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Popular repositories

  1. GPU-path-tracing-tutorial-4

    Optimised BVH traversal + HDRI environment mapping

    C++ 62 15

  2. GPU-path-tracing-tutorial-3

    The code in this tutorial implements a BVH acceleration structure

    C++ 45 8

  3. GPU-path-tracing-tutorial-1

    Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html

    C++ 36 8

  4. GPU-path-tracing-tutorial-2

    Basic CUDA path tracer with triangle mesh support

    Cuda 31 4

  5. OpenCL-path-tracing-tutorial-3-Part-1

    Creating an OpenGL viewport (fixed camera)

    C++ 11 4

  6. OpenCL-path-tracing-tutorial-3-Part-2

    OpenGL viewport with interactive camera and depth-of-field (WIP, needs a better random number generator for depth of field)

    C++ 9 4

38 contributions in the last year

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Contribution activity

July - August 2018

straaljager has no activity yet for this period.

June 2018

Created an issue in BlueBrain/Brayns that received 2 comments

Gamma correction and tonemapping

Required to obtain realistic looking lighting. Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.ble…

2 comments

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