fix crash on Ship_HullDamage call (event_name "ShpHullDamage") #369
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This bug seems to have been around for a while, but only Hammie's changes made it apparent.
TEHO that I have in steam uses that additional 'a' parameter 🤔 Is this a matter of bad versioning? @mitrokosta |
No, it's not. The only usage is |
I can see those
both |
This is why we removed |
I see, that's exactly my question |
How to reproduce crash:
Load attached save and fight with enemy in sea.
Open_sea-SAVE.zip
Crash sometimes happens when cannonballs hit your ship.
How it looks like in debugger: