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AddCommand don't add autocompletion all the times #14
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I've done some testing and looks like AddCommand automatically adds word for autocompletion in editor, but doesn't do this on standalone build. So code that I have to do for it to works looks like that: Terminal.Shell.AddCommand(
commandName
.Replace("{name}", name)
.Replace("{parent_name}", (transform.parent != null) ? transform.parent.name : name),
Execute, 0, 0, help);
#if !UNITY_EDITOR
Terminal.Autocomplete.Register(
commandName
.Replace("{name}", name)
.Replace("{parent_name}", (transform.parent != null) ? transform.parent.name : name)
);
#endif |
Could this be related to script execution order? All registered commands get added to autocomplete during the Edit: I'll try to find a workaround for this, maybe a |
I've done some testing. I'm using persistent scene in my project and looks like loading scene with Terminal as second one screws few things up. I've exposed some things and created this script: |
When I'm adding command at runtime using AddCommand, autocompletion word for this command isn't always added. I don't know why.
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