You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some areas have many roads next to each other that share many characteristics. The most common example I can think of is marking the surface of a neighborhood's roads that are all asphalt. It would be really nice if there were some way for me to answer, "This road is exactly the same as the last 3 roads I tagged" without having to click through the same dialogs over and over.
I seldom go on a trip for the explicit purpose of tagging with StreetComplete. Rather, I do it when I have a minute of down time while I'm out for some other reason. Speed of entry has a dramatic impact on the number of quests I am able or willing to complete before I get bored/frustrated and move on to the next thing.
I am not quite sure how a UI for this should be. I could imagine two ways:
A single action to answer multiple quests that share an answer.
A quick way to answer "same as last" or "same as neighboring street".
Could be for a single quest or for multiple characteristics.
The text was updated successfully, but these errors were encountered:
I think it was proposed already but quick search failed to find a ticket. Recent update of how surface is selected reduced need for it (this change is not yet released).
A single action to answer multiple quests that share an answer.
Some areas have many roads next to each other that share many characteristics. The most common example I can think of is marking the surface of a neighborhood's roads that are all asphalt. It would be really nice if there were some way for me to answer, "This road is exactly the same as the last 3 roads I tagged" without having to click through the same dialogs over and over.
I seldom go on a trip for the explicit purpose of tagging with StreetComplete. Rather, I do it when I have a minute of down time while I'm out for some other reason. Speed of entry has a dramatic impact on the number of quests I am able or willing to complete before I get bored/frustrated and move on to the next thing.
I am not quite sure how a UI for this should be. I could imagine two ways:
The text was updated successfully, but these errors were encountered: