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model_summary_gear.go
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model_summary_gear.go
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/*
Strava API v3
The [Swagger Playground](https://developers.strava.com/playground) is the easiest way to familiarize yourself with the Strava API by submitting HTTP requests and observing the responses before you write any client code. It will show what a response will look like with different endpoints depending on the authorization scope you receive from your athletes. To use the Playground, go to https://www.strava.com/settings/api and change your “Authorization Callback Domain” to developers.strava.com. Please note, we only support Swagger 2.0. There is a known issue where you can only select one scope at a time. For more information, please check the section “client code” at https://developers.strava.com/docs.
API version: 3.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package strava3golang
import (
"encoding/json"
)
// checks if the SummaryGear type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SummaryGear{}
// SummaryGear struct for SummaryGear
type SummaryGear struct {
// The gear's unique identifier.
Id *string `json:"id,omitempty"`
// Resource state, indicates level of detail. Possible values: 2 -> \"summary\", 3 -> \"detail\"
ResourceState *int32 `json:"resource_state,omitempty"`
// Whether this gear's is the owner's default one.
Primary *bool `json:"primary,omitempty"`
// The gear's name.
Name *string `json:"name,omitempty"`
// The distance logged with this gear.
Distance *float32 `json:"distance,omitempty"`
}
// NewSummaryGear instantiates a new SummaryGear object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSummaryGear() *SummaryGear {
this := SummaryGear{}
return &this
}
// NewSummaryGearWithDefaults instantiates a new SummaryGear object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSummaryGearWithDefaults() *SummaryGear {
this := SummaryGear{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *SummaryGear) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryGear) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *SummaryGear) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *SummaryGear) SetId(v string) {
o.Id = &v
}
// GetResourceState returns the ResourceState field value if set, zero value otherwise.
func (o *SummaryGear) GetResourceState() int32 {
if o == nil || IsNil(o.ResourceState) {
var ret int32
return ret
}
return *o.ResourceState
}
// GetResourceStateOk returns a tuple with the ResourceState field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryGear) GetResourceStateOk() (*int32, bool) {
if o == nil || IsNil(o.ResourceState) {
return nil, false
}
return o.ResourceState, true
}
// HasResourceState returns a boolean if a field has been set.
func (o *SummaryGear) HasResourceState() bool {
if o != nil && !IsNil(o.ResourceState) {
return true
}
return false
}
// SetResourceState gets a reference to the given int32 and assigns it to the ResourceState field.
func (o *SummaryGear) SetResourceState(v int32) {
o.ResourceState = &v
}
// GetPrimary returns the Primary field value if set, zero value otherwise.
func (o *SummaryGear) GetPrimary() bool {
if o == nil || IsNil(o.Primary) {
var ret bool
return ret
}
return *o.Primary
}
// GetPrimaryOk returns a tuple with the Primary field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryGear) GetPrimaryOk() (*bool, bool) {
if o == nil || IsNil(o.Primary) {
return nil, false
}
return o.Primary, true
}
// HasPrimary returns a boolean if a field has been set.
func (o *SummaryGear) HasPrimary() bool {
if o != nil && !IsNil(o.Primary) {
return true
}
return false
}
// SetPrimary gets a reference to the given bool and assigns it to the Primary field.
func (o *SummaryGear) SetPrimary(v bool) {
o.Primary = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *SummaryGear) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryGear) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *SummaryGear) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *SummaryGear) SetName(v string) {
o.Name = &v
}
// GetDistance returns the Distance field value if set, zero value otherwise.
func (o *SummaryGear) GetDistance() float32 {
if o == nil || IsNil(o.Distance) {
var ret float32
return ret
}
return *o.Distance
}
// GetDistanceOk returns a tuple with the Distance field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SummaryGear) GetDistanceOk() (*float32, bool) {
if o == nil || IsNil(o.Distance) {
return nil, false
}
return o.Distance, true
}
// HasDistance returns a boolean if a field has been set.
func (o *SummaryGear) HasDistance() bool {
if o != nil && !IsNil(o.Distance) {
return true
}
return false
}
// SetDistance gets a reference to the given float32 and assigns it to the Distance field.
func (o *SummaryGear) SetDistance(v float32) {
o.Distance = &v
}
func (o SummaryGear) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SummaryGear) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.ResourceState) {
toSerialize["resource_state"] = o.ResourceState
}
if !IsNil(o.Primary) {
toSerialize["primary"] = o.Primary
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.Distance) {
toSerialize["distance"] = o.Distance
}
return toSerialize, nil
}
type NullableSummaryGear struct {
value *SummaryGear
isSet bool
}
func (v NullableSummaryGear) Get() *SummaryGear {
return v.value
}
func (v *NullableSummaryGear) Set(val *SummaryGear) {
v.value = val
v.isSet = true
}
func (v NullableSummaryGear) IsSet() bool {
return v.isSet
}
func (v *NullableSummaryGear) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSummaryGear(val *SummaryGear) *NullableSummaryGear {
return &NullableSummaryGear{value: val, isSet: true}
}
func (v NullableSummaryGear) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSummaryGear) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}