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Build Error #87
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QT-Advanced-Docking-System still uses qt5 by default, you will have to find and modify its vcpkg.json file in your vcpkg to use qtbase instead of qt5-base, and remove the qt5-x11extras dependency if you want to make the port functional for non-windows as well |
Hi, thanks for your help I got it and done that step. Error: LNK2019 - unresolved external symbol GetCascError referenced in function "public: class casc::File __cdecl casc::CASC::file_open(class std::filesystem::path const &)const " (?file_open@CASC@casc@@qeba?AVFile@2@AEBVpath@filesystem@std@@@z::<!CASC>) |
Ah, more of the vcpkg stuff being out of date 😄 |
Hi, Thanks to you, I built it successfully. |
I swear if anyone reads this thread, they're going to hate vcpkg 😄 |
You copied from the Qt6 folder, instead of copying the folder itself, but it seems that might be semi-working. I still don't recommend it, you should have a Qt6 folder in that "release" folder, and plugins folder should be inside. As for it breaking on shaders and the SLK files, is your Data folder empty or does it have subfolders like "icons" "shaders" etc? |
Hi, thanks for your answer. I did copy the Qt6 folder into exe's folder, but when I ran tool, it will say that " could not find qt platform plugin windows in ". But when I copy the plugins in Qt6 folder, it's won't happen that error, instead, It happen like the 2nd picture. |
Most of these issues were resolved by improving the build system and updating code. The only issue should be that you need to copy the |
Hi! I'm trying to build the latest version, but when I follow the build guide step-by-step and open project in VS2022, I get this error:
C:/vcpkg/scripts/buildsystems/vcpkg.cmake:573(_add_executable):
target "hivewe" links to target "qt5::gui" but the target was not found. Perhaps a find_package() call is missing for an imported target, or an alias target is missing?
Can you help me how to build?
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