field has been set.
func (o *SummaryActivity) HasAthlete() bool {
if o != nil && !IsNil(o.Athlete) {
return true
}
return false
}
// SetAthlete gets a reference to the given MetaAthlete and assigns it to the Athlete field.
func (o *SummaryActivity) SetAthlete(v MetaAthlete) {
o.Athlete = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *SummaryActivity) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *SummaryActivity) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *SummaryActivity) SetName(v string) {
o.Name = &v
}
// GetDistance returns the Distance field value if set, zero value otherwise.
func (o *SummaryActivity) GetDistance() float32 {
if o == nil || IsNil(o.Distance) {
var ret float32
return ret
}
return *o.Distance
}
// GetDistanceOk returns a tuple with the Distance field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetDistanceOk() (*float32, bool) {
if o == nil || IsNil(o.Distance) {
return nil, false
}
return o.Distance, true
}
// HasDistance returns a boolean if a field has been set.
func (o *SummaryActivity) HasDistance() bool {
if o != nil && !IsNil(o.Distance) {
return true
}
return false
}
// SetDistance gets a reference to the given float32 and assigns it to the Distance field.
func (o *SummaryActivity) SetDistance(v float32) {
o.Distance = &v
}
// GetMovingTime returns the MovingTime field value if set, zero value otherwise.
func (o *SummaryActivity) GetMovingTime() int32 {
if o == nil || IsNil(o.MovingTime) {
var ret int32
return ret
}
return *o.MovingTime
}
// GetMovingTimeOk returns a tuple with the MovingTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetMovingTimeOk() (*int32, bool) {
if o == nil || IsNil(o.MovingTime) {
return nil, false
}
return o.MovingTime, true
}
// HasMovingTime returns a boolean if a field has been set.
func (o *SummaryActivity) HasMovingTime() bool {
if o != nil && !IsNil(o.MovingTime) {
return true
}
return false
}
// SetMovingTime gets a reference to the given int32 and assigns it to the MovingTime field.
func (o *SummaryActivity) SetMovingTime(v int32) {
o.MovingTime = &v
}
// GetElapsedTime returns the ElapsedTime field value if set, zero value otherwise.
func (o *SummaryActivity) GetElapsedTime() int32 {
if o == nil || IsNil(o.ElapsedTime) {
var ret int32
return ret
}
return *o.ElapsedTime
}
// GetElapsedTimeOk returns a tuple with the ElapsedTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetElapsedTimeOk() (*int32, bool) {
if o == nil || IsNil(o.ElapsedTime) {
return nil, false
}
return o.ElapsedTime, true
}
// HasElapsedTime returns a boolean if a field has been set.
func (o *SummaryActivity) HasElapsedTime() bool {
if o != nil && !IsNil(o.ElapsedTime) {
return true
}
return false
}
// SetElapsedTime gets a reference to the given int32 and assigns it to the ElapsedTime field.
func (o *SummaryActivity) SetElapsedTime(v int32) {
o.ElapsedTime = &v
}
// GetTotalElevationGain returns the TotalElevationGain field value if set, zero value otherwise.
func (o *SummaryActivity) GetTotalElevationGain() float32 {
if o == nil || IsNil(o.TotalElevationGain) {
var ret float32
return ret
}
return *o.TotalElevationGain
}
// GetTotalElevationGainOk returns a tuple with the TotalElevationGain field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetTotalElevationGainOk() (*float32, bool) {
if o == nil || IsNil(o.TotalElevationGain) {
return nil, false
}
return o.TotalElevationGain, true
}
// HasTotalElevationGain returns a boolean if a field has been set.
func (o *SummaryActivity) HasTotalElevationGain() bool {
if o != nil && !IsNil(o.TotalElevationGain) {
return true
}
return false
}
// SetTotalElevationGain gets a reference to the given float32 and assigns it to the TotalElevationGain field.
func (o *SummaryActivity) SetTotalElevationGain(v float32) {
o.TotalElevationGain = &v
}
// GetElevHigh returns the ElevHigh field value if set, zero value otherwise.
func (o *SummaryActivity) GetElevHigh() float32 {
if o == nil || IsNil(o.ElevHigh) {
var ret float32
return ret
}
return *o.ElevHigh
}
// GetElevHighOk returns a tuple with the ElevHigh field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetElevHighOk() (*float32, bool) {
if o == nil || IsNil(o.ElevHigh) {
return nil, false
}
return o.ElevHigh, true
}
// HasElevHigh returns a boolean if a field has been set.
func (o *SummaryActivity) HasElevHigh() bool {
if o != nil && !IsNil(o.ElevHigh) {
return true
}
return false
}
// SetElevHigh gets a reference to the given float32 and assigns it to the ElevHigh field.
func (o *SummaryActivity) SetElevHigh(v float32) {
o.ElevHigh = &v
}
// GetElevLow returns the ElevLow field value if set, zero value otherwise.
func (o *SummaryActivity) GetElevLow() float32 {
if o == nil || IsNil(o.ElevLow) {
var ret float32
return ret
}
return *o.ElevLow
}
// GetElevLowOk returns a tuple with the ElevLow field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetElevLowOk() (*float32, bool) {
if o == nil || IsNil(o.ElevLow) {
return nil, false
}
return o.ElevLow, true
}
// HasElevLow returns a boolean if a field has been set.
func (o *SummaryActivity) HasElevLow() bool {
if o != nil && !IsNil(o.ElevLow) {
return true
}
return false
}
// SetElevLow gets a reference to the given float32 and assigns it to the ElevLow field.
func (o *SummaryActivity) SetElevLow(v float32) {
o.ElevLow = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *SummaryActivity) GetType() ActivityType {
if o == nil || IsNil(o.Type) {
var ret ActivityType
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetTypeOk() (*ActivityType, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *SummaryActivity) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given ActivityType and assigns it to the Type field.
func (o *SummaryActivity) SetType(v ActivityType) {
o.Type = &v
}
// GetSportType returns the SportType field value if set, zero value otherwise.
func (o *SummaryActivity) GetSportType() SportType {
if o == nil || IsNil(o.SportType) {
var ret SportType
return ret
}
return *o.SportType
}
// GetSportTypeOk returns a tuple with the SportType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetSportTypeOk() (*SportType, bool) {
if o == nil || IsNil(o.SportType) {
return nil, false
}
return o.SportType, true
}
// HasSportType returns a boolean if a field has been set.
func (o *SummaryActivity) HasSportType() bool {
if o != nil && !IsNil(o.SportType) {
return true
}
return false
}
// SetSportType gets a reference to the given SportType and assigns it to the SportType field.
func (o *SummaryActivity) SetSportType(v SportType) {
o.SportType = &v
}
// GetStartDate returns the StartDate field value if set, zero value otherwise.
func (o *SummaryActivity) GetStartDate() time.Time {
if o == nil || IsNil(o.StartDate) {
var ret time.Time
return ret
}
return *o.StartDate
}
// GetStartDateOk returns a tuple with the StartDate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetStartDateOk() (*time.Time, bool) {
if o == nil || IsNil(o.StartDate) {
return nil, false
}
return o.StartDate, true
}
// HasStartDate returns a boolean if a field has been set.
func (o *SummaryActivity) HasStartDate() bool {
if o != nil && !IsNil(o.StartDate) {
return true
}
return false
}
// SetStartDate gets a reference to the given time.Time and assigns it to the StartDate field.
func (o *SummaryActivity) SetStartDate(v time.Time) {
o.StartDate = &v
}
// GetStartDateLocal returns the StartDateLocal field value if set, zero value otherwise.
func (o *SummaryActivity) GetStartDateLocal() time.Time {
if o == nil || IsNil(o.StartDateLocal) {
var ret time.Time
return ret
}
return *o.StartDateLocal
}
// GetStartDateLocalOk returns a tuple with the StartDateLocal field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetStartDateLocalOk() (*time.Time, bool) {
if o == nil || IsNil(o.StartDateLocal) {
return nil, false
}
return o.StartDateLocal, true
}
// HasStartDateLocal returns a boolean if a field has been set.
func (o *SummaryActivity) HasStartDateLocal() bool {
if o != nil && !IsNil(o.StartDateLocal) {
return true
}
return false
}
// SetStartDateLocal gets a reference to the given time.Time and assigns it to the StartDateLocal field.
func (o *SummaryActivity) SetStartDateLocal(v time.Time) {
o.StartDateLocal = &v
}
// GetTimezone returns the Timezone field value if set, zero value otherwise.
func (o *SummaryActivity) GetTimezone() string {
if o == nil || IsNil(o.Timezone) {
var ret string
return ret
}
return *o.Timezone
}
// GetTimezoneOk returns a tuple with the Timezone field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetTimezoneOk() (*string, bool) {
if o == nil || IsNil(o.Timezone) {
return nil, false
}
return o.Timezone, true
}
// HasTimezone returns a boolean if a field has been set.
func (o *SummaryActivity) HasTimezone() bool {
if o != nil && !IsNil(o.Timezone) {
return true
}
return false
}
// SetTimezone gets a reference to the given string and assigns it to the Timezone field.
func (o *SummaryActivity) SetTimezone(v string) {
o.Timezone = &v
}
// GetStartLatlng returns the StartLatlng field value if set, zero value otherwise.
func (o *SummaryActivity) GetStartLatlng() []float32 {
if o == nil || IsNil(o.StartLatlng) {
var ret []float32
return ret
}
return o.StartLatlng
}
// GetStartLatlngOk returns a tuple with the StartLatlng field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetStartLatlngOk() ([]float32, bool) {
if o == nil || IsNil(o.StartLatlng) {
return nil, false
}
return o.StartLatlng, true
}
// HasStartLatlng returns a boolean if a field has been set.
func (o *SummaryActivity) HasStartLatlng() bool {
if o != nil && !IsNil(o.StartLatlng) {
return true
}
return false
}
// SetStartLatlng gets a reference to the given []float32 and assigns it to the StartLatlng field.
func (o *SummaryActivity) SetStartLatlng(v []float32) {
o.StartLatlng = v
}
// GetEndLatlng returns the EndLatlng field value if set, zero value otherwise.
func (o *SummaryActivity) GetEndLatlng() []float32 {
if o == nil || IsNil(o.EndLatlng) {
var ret []float32
return ret
}
return o.EndLatlng
}
// GetEndLatlngOk returns a tuple with the EndLatlng field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetEndLatlngOk() ([]float32, bool) {
if o == nil || IsNil(o.EndLatlng) {
return nil, false
}
return o.EndLatlng, true
}
// HasEndLatlng returns a boolean if a field has been set.
func (o *SummaryActivity) HasEndLatlng() bool {
if o != nil && !IsNil(o.EndLatlng) {
return true
}
return false
}
// SetEndLatlng gets a reference to the given []float32 and assigns it to the EndLatlng field.
func (o *SummaryActivity) SetEndLatlng(v []float32) {
o.EndLatlng = v
}
// GetAchievementCount returns the AchievementCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetAchievementCount() int32 {
if o == nil || IsNil(o.AchievementCount) {
var ret int32
return ret
}
return *o.AchievementCount
}
// GetAchievementCountOk returns a tuple with the AchievementCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetAchievementCountOk() (*int32, bool) {
if o == nil || IsNil(o.AchievementCount) {
return nil, false
}
return o.AchievementCount, true
}
// HasAchievementCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasAchievementCount() bool {
if o != nil && !IsNil(o.AchievementCount) {
return true
}
return false
}
// SetAchievementCount gets a reference to the given int32 and assigns it to the AchievementCount field.
func (o *SummaryActivity) SetAchievementCount(v int32) {
o.AchievementCount = &v
}
// GetKudosCount returns the KudosCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetKudosCount() int32 {
if o == nil || IsNil(o.KudosCount) {
var ret int32
return ret
}
return *o.KudosCount
}
// GetKudosCountOk returns a tuple with the KudosCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetKudosCountOk() (*int32, bool) {
if o == nil || IsNil(o.KudosCount) {
return nil, false
}
return o.KudosCount, true
}
// HasKudosCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasKudosCount() bool {
if o != nil && !IsNil(o.KudosCount) {
return true
}
return false
}
// SetKudosCount gets a reference to the given int32 and assigns it to the KudosCount field.
func (o *SummaryActivity) SetKudosCount(v int32) {
o.KudosCount = &v
}
// GetCommentCount returns the CommentCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetCommentCount() int32 {
if o == nil || IsNil(o.CommentCount) {
var ret int32
return ret
}
return *o.CommentCount
}
// GetCommentCountOk returns a tuple with the CommentCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetCommentCountOk() (*int32, bool) {
if o == nil || IsNil(o.CommentCount) {
return nil, false
}
return o.CommentCount, true
}
// HasCommentCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasCommentCount() bool {
if o != nil && !IsNil(o.CommentCount) {
return true
}
return false
}
// SetCommentCount gets a reference to the given int32 and assigns it to the CommentCount field.
func (o *SummaryActivity) SetCommentCount(v int32) {
o.CommentCount = &v
}
// GetAthleteCount returns the AthleteCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetAthleteCount() int32 {
if o == nil || IsNil(o.AthleteCount) {
var ret int32
return ret
}
return *o.AthleteCount
}
// GetAthleteCountOk returns a tuple with the AthleteCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetAthleteCountOk() (*int32, bool) {
if o == nil || IsNil(o.AthleteCount) {
return nil, false
}
return o.AthleteCount, true
}
// HasAthleteCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasAthleteCount() bool {
if o != nil && !IsNil(o.AthleteCount) {
return true
}
return false
}
// SetAthleteCount gets a reference to the given int32 and assigns it to the AthleteCount field.
func (o *SummaryActivity) SetAthleteCount(v int32) {
o.AthleteCount = &v
}
// GetPhotoCount returns the PhotoCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetPhotoCount() int32 {
if o == nil || IsNil(o.PhotoCount) {
var ret int32
return ret
}
return *o.PhotoCount
}
// GetPhotoCountOk returns a tuple with the PhotoCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetPhotoCountOk() (*int32, bool) {
if o == nil || IsNil(o.PhotoCount) {
return nil, false
}
return o.PhotoCount, true
}
// HasPhotoCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasPhotoCount() bool {
if o != nil && !IsNil(o.PhotoCount) {
return true
}
return false
}
// SetPhotoCount gets a reference to the given int32 and assigns it to the PhotoCount field.
func (o *SummaryActivity) SetPhotoCount(v int32) {
o.PhotoCount = &v
}
// GetTotalPhotoCount returns the TotalPhotoCount field value if set, zero value otherwise.
func (o *SummaryActivity) GetTotalPhotoCount() int32 {
if o == nil || IsNil(o.TotalPhotoCount) {
var ret int32
return ret
}
return *o.TotalPhotoCount
}
// GetTotalPhotoCountOk returns a tuple with the TotalPhotoCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetTotalPhotoCountOk() (*int32, bool) {
if o == nil || IsNil(o.TotalPhotoCount) {
return nil, false
}
return o.TotalPhotoCount, true
}
// HasTotalPhotoCount returns a boolean if a field has been set.
func (o *SummaryActivity) HasTotalPhotoCount() bool {
if o != nil && !IsNil(o.TotalPhotoCount) {
return true
}
return false
}
// SetTotalPhotoCount gets a reference to the given int32 and assigns it to the TotalPhotoCount field.
func (o *SummaryActivity) SetTotalPhotoCount(v int32) {
o.TotalPhotoCount = &v
}
// GetMap returns the Map field value if set, zero value otherwise.
func (o *SummaryActivity) GetMap() PolylineMap {
if o == nil || IsNil(o.Map) {
var ret PolylineMap
return ret
}
return *o.Map
}
// GetMapOk returns a tuple with the Map field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetMapOk() (*PolylineMap, bool) {
if o == nil || IsNil(o.Map) {
return nil, false
}
return o.Map, true
}
// HasMap returns a boolean if a field has been set.
func (o *SummaryActivity) HasMap() bool {
if o != nil && !IsNil(o.Map) {
return true
}
return false
}
// SetMap gets a reference to the given PolylineMap and assigns it to the Map field.
func (o *SummaryActivity) SetMap(v PolylineMap) {
o.Map = &v
}
// GetTrainer returns the Trainer field value if set, zero value otherwise.
func (o *SummaryActivity) GetTrainer() bool {
if o == nil || IsNil(o.Trainer) {
var ret bool
return ret
}
return *o.Trainer
}
// GetTrainerOk returns a tuple with the Trainer field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetTrainerOk() (*bool, bool) {
if o == nil || IsNil(o.Trainer) {
return nil, false
}
return o.Trainer, true
}
// HasTrainer returns a boolean if a field has been set.
func (o *SummaryActivity) HasTrainer() bool {
if o != nil && !IsNil(o.Trainer) {
return true
}
return false
}
// SetTrainer gets a reference to the given bool and assigns it to the Trainer field.
func (o *SummaryActivity) SetTrainer(v bool) {
o.Trainer = &v
}
// GetCommute returns the Commute field value if set, zero value otherwise.
func (o *SummaryActivity) GetCommute() bool {
if o == nil || IsNil(o.Commute) {
var ret bool
return ret
}
return *o.Commute
}
// GetCommuteOk returns a tuple with the Commute field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetCommuteOk() (*bool, bool) {
if o == nil || IsNil(o.Commute) {
return nil, false
}
return o.Commute, true
}
// HasCommute returns a boolean if a field has been set.
func (o *SummaryActivity) HasCommute() bool {
if o != nil && !IsNil(o.Commute) {
return true
}
return false
}
// SetCommute gets a reference to the given bool and assigns it to the Commute field.
func (o *SummaryActivity) SetCommute(v bool) {
o.Commute = &v
}
// GetManual returns the Manual field value if set, zero value otherwise.
func (o *SummaryActivity) GetManual() bool {
if o == nil || IsNil(o.Manual) {
var ret bool
return ret
}
return *o.Manual
}
// GetManualOk returns a tuple with the Manual field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryActivity) GetManualOk() (*bool, bool) {
if o == nil || IsNil(o.Manual) {
return nil, false
}