You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OK so I'm trying to integrate it with my android game in Unity.
The problem I'm facing is the StomtPopup class doesn't seem to have a publicly accessible way of toggling the popup without the use of a Toggle Key - for example toggling it with an Event or with a Button.
Extending the StomtPopup class doesn't work either due to a number of key fields and methods (_ui, Show()) being private.
What I'm left with is hacking the supplied StomtPopup class itself, which is less than ideal. It would be great if your devs could consider a more API-like implementation. Maybe it's just me, but I don't like editing third party source, I much prefer extending it with my own implementation classes.
Additionally I try to actively avoid anything that checks once per frame in Update() unless I absolutely need it. I feel the implementation would be much better with an Event rather than if (Input.GetKeyDown(_toggleKey)) { on every frame. Mobile devs are paranoid about CPU cycles :slight_smile:
Otherwise the service seems solid and it's a useful way of integrating feedback. I'm yet to investigate how public the feedback is, and whether I have any way of moderating it.
The text was updated successfully, but these errors were encountered:
[–]JapaMala 1 Punkt vor 4 Tagen
Well, the first thing I noticed was that the rest of the game still responded to the keys I pressed when I was typing, but that's not your fault.
Also, is there a callback to show the dialog from an onscreen button?
So this one is from someone else:
The text was updated successfully, but these errors were encountered: