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AppContextType.cs
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AppContextType.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace Stride.Games
{
/// <summary>
/// Type of a <see cref="GameContext"/>.
/// </summary>
public enum AppContextType
{
/// <summary>
/// Game running on desktop in a form or <see cref="System.Windows.Forms.Control"/>.
/// </summary>
Desktop,
/// <summary>
/// Game running on desktop in a SDL window.
/// </summary>
DesktopSDL,
/// <summary>
/// Game running on desktop in a WPF window through a D3DImage.
/// </summary>
DesktopWpf,
/// <summary>
/// Game running on desktop in an OpenTK form.
/// </summary>
DesktopOpenTK,
/// <summary>
/// Game running on Android in an AndroidStrideGameView.
/// </summary>
Android,
/// <summary>
/// Game running on UWP in a Xaml SwapChainPanel.
/// </summary>
UWPXaml,
/// <summary>
/// Game running on UWP in a CoreWindow.
/// </summary>
UWPCoreWindow,
#pragma warning disable SA1300 // Element must begin with upper-case letter
/// <summary>
/// Game running on iOS in a iPhoneOSGameView.
/// </summary>
iOS,
#pragma warning restore SA1300 // Element must begin with upper-case letter
}
}