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2D-/3D-mode of building representation on "Shops" overlay after cancelling moving a shop #4901

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ironspock opened this issue Mar 24, 2023 · 4 comments
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@ironspock
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Using the overlay "Shops" it is possible to re-/positionning an existing/new shop.
Especially in big cities and/or locations with a lot of shops in neightbouring buildings it is sometimes difficult to position these shops correctly because of the 3D representation of the buildings.

When activation "Shops" overlay it were helpful to either have a switch for 2D/3D mode or the buildings are allways displayed in 2D mode.

@arrival-spring
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3D buildings are meant to be disabled when the shop overlay is active:

override val sceneUpdates = listOf(
"layers.buildings.draw.buildings-style.extrude" to "false",
"layers.buildings.draw.buildings-outline-style.extrude" to "false"

Can you provide a screenshot of where this is not the case?

@matkoniecz matkoniecz added the feedback required more info is needed, issue will be likely closed if it is not provided label Mar 25, 2023
@matkoniecz
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Also, I tested and it works fine for me (no 3D)

@ironspock
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SC v51.1
Steps to reproduce:

  • activate overlay "shops"
  • select a shop and try move it, BUT cancel the action
  • afterwards buildings are displayed in 3D (refer to enclosed screenshot)
    Screenshot_Shops_overlay_3D_buildings

@ironspock
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So, it looks like being a bug

@matkoniecz matkoniecz removed the feedback required more info is needed, issue will be likely closed if it is not provided label Mar 26, 2023
@matkoniecz matkoniecz changed the title 2D-/3D-mode of building representation on "Shops" overlay 2D-/3D-mode of building representation on "Shops" overlay adrer cancelling miving a shop Mar 26, 2023
@matkoniecz matkoniecz changed the title 2D-/3D-mode of building representation on "Shops" overlay adrer cancelling miving a shop 2D-/3D-mode of building representation on "Shops" overlay after cancelling moving a shop Mar 26, 2023
@westnordost westnordost self-assigned this Mar 27, 2023
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