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GestureType.cs
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GestureType.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
namespace Stride.Input
{
/// <summary>
/// List all the available type of Gestures.
/// </summary>
public enum GestureType
{
/// <summary>
/// The user touched the screen and then performed a free translation.
/// </summary>
/// <remarks>Drag is a continuous gesture.</remarks>
Drag,
/// <summary>
/// The user touched the screen and then performed a quick swipe.
/// </summary>
/// <remarks>Flick is a discrete gesture.</remarks>
Flick,
/// <summary>
/// The user touched and maintained a point on the screen.
/// </summary>
/// <remarks>LongPress is a discrete gesture.</remarks>
LongPress,
/// <summary>
/// The user touched two points of the screen and performed a composite transformation (translation, rotation, scale).
/// </summary>
/// <remarks>Rotation is a continuous gesture.</remarks>
Composite,
/// <summary>
/// The user touched the screen.
/// </summary>
/// <remarks>Tap is a discrete gesture.</remarks>
Tap,
}
}