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[BUG] Time is not accelerated after exiting dialogue #148

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szymonj99 opened this issue Aug 3, 2021 · 3 comments
Closed

[BUG] Time is not accelerated after exiting dialogue #148

szymonj99 opened this issue Aug 3, 2021 · 3 comments
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bug Something isn't working

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@szymonj99
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Describe the bug
The time acceleration is turned off when entering dialogue, but isn't enabled when dialogue stops. Pressing the r key to change time acceleration says that the acceleration is turned off, even though it was turned off by the dialogue already, meaning the r key has to be pressed twice to re-activate time acceleration

To Reproduce
Steps to reproduce the behavior:

  1. Start a new game
  2. Talk to the first NPC
  3. When following the NPC, press r to speed up time.
  4. When entering dialogue with the NPC, time acceleration will stop. Press r key twice to activate time acceleration again.

Expected behavior
When exiting the dialogue, time acceleration should be activated again or the r key would activate time acceleration on the first key press.

@szymonj99 szymonj99 added the bug Something isn't working label Aug 3, 2021
@Hammie
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Hammie commented Aug 11, 2021

What game were you playing?

I may be wrong but I think time acceleration is handled mostly through the game scripts. So we would have to fix it in the specific game/mod.

@szymonj99
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I was playing Sea Dogs - To Each His Own.

@szymonj99
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Apparently fixed here: storm-devs/sd-teho-public#11
Closing.

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