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Yeah that script should check if vehicles actually have lights before inserting stuff. So not up to me to fix but to the creator of that script. This is known for a long time if you read the readme. ;)
D:/Farming Simulator 2017/Mods/FS17_hoseSystem/liquidManureHoses/3m/liquidManureHose3m.i3d (74.51) ms
Error: Running LUA method 'update'.
Mods/FS17_RealisticBeaconLights/VariableBeaconLights.lua:18: bad argument #1 to 'pairs' (table expected, got nil)
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