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I assume this "desync" happened in Nov, 2020
from https://shadertoyunofficial.wordpress.com/2016/07/20/special-shadertoy-features/
mouse button events ( added in Nov, 2020 ): down even (i.e. just clicked) if iMouse.z > 0. && iMouse.w > 0. currently down: if iMouse.z > 0. ( && iMouse.w < 0.) released: if Mouse.z < 0 && iMouse.w < 0.
mouse button events ( added in Nov, 2020 ):
It is more clearer if you observe this shader for iMouse channels data in the left-bottom corner: https://www.shadertoy.com/view/llySRh
in short - sign management is different:
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
I assume this "desync" happened in Nov, 2020
from https://shadertoyunofficial.wordpress.com/2016/07/20/special-shadertoy-features/
It is more clearer if you observe this shader for iMouse channels data in the left-bottom corner: https://www.shadertoy.com/view/llySRh
in short - sign management is different:
The text was updated successfully, but these errors were encountered: