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CompilerResults.cs
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CompilerResults.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using Stride.Core.Diagnostics;
using Stride.Rendering;
namespace Stride.Shaders.Compiler
{
/// <summary>
/// Result of a compilation.
/// </summary>
public class CompilerResults : LoggerResult
{
/// <summary>
/// Initializes a new instance of the <see cref="LoggerResult" /> class.
/// </summary>
public CompilerResults() : base(null)
{
}
/// <summary>
/// Gets or sets the main bytecode.
/// </summary>
/// <value>
/// The main bytecode.
/// </value>
public TaskOrResult<EffectBytecodeCompilerResult> Bytecode { get; set; }
/// <summary>
/// Parameters used to create this shader.
/// </summary>
/// <value>The ParameterCollection.</value>
public CompilerParameters SourceParameters { get; set; }
}
}