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Optimised BVH traversal + HDRI environment mapping
The code in this tutorial implements a BVH acceleration structure
Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
Basic CUDA path tracer with triangle mesh support
Creating an OpenGL viewport (fixed camera)
OpenGL viewport with interactive camera and depth-of-field (WIP, needs a better random number generator for depth of field)
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